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  Discovery Gaming Community Discovery General Discovery RP 24/7 General Discussions
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The future of mining?

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Poll: Off or on
You do not have permission to vote in this poll.
Turn it back on
59.27%
227 59.27%
Leave it off
9.92%
38 9.92%
Turn it back on but nerf prices by 25%
18.28%
70 18.28%
Turn it back on but nerf prices by 50%
12.53%
48 12.53%
Total 383 vote(s) 100%
* You voted for this item. [Show Results]

Pages (53): « Previous 1 2 3 4 5 6 … 53 Next »
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The future of mining?
Offline frozen
03-02-2011, 05:02 AM,
#31
Member
Posts: 1,948
Threads: 76
Joined: Jul 2007

' Wrote:THAT would be NICE!

so to balance it make sure you need ~2-3 moths to have a cap8 BS...

but just my opinion SERIOUSLY!

this will solve nothing. if people want a certain ship, and know they have to grind for it for x amount of time, sooner or later some way or the other, they WILL get the money to buy the ship, so all your "fix" does is piss off alot of legit players who have to trade a week to fund 2 hours worth of PVP.

[Image: 5d1144bd1.png]
 
Offline Akura
03-02-2011, 05:03 AM,
#32
Member
Posts: 5,367
Threads: 167
Joined: Mar 2009

Nerf prices to match trading.
Offline fencore
03-02-2011, 05:04 AM,
#33
Member
Posts: 1,585
Threads: 322
Joined: Jun 2010

' Wrote:Please turn it back on.

Think about all the mining factions out there.
Now that the initial shock's worn off, I figure Cannon's got a point to prove. Let the plan run its course.

I'll pull for a 25% nerf. I never was in mining for the credits anyway. The only reason I'm in GMS, and subsequently became its Grand Poobah, was because I thoroughly enjoyed the RP. The mining is merely a facilitator to that.

I'm up for experimenting on throwing ideas that cut down on powermining and improve both the quality and quantity of roleplay.

Mining factions aren't going away overnight. I severely doubt this action will be a permanent one.
 
Offline Capt. Henry Morgan
03-02-2011, 05:04 AM,
#34
Natio Octavarium
Posts: 1,739
Threads: 160
Joined: Feb 2008

Mining never was the problem. I started back in 4.84, when all there was was trading. People were idiots then, and they are now. All mining does is condense it into a few places.

Near as I can tell, the Admins are just trying to make a point.

[Image: pyBjInU.png]

Natio Octavarium
Faction Information and Status • Recruitment
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Offline casero
03-02-2011, 05:05 AM,
#35
Mine Eater
Posts: 2,101
Threads: 49
Joined: Nov 2008

Turn it off.

Why?

Because people here are too greedy.

What I found disgusting is how miners behave (I'm just generalizing, not everyone is like this), beyond the rules broken, which will still happen no matter if they are miners or traders or pirates or..., it's the way they deal with hostiles.

It's not new that most of the miners have a "lawful" character in the same system to switch when a hostile is around. It happens in Dublin, Tau 23 and Omega 7 as well, with BAF, IMG/BHG, and RM. I'm not saying nothing new, and this behaviour is what turned even worst the players interaction. Extremly overhealming fights, ganks after ganks after ganks, hatred, bad feelings, revenges, and I can't believe there is people denying that this is worst because of mining.

Sure, these things happened before without the mining mod, but that they got worst due to it, is true.

That Dublin will die? That mollies will die? That IMG/BMM/Kruger will die? That up to those factions.

Samura, which I'm a member of, doesn't have a mining field, we have mined sometimes, but it's not our main activitiy. Just for shutting down the mining mod those factions die, then those players weren't being that creative, and that's said for a medium creative player. Don't get lazy, mining is just another way.

What's good with losing the mining mod? Well, at first, the above problems will decrease. And second, it will give people a chance to be creative in other ways.

That dublin will die? If you really think that, you have never played in Kusari. We face the emptyness everyday, and we still get fun out of it. If people stop going to Dublin because they can't mine anymore, then why do you complain? They weren't there because of you, and maybe the reason you were in Dublin was just the mining mod. So, you really don't care about Dublin, or mollies, or BAF, or BMM, or... see my point?

My question to BMM, Kruger, IMG... you started to play those factions just because of the mining mod? I'm sure BMM was there before that, same with IMG... maybe it's time for you to remember what made you play those factions.

Maybe I'm expecting too much, but knowing some people in those factions, I can't believe they were there just for the mining mod.

There's a down side, some miners were really cool, like GMS (which by the way, don't switch to a lawful char when hostiles are around) and that's probably the only bad thing out of this.

Offline HuggieSunrise
03-02-2011, 05:07 AM,
#36
Member
Posts: 1,559
Threads: 125
Joined: Jul 2008

' Wrote:Turn it back on, but add other mining spots that are just as profitable as Dublin/o7/t23, to spread everyone around and lower the ratio of new players to experienced players in the mining areas, and as such increase the level of integration between new players and experienced players.

What I mean by this is; Currently there are (or were) about a dozen or so mining spots, however, all but 3 were not very profitable, hence everyone got concentrated in those three systems, causing the levels of stupid behaviour to rise, all that needs to be done is that mining spots other than the ones in t32, o7 and Dublin need to be buffed to a similar profitability, to spread everyone out. Nerfing or removing the mining mod will have the same effect, but it will also kill several factions that rely on the activity/money it brings to function.

Edit: Also, more diverse sell-points are needed, for example, gold only sells in New York, which is silly, as Detroit munitions is not the only station in Sirius that can process gold ore, or needs gold ore. The same is true for all other ores. IMO, each ore should have at least 1 sellpoint in each House, and perhaps an unlawful one or two for groups like the Corsairs/Outcasts, which are mini-Houses. This will yet further spread people out and do what I have outlined above.

This.

Beacuase... its pretty good.

Also. the solutions in the poll mimic the same solutions you guys have done to nerf mining in the past and if it worked before it would work now. thats the problem it didnt work before it changed the problem.

Lowering prices hasn't worked the last few times has it? Also removing platnum and other highly profitable mining areas has only condensed and packed people into a few systems. This eventually led to everyone finding the most profitable spot (by hearsay) and everyone clumps up there.

Thats the issue.. And Montezuma has the correct answer. Copy the yields to other resources and ores and add more to other systems and spaces. Diversify it.. hell even possibly give scrap a boost in both value and sell ability. artifact clouds for corsairs to harvest. or maybe liquid cardamine clouds.. hell anything MORE then these solutions of LESS.
Offline Lobster
03-02-2011, 05:10 AM,
#37
Member
Posts: 1,796
Threads: 162
Joined: Dec 2009

Quote:Lowering prices hasn't worked the last few times has it? Also removing platnum and other highly profitable mining areas has only condensed and packed people into a few systems. This eventually led to everyone finding the most profitable spot (by hearsay) and everyone clumps up there.

Thats the issue.. And Montezuma has the correct answer. Copy the yields to other resources and ores and add more to other systems and spaces. Diversify it.. hell even possibly give scrap a boost in both value and sell ability. artifact clouds for corsairs to harvest. or maybe liquid cardamine clouds.. hell anything MORE then these solutions of LESS.

My man. You said what I could not find the words to express.

kudos to you.
Offline Zukeenee
03-02-2011, 05:11 AM,
#38
Member
Posts: 1,803
Threads: 82
Joined: Mar 2006

  • Reduce the selling price of most ore by something between 25% and 50%.
  • Add more mining fields around Sirius, or activate ones that weren't active (like that one copper field in Orkney).
  • Then turn mining back on.
Mining is an important part of many factions' RP, and shooting rocks without any real in-game profit just kind of makes the whole process pretty bland for them. There needs to be something, even if the profit is reduced.

And one of the reasons that Dublin was so full of craziness was that Dublin was really the best place to mine. I think Jess likened it to the Diamonds-Niobium run of Disco's old days, and she's not far from the truth. Nerf Dublin (or just gold ore in general) a bit, and make other equally desirable places to mine. Spread the problem out.

Speaking of that, assuming that this "problem" that's allegedly caused by mining is just uncooperative, annoying and OoRP players, that's not mining's fault. Like I said in the other "Mining is Gone" topic, these people have always been here. They will always be here. Gathering them all up in Dublin (Or Pennsylvania, during the days of platinum/silver mining) just makes them more apparent.

There used to be some old pseudo-science theory called "Spontaneous Generation", with the idea being that life could come from inanimate matter. One of the old "experiments" that was done to prove this involved placing a slab of meat out in the open, and leaving it for a few days. Then, when you came back to observe the meat, lo and behold, it's surrounded by flies! This proved that the meat spawned the flies. End of story.

Of course, we know that's complete bull. The flies, which had already existed, were attracted to the rotting meat.

I'm seeing a lot of people having a similar attitude toward mining. "Look at all these miners! They're absolute morons, and they're harming my fun! This is all mining's fault!" When the truth is, these absolute morons have existed on our server for a long time. Dublin is their rotting meat.

I'll repeat this: Mining is not creating "lolwuts." These undesirable individuals have always existed. The mining mod gathers them all together where we can see them.

Please. Turning off mining entirely isn't the answer. The mining mod needs to be tweaked a bit, as I pointed out at the beginning of the post, but it should stay a part of our server.

[Image: Zukeenee2.gif]
 
Offline hermit
03-02-2011, 05:11 AM,
#39
Member
Posts: 96
Threads: 6
Joined: Mar 2010

Yeah, actually I did join Kruger because of the mining mod ... but not because of the credits. Trading is insanely boring to me, specially late at night when server population is low. If mining is cut and Kruger died, would that be the only reason? Oh gosh no, but not only our in game play, but almost our whole lore is based around mining. And the whole RP we have been slowly working towards was a mining specialized faction that used trading factions to transfer the ore .. kind of out the window now, but no use crying over spilled milk.

Kruger will adapt however we can, but I think not having the immersion of the mining mod is a mistake.
Offline Markus_Janus
03-02-2011, 05:12 AM, (This post was last modified: 03-02-2011, 05:14 AM by Markus_Janus.)
#40
Gaijin Slayer
Posts: 1,949
Threads: 103
Joined: Jun 2008

So if the greed involved in mining is the problem, would it not be better to rebalance mining to remove the greed.
This way there is still the alternative to mine or trader.

Quote:Lowering prices hasn't worked the last few times has it? Also removing platnum and other highly profitable mining areas has only condensed and packed people into a few systems. This eventually led to everyone finding the most profitable spot (by hearsay) and everyone clumps up there.

Thats the issue.. And Montezuma has the correct answer. Copy the yields to other resources and ores and add more to other systems and spaces. Diversify it.. hell even possibly give scrap a boost in both value and sell ability. artifact clouds for corsairs to harvest. or maybe liquid cardamine clouds.. hell anything MORE then these solutions of LESS.

This is the answer.

Samura Omotai Zaibatsu.
[Image: qz7DdPp.png]
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