• Home
  • Index
  • Search
  • Download
  • Server Rules
  • House Roleplay Laws
  • Player Utilities
  • Player Help
  • Forum Utilities
  • Returning Player?
  • Toggle Sidebar
Interactive Nav-Map
Tutorials
New Wiki
ID reference
Restart reference
Players Online
Player Activity
Faction Activity
Player Base Status
Discord Help Channel
DarkStat
Server public configs
POB Administration
Missing Powerplant
Stuck in Connecticut
Account Banned
Lost Ship/Account
POB Restoration
Disconnected
Member List
Forum Stats
Show Team
View New Posts
View Today's Posts
Calendar
Help
Archive Mode




Hi there Guest,  
Existing user?   Sign in    Create account
Login
Username:
Password: Lost Password?
 
  Discovery Gaming Community The Community Real Life Discussion
« Previous 1 … 116 117 118 119 120 … 245 Next »
Mass Effect 3 - Actual thread

Server Time (24h)

Players Online

Active Events - Scoreboard

Latest activity

Pages (9): « Previous 1 … 5 6 7 8 9 Next »
Mass Effect 3 - Actual thread
Offline ian
03-17-2012, 12:28 AM,
#71
Member
Posts: 573
Threads: 15
Joined: Feb 2008

' Wrote:@ ian, **** happens.

Pff, you're telling me? I learned that when I was 8 years old and still happens today but it is really frustrating when you post something and people ignore it then someone else posts the exact same thing then everyone takes notice >.<
  Reply  
Offline ophidian
03-17-2012, 01:46 AM,
#72
Member
Posts: 1,421
Threads: 68
Joined: Jan 2009

because of the signature, add something graphical, it ll be flashy and more attractive. just realized you have no sig and your avatar kinda looks blending to the blue background. too much. =)

[Image: rand-back.png]
  Reply  
Offline ian
03-17-2012, 10:44 AM,
#73
Member
Posts: 573
Threads: 15
Joined: Feb 2008

I shoulden't need to though, people should read all the posts in a thread:P
  Reply  
Offline Kuraine
03-17-2012, 01:00 PM,
#74
Member
Posts: 994
Threads: 99
Joined: Dec 2007

Goddamn, bloody endings. That...is all.

[Image: AiTakedaSignature.jpg]
Kuraine (Zoner tagged Trader)
Ravenholm (Zoner tagged Zoner Destroyer)
Bill Mason[Arms.Dealer] (Zoner tagged Arms Dealer)
LR-Drax (Liberty Rogue tagged Cruiser)
LR-Dravis (Liberty Rogue tagged VHF)
[RHA]Wilhelm.Wettin (Red Hessian tagged VHF)
[GC]-Ai.Takeda (Golden Chrysanthemum tagged VHF/Bomber)
Reply  
NixOlympica
03-17-2012, 06:43 PM,
#75
Unregistered
 

[Image: 202.jpg]

Thanks to Adam for linking me to it, had a good laugh
Reply  
Offline Haphestus
03-17-2012, 07:35 PM,
#76
Member
Posts: 401
Threads: 39
Joined: Jul 2008

Just finished it. Loved every bit. Even the Ending. It was awesome. It isnt as bad as you lot and the internet make it out to be.

Nano Machines, Son.
  Reply  
Offline ophidian
03-17-2012, 08:22 PM,
#77
Member
Posts: 1,421
Threads: 68
Joined: Jan 2009

No, it is.

[Image: rand-back.png]
  Reply  
Offline ian
03-17-2012, 08:49 PM, (This post was last modified: 03-17-2012, 08:49 PM by ian.)
#78
Member
Posts: 573
Threads: 15
Joined: Feb 2008

[color=#FF0000]SUCCESS!!

http://kotaku.com/5894186/mass-effects-pro...-brings-closure


Quote:There's been a lot of discussion and debate about the conclusion of Mass Effect 3, so I thought I'd share my perspective with you here. I'll avoid outright spoilers, but I'd still recommend finishing the game and experiencing it for yourself before reading this.

For the last eight years, Mass Effect has been a labor of love for our team; love for the characters we've created, for the medium of video games, and for the fans that have supported us. For us and for you, Mass Effect 3 had to live up to a lot of expectations, not only for a great gaming experience, but for a resolution to the countless storylines and decisions you've made as a player since the journey began in 2007. So we designed Mass Effect 3 to be a series of endings to key plots and storylines, each culminating in scenes that show you the consequences of your actions. You then carry the knowledge of these consequences with you as you complete the final moments of your journey.

We always intended that the scale of the conflict and the underlying theme of sacrifice would lead to a bittersweet ending-to do otherwise would betray the agonizing decisions Shepard had to make along the way. Still, we wanted to give players the chance to experience an inspiring and uplifting ending; in a story where you face a hopeless struggle for basic survival, we see the final moments and imagery as offering victory and hope in the context of sacrifice and reflection.

We've had some incredibly positive reactions to Mass Effect 3, from the New York Times declaring it "a gripping, coherent triumph", to Penny Arcade calling it "an amazing accomplishment", to emails and tweets from players who have given us the most profound words of appreciation we've ever received.

But we also recognize that some of our most passionate fans needed more closure, more answers, and more time to say goodbye to their stories-and these comments are equally valid. Player feedback such as this has always been an essential ingredient in the development of the series.

I am extremely proud of what this team has accomplished, from the first art concepts for the Mass Effect universe to the final moments of Mass Effect 3. But we didn't do it on our own. Over the course of the series, Mass Effect has been a shared experience between the development team and our fans-not just a shared experience in playing the games, but in designing and developing them. An outpouring of love for Garrus and Tali led to their inclusion as love interests in Mass Effect 2. A request for deeper RPG systems led to key design changes in Mass Effect 3. Your feedback has always mattered. Mass Effect is a collaboration between developers and players, and we continue to listen.

So where do we go from here? Throughout the next year, we will support Mass Effect 3 by working on new content. And we'll keep listening, because your insights and constructive feedback will help determine what that content should be. This is not the last you'll hear of Commander Shepard.

We look forward to your continued support and involvement as we work together to shape the remaining experiences in the story of the Mass Effect trilogy.

Thanks for taking this journey with us.

Casey Hudson


tl;dr = Heavily suggests DLC that promises some proper closure to everything.
  Reply  
Offline Haphestus
03-17-2012, 09:26 PM,
#79
Member
Posts: 401
Threads: 39
Joined: Jul 2008

yeah thats most likely going to be a DLC you will have to pay for.

Nano Machines, Son.
  Reply  
Offline ian
03-17-2012, 10:51 PM,
#80
Member
Posts: 573
Threads: 15
Joined: Feb 2008

It will probably include multiplayer classes and maps etc too
  Reply  
Pages (9): « Previous 1 … 5 6 7 8 9 Next »


  • View a Printable Version
  • Subscribe to this thread


Users browsing this thread:
1 Guest(s)



Powered By MyBB, © 2002-2025 MyBB Group. Theme © 2014 iAndrew & DiscoveryGC
  • Contact Us
  •  Lite mode
Linear Mode
Threaded Mode