• Home
  • Index
  • Search
  • Download
  • Server Rules
  • House Roleplay Laws
  • Player Utilities
  • Player Help
  • Forum Utilities
  • Returning Player?
  • Toggle Sidebar
Interactive Nav-Map
Tutorials
New Wiki
ID reference
Restart reference
Players Online
Player Activity
Faction Activity
Player Base Status
Discord Help Channel
DarkStat
Server public configs
POB Administration
Missing Powerplant
Stuck in Connecticut
Account Banned
Lost Ship/Account
POB Restoration
Disconnected
Member List
Forum Stats
Show Team
View New Posts
View Today's Posts
Calendar
Help
Archive Mode




Hi there Guest,  
Existing user?   Sign in    Create account
Login
Username:
Password: Lost Password?
 
  Discovery Gaming Community Discovery General Discovery RP 24/7 General Discussions
« Previous 1 … 353 354 355 356 357 … 780 Next »
To Official Trading Factions/indie traders/pirates

Server Time (24h)

Players Online

Active Events - Scoreboard

Latest activity

Pages (7): « Previous 1 … 3 4 5 6 7
To Official Trading Factions/indie traders/pirates
Offline Daedric
02-28-2011, 07:01 PM,
#61
Member
Posts: 4,321
Threads: 111
Joined: Nov 2010

' Wrote:How about reversing the nerf made to the smuggling routes as well? I would love to see more smugglers around.

Seconded.

Though as Dusty has pointed out this thread is rather moot. 4.86 will supposedly bring a better trading system balance. Another reason to want 4.86 eh?

Helpful Discovery Guides

Get Help Here! | Player Base Guide | Mining Guide | Trading Guide
Reputation Guide | Zoner Rep Guide
[Image: 50px-OSILogo.png]
OSI Information | Join OSI! | Nichols Trade Center
OSI Bounty Board | OSI Feedback
Reply  
Offline Sanguines
03-01-2011, 07:46 PM, (This post was last modified: 03-01-2011, 07:47 PM by Sanguines.)
#62
Member
Posts: 262
Threads: 18
Joined: Feb 2011

' Wrote:this is not about trader roleplay. trader roleplay as it is - remains unchanged. you go and do a run. this is all fine, important is the effect on pirate rp. the situation now forces (yes, FORCES) pirates to enter a system that is already filled up. i dont like the developement at all. and i think its harming rpleplay. the pirate groups can sit 1-2 systems away from their bases, but nothing will pass by if you arent sitting on one of the mining routes. im speaking as the leader of the black sails here. if we are to keep up our faction activity, we are forced to pvp with hessians, outcasts, rm, baf ... anything. i dont like it. i dont complain about amount of pvp. some of you know i like shooting stuff. but the black sails are primarily a pirate faction - not a pvp one. sadly, we are forced to shoot others to keep activity up. alternatives are to pirate people in dublin - which leads to bretonian lawful factions entering the system and attempting to drive us out - more pvp. its a downward spiral keeping people in one place - i dont want disco to become 5 new york systems. call me an idealist - i like it too much to see it degrade to something like this.

You have got to understand: Bretonia's dublin is one of the most sourcefull locations in bretonia, and is directly linked to one of the systems sairs usually come from. It is the same with Nobium in Tau 23. Outcasts come there to Pirate IMG miners... Why? Because it is in theyr path, however, Outcasts on the other hand, dont always have to work from alpha ea.
Tbh, If I wear you: You realyl want to pirate traders: Join the right faction at first, such as outcasts/lane hackers/rogues and the various house criminal factions.

You can easely get ernough traders befre lawfull force ea would come in megalon/cortez/Kepler/galileo.

There enough traders there doing runs.

I only say: Buff trader(including smugglign). Keep mining as it is: They do work alot harder then traders and theyr easeliy pirated.

[Image: Sanguines2.jpg]
Wiki: http://discoverygc.com/wiki/User:SonyaSilverfall (My chars, etc)
Reply  
Offline Not Espi
03-01-2011, 07:50 PM,
#63
Member
Posts: 3,830
Threads: 130
Joined: Sep 2009

oh im sorry, i didnt understand that corsairs are not a pirate nation. ill change id's and ships asap.
Reply  
Guest
03-01-2011, 07:54 PM,
#64
Unregistered
 

' Wrote:Seconded.

Though as Dusty has pointed out this thread is rather moot. 4.86 will supposedly bring a better trading system balance. Another reason to want 4.86 eh?

Hohoho! The same thing was said about .85.

Onto a more serious note....

/signed.
Reply  
Offline hollowpoint
03-01-2011, 09:44 PM,
#65
Member
Posts: 194
Threads: 36
Joined: Feb 2010

Are Dynamic Commodity Prices possible? like not having infinite amounts of goods on bases instead make there be a supply and demand for goods?? probably not possible because of game mechanics?
but i think it would entice more people to actually trade, especially if the profits shifted to highs and lows, it would make it less monotonous and less predictable.

╠╣╔╗║║╔╗
... ╚╝╚╚╚╝
  Reply  
Offline Shardphoenix
03-02-2011, 01:43 AM, (This post was last modified: 03-02-2011, 01:45 AM by Shardphoenix.)
#66
Member
Posts: 190
Threads: 2
Joined: Aug 2010

' Wrote:That's a dangerous route. Because those activities aren't really very risky. Not more than regular trading
As a smuggler, you need to be afraid of both pirates AND police.
Quote:it doesn't make sense to have more people breaking embargoes than trading legally.
Actually, it does. That`s why people smuggle goods IRL.

There is NO problem that can`t be solved by the use of high explosives.
  Reply  
Pages (7): « Previous 1 … 3 4 5 6 7


  • View a Printable Version
  • Subscribe to this thread


Users browsing this thread:
1 Guest(s)



Powered By MyBB, © 2002-2026 MyBB Group. Theme © 2014 iAndrew & DiscoveryGC
  • Contact Us
  •  Lite mode
Linear Mode
Threaded Mode