• Home
  • Index
  • Search
  • Download
  • Server Rules
  • House Roleplay Laws
  • Player Utilities
  • Player Help
  • Forum Utilities
  • Returning Player?
  • Toggle Sidebar
Interactive Nav-Map
Tutorials
New Wiki
ID reference
Restart reference
Players Online
Player Activity
Faction Activity
Player Base Status
Discord Help Channel
DarkStat
Server public configs
POB Administration
Missing Powerplant
Stuck in Connecticut
Account Banned
Lost Ship/Account
POB Restoration
Disconnected
Member List
Forum Stats
Show Team
View New Posts
View Today's Posts
Calendar
Help
Archive Mode




Hi there Guest,  
Existing user?   Sign in    Create account
Login
Username:
Password: Lost Password?
 
  Discovery Gaming Community Discovery General Discovery RP 24/7 General Discussions
« Previous 1 … 251 252 253 254 255 … 780 Next »
How do I RP that?

Server Time (24h)

Players Online

Active Events - Scoreboard

Latest activity

Pages (4): 1 2 3 4 Next »
How do I RP that?
Offline Yerland
03-01-2012, 06:30 AM,
#1
Member
Posts: 69
Threads: 21
Joined: Mar 2010

Something that's been bugging me. When I'm pirating and get ganked by Navy or whoever and my ship explodes. How the heck are you supposed to treat that RP wise. I mean, I'm back 4 hours later and I get into confrontation with someone who shot me down... do we act like it never happens or that they took me to jail and I escaped and got a new ship... in 4 hours... or that they tried to kill me but it turns out I'm immortal on a 4 hour timer. And how bout situation when good RP requires me to die, I'm not gonna quit a char just for something like that so how does it all fit?

Be quick,
Be efficient,
Be powerful,
The correct way to pirate
  Reply  
Offline Narendran87
03-01-2012, 06:32 AM,
#2
Member
Posts: 556
Threads: 38
Joined: Sep 2009

meoshi will answer
  Reply  
Offline meoshi
03-01-2012, 06:33 AM,
#3
Random Xeno guy
Posts: 563
Threads: 39
Joined: Oct 2009

1: You blow up.
2: your escape pod ejects.
3: a passing pirate picks you up.
4: said pirate drops you off at a friendly base were you just happen to have a spare ship waiting.

Don't ask how escape pods work 100% of the time.


Reply  
Offline Narendran87
03-01-2012, 06:35 AM,
#4
Member
Posts: 556
Threads: 38
Joined: Sep 2009

If you dont think its RP theres always an delete button
  Reply  
Offline Ursus
03-01-2012, 06:39 AM,
#5
Member
Posts: 3,853
Threads: 249
Joined: Oct 2011

Navigation software in the escape pod automatically returns it to the last place where the software was updated.

You are smart enough to stay out of the system where your ship was last exploded.

Discovery 24/7 Negotiating Tactics:

[Image: smuggler-threat-0-1.jpg]
Reply  
Offline Daedric
03-01-2012, 06:41 AM,
#6
Member
Posts: 4,321
Threads: 111
Joined: Nov 2010

For small craft? Escape pods and I RP the ship as new.

For larger vessels? They didn't destroy it - merely crippled it severely.

Helpful Discovery Guides

Get Help Here! | Player Base Guide | Mining Guide | Trading Guide
Reputation Guide | Zoner Rep Guide
[Image: 50px-OSILogo.png]
OSI Information | Join OSI! | Nichols Trade Center
OSI Bounty Board | OSI Feedback
Reply  
Offline Death.RunningVerminator
03-01-2012, 06:42 AM,
#7
Member
Posts: 4,308
Threads: 143
Joined: Nov 2008

meoshi will clarify any further questions or comments you may have
Reply  
Offline Yerland
03-01-2012, 06:52 AM,
#8
Member
Posts: 69
Threads: 21
Joined: Mar 2010

So your saying an escape pod from a rogue GB surrounded by LN and police forces makes it back to the last base I was at unharmed... alright cool thanks.

Be quick,
Be efficient,
Be powerful,
The correct way to pirate
  Reply  
Offline Daedric
03-01-2012, 07:13 AM,
#9
Member
Posts: 4,321
Threads: 111
Joined: Nov 2010

' Wrote:So your saying an escape pod from a rogue GB surrounded by LN and police forces makes it back to the last base I was at unharmed... alright cool thanks.

This is a game. Sometimes you have to suspend normal logic for it to make sense.

Helpful Discovery Guides

Get Help Here! | Player Base Guide | Mining Guide | Trading Guide
Reputation Guide | Zoner Rep Guide
[Image: 50px-OSILogo.png]
OSI Information | Join OSI! | Nichols Trade Center
OSI Bounty Board | OSI Feedback
Reply  
Offline Hielor
03-01-2012, 07:14 AM,
#10
Member
Posts: 1,900
Threads: 11
Joined: Feb 2011

' Wrote:So your saying an escape pod from a rogue GB surrounded by LN and police forces makes it back to the last base I was at unharmed... alright cool thanks.
Yes. Because escape pods are so small, they're easily able to mount cloaking devices (bigger the ship, the more energy needed, increases exponentially by volume, so a single-person lifepod can easily cloak but even a fighter cannot).

Escape pods are 100% effective, always, so no one ever dies. That means that you can't threaten people with death, and you shouldn't expect people to act as if they'll die when they blow up.
Reply  
Pages (4): 1 2 3 4 Next »


  • View a Printable Version
  • Subscribe to this thread


Users browsing this thread:
2 Guest(s)



Powered By MyBB, © 2002-2026 MyBB Group. Theme © 2014 iAndrew & DiscoveryGC
  • Contact Us
  •  Lite mode
Linear Mode
Threaded Mode