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  Discovery Gaming Community Discovery General Discovery RP 24/7 General Discussions
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The future of mining?

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Poll: Off or on
You do not have permission to vote in this poll.
Turn it back on
59.27%
227 59.27%
Leave it off
9.92%
38 9.92%
Turn it back on but nerf prices by 25%
18.28%
70 18.28%
Turn it back on but nerf prices by 50%
12.53%
48 12.53%
Total 383 vote(s) 100%
* You voted for this item. [Show Results]

Pages (53): « Previous 1 … 12 13 14 15 16 … 53 Next »
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The future of mining?
Offline Soban
03-02-2011, 10:54 AM,
#131
Mobility Scooter Enjoyer
Posts: 839
Threads: 102
Joined: Apr 2009

No more mining so all bad player will do what ? Trading and then ? You will shut down trade ? It s a bad solution , let it on and be more mean with them after the second warning

[Image: Cj034If.png]
Offline Julian Gentry
03-02-2011, 10:56 AM,
#132
Member
Posts: 9
Threads: 1
Joined: Feb 2011

Having recently come back to Discovery, I was very excited about the mining mod. I played an IMG character eons ago, and I diligently mined what was available despite a complete lack of profitability compared to trading. I do think the ore prices could stand to be turned down a little, but the way I see it, the prices SHOULD be higher than trade goods because the process (theoretically) requires the extra step of hiring a transport. This added element of interaction has greatly increased the amount of RP I've seen between traders (if you consider a miner to be a type of trader).

To really fix this "mining problem", I think you have to foster the transport/miner interaction. I currently mine in a Mafic, and there is no way I can make as much money as a transport hauling goods (cargo hold around 150). It is WAY more profitable for me to be hired by a transport vessel to fill up their cargo hold, and there is still room for them to make a profit after paying me (and the odd pirate or two).

OK, SOLUTION TIME: Make mining vessels (the ones that benefit from a mining turret) the ONLY ships that can get mining drops, and make sure they have small cargo holds (150 - 200 max). This would force miners to set up deals with traders in order to really cash in, while still allowing the miners to make a small profit (on par with trade vessels) when there are no traders around.

I also agree that spreading out the profitable mining fields would help dilute the "I've been pirated 5 times this trade run" problem. Plus, it would stimulate more regions of the economy *looks longingly in the direction of Kusari*

Now about that IMG - Hessian repninja...

[size=6]Gentleman Julian Gentry's Gems and Jewelry: your source for the finest in personal accessories.
Offline SpaceTime
03-02-2011, 11:05 AM,
#133
Member
Posts: 1,501
Threads: 111
Joined: Jul 2005

Interesting.. I will post my opinion even though I don't think anyone will read it (we reached 15 pages..)


Firstly, I would like to mention that the complains that many people had about the current situation didn't demand the turning off of the mining mod, but in the creation of an economic system (that is both mining, trading and smuggling) which keeps the profits the same in all the economic activities.

My question is what's wrong with the current mining mod. Undoubtely there is a serious problem.

Let's get in the position of a newbie (note: there are experienced new people as well who the majority of them don't end up becoming miners). After some Helium in Pennsylvania and after he made a few millions in missions with his VHF he logically upgrades his ship to a Mammoth or another basic trade ship. He starts trading and in the end someone tells him about mining and gets his Hegie for only 22mil and goes to Dublin.

That's the most basic scenario and that's a serious problem; Instead of visiting new places, meeting experienced people who will help him improve his RP he ends up in Dublin. It is a fact that trading helps newbies to understand how the whole thing works while mining does not. It is also a fact that if you want to make quick money (while you start from zero), the 22mil Hegie is a much more attractive choice than the 130-180mil supertransports.


Suggestions? Well, one is to balance the profits from trading/mining/smuggling (as I already mentioned), furthermore the Hegemon should be nerfed; How? Nerf it's cargo hold (reduce it to 1000) and also increase it's price (after all it's a big ship, isn't it?)
Offline Wafellini
03-02-2011, 11:12 AM,
#134
Banned
Posts: 761
Threads: 63
Joined: May 2009

this way lolwuts have more power above the good players...they ruin the RP on server and they have more influence on it - IMO wrong direction.

I rather more rules then this...although I think that RPing players will managed without Mining ... most likely we will just RPit out but it will ruin factions based on it - BMM , IMG , Kruger , DHC - I am in Kruger and apart of mining we do a lot of stuff there but still ... I think this is the wrong way to do it and to be honest we all know that Lolwuts have been , are and will be on the server and the only way to fight it is to educate them about RP in game or report them so they will be forced to do it by themselfs.

Maybe additional bonuses for the official taged players and no bonuses for indies would solve the problem - player willing to mine with bonuses would have to join the official faction and that faction would be more or less responsible for his future education about RP and playing style here. Maybe that would work.

No idea really how to solve this but turning it off - won't help - we will have just TONS of powertraders...for one it would be good cause pirating would place itself around the sirius not in one spot but on the other hand it will ruin most of the fun for those who like shooting rocks and they are doing it good even with RP.

User was banned for: http://discoverygc.com/forums/showthread.php?tid=138636
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Offline nemi89
03-02-2011, 11:14 AM,
#135
Member
Posts: 127
Threads: 6
Joined: Jul 2010

Just open some new mining fields. Some systems would be dead without mining, and i dont wana trade, because i would find some good trade rout, and be going that over and over again, pirates will learn it and then what? All players would do the same. You will have chaos in some systems. Sigma is dead now, bring some miners there and you will see how it changes. :)
 
Offline n00bl3t
03-02-2011, 11:15 AM,
#136
Member
Posts: 7,448
Threads: 108
Joined: Mar 2008

' Wrote:Turn it back on, but add other mining spots that are just as profitable as Dublin/o7/t23, to spread everyone around and lower the ratio of new players to experienced players in the mining areas, and as such increase the level of integration between new players and experienced players.

What I mean by this is; Currently there are (or were) about a dozen or so mining spots, however, all but 3 were not very profitable, hence everyone got concentrated in those three systems, causing the levels of stupid behaviour to rise, all that needs to be done is that mining spots other than the ones in t32, o7 and Dublin need to be buffed to a similar profitability, to spread everyone out. Nerfing or removing the mining mod will have the same effect, but it will also kill several factions that rely on the activity/money it brings to function.

Edit: Also, more diverse sell-points are needed, for example, gold only sells in New York, which is silly, as Detroit munitions is not the only station in Sirius that can process gold ore, or needs gold ore. The same is true for all other ores. IMO, each ore should have at least 1 sellpoint in each House, and perhaps an unlawful one or two for groups like the Corsairs/Outcasts, which are mini-Houses. This will yet further spread people out and do what I have outlined above.

This.

Also, buff trading to make it as profitable as mining.

[Image: hG0lGaj.png]
Anything I say is not intended as offensive, and to try and deliberately misinterpret it as such would be an attempt at trolling via misrepresentation.

It's not a conspiracy, it's localised bias. They're not intelligent enough to form a conspiracy.
Offline Not Espi
03-02-2011, 11:15 AM,
#137
Member
Posts: 3,830
Threads: 130
Joined: Sep 2009

i have an idea. how about we increase ore yields tenfold and have the ores sell CHEAP (1/20 of the current sell point price) at refineries such as ld14 or graves / java / freistadt / etc , where regular traders can pick up and go sell refined metals to other houses?

realism? check
mining rp? check
trader rp? check
pirate rp? check
lawful rp? check

Offline Erekoze
03-02-2011, 11:16 AM,
#138
Member
Posts: 8
Threads: 0
Joined: Dec 2010

It is a lot of pirates... Yes you still mining disconnect?

Besides some fractions will suffer without mining.

Consequences will be huge.

PEW PEW PEW!
 
Offline Chev
03-02-2011, 11:17 AM,
#139
Member
Posts: 1,082
Threads: 139
Joined: May 2010

You turned it off? My Gods... we're doomed... turn it back on!

And you made that because there's much lolwuttery in mining? I don't think that will help us from OORPers. If they can't mine- they'll trade, if they can't trade- they'll pirate, if they can't pirate- they will make other lolwut stuffs. Believe me, turning off mining is not a right option.

[Image: 2zrfioi.png]
 
Offline SA_Scavenger
03-02-2011, 11:18 AM, (This post was last modified: 03-02-2011, 11:23 AM by SA_Scavenger.)
#140
Member
Posts: 1,252
Threads: 36
Joined: Oct 2010

' Wrote:Due to constant complaints about the player behaviour problems that mining causes, I've turned it off. I guess you can consider this a trial. If player behaviour gets better it will remain off.

Back to new york everybody.

So, if I am to understand this correctly. If everyone now plays really really badly, it gets turned back on? Sorry, admins, but this is the worst decision you could have made. Entire factions depended on this and now they have literally nothing to do but power trade.

This will cause more issues than it would ever solve. In fact it won't solve a single thing, instead it has caused resentment. Really, really poor decision here folks.

So, guys, sell your miners, buy your transports, pirate transports and cause havoc. Remember, have fun while doing it.

Oh and good luck to, DSE, Dauman, IMG, Independent miners, Junkers, ALG, the new Mollie mining company, Red Hessians and any other mining group I forgot to mention.

[Image: tycusdekker.png]
 
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