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  Discovery Gaming Community Discovery General Discovery RP 24/7 General Discussions
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The future of mining?

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Poll: Off or on
You do not have permission to vote in this poll.
Turn it back on
59.27%
227 59.27%
Leave it off
9.92%
38 9.92%
Turn it back on but nerf prices by 25%
18.28%
70 18.28%
Turn it back on but nerf prices by 50%
12.53%
48 12.53%
Total 383 vote(s) 100%
* You voted for this item. [Show Results]

Pages (53): « Previous 1 … 18 19 20 21 22 … 53 Next »
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The future of mining?
Offline Daedric
03-02-2011, 02:42 PM,
#191
Member
Posts: 4,321
Threads: 111
Joined: Nov 2010

' Wrote:Look at the GMG?

What do you want us to look at? They are basically a dead faction the last time I looked at their activity. Not to mention the GMG can't be compared to the likes of the IMG, GMS, Kruger, BMM, and DSE. They are merely corporations. The GMG is something akin to a mini nation. The GMG defeated a house navy, none of the others could even approach that.

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Offline Jack_Henderson
03-02-2011, 02:49 PM, (This post was last modified: 03-02-2011, 02:50 PM by Jack_Henderson.)
#192
Independent Miners Guild
Posts: 6,103
Threads: 391
Joined: Nov 2010

I start to believe some people have no real clue of how important mining is for gameplay interactions.

What they see is the silent miner shooting rocks, cursing at the pirate, getting a sanction and all that kindergarden stuff.

Let me tell you:

> There is fabulous mining roleplay that has nothing to do with "I need money for my Cap, powermine!!!".

> There is diplomacy and political interaction linked directly to mining activity (Molly-IMG, D6 trades creating hours of roleplay interaction and made the completely unused Arranmore field a playground)

> Without mining there is no minefield-piracy. Ask the Molly players what they will do now.

> Without mining there is no hauling. And I am not talking about the minimal interaction of "5k/u", but real roleplay. Because it exists. Ask the people who do this every day.

> Without mining related hauling, there will be less "stable" targets for pirates to threaten. The fixed miners were a great point of focus for action. Not all positive, but not all negative either.

> You take away the reason of existence of many mining factions by turning off what we are there for. You render them unlogical constructs that will have to switch to... yeah... what? Pewpew... the BEST (*sarcasm!!!*) and last problematic (*sarcasm!!!*) part of the game.

I am thoroughly disappointed.

And I'd suggest you get your point of view adjusted to the real gameplay and not only judge an important part of the game by the number of complaints you get.

Because there is good mining roleplay, there are positive factors in it and I guess you don't see them because if you did, you would have never just turned it off.

Jack

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Offline Vladimir
03-02-2011, 02:59 PM,
#193
Member
Posts: 1,597
Threads: 39
Joined: Oct 2009

Another thing. I usually just edit my post, but with so many people posting...

Well, i like it when i haul the ore. If i lose it, i lose much. That makes me actually interested. When it's trading, it's just "Duh, a pirate. Well, let's rp a bit, even if i blow up, i don't care". Now, with ore, it's much more real. Convoys, escorts? That's right! When the cargo means nothing, however...

Well, what i say is this. BUFF CARGO PRICES! For traders, too.

[Image: 158aufs.jpg]
Offline Ain.Graffias
03-02-2011, 03:03 PM, (This post was last modified: 03-02-2011, 06:56 PM by Marburg.)
#194
Member
Posts: 92
Threads: 3
Joined: Aug 2010

' Wrote:I start to believe some people have no real clue of how important mining is for gameplay interactions.
What they see is the silent miner shooting rocks, cursing at the pirate, getting a sanction and all that kindergarden stuff.
Let me tell you:
> There is fabulous mining roleplay that has nothing to do with "I need money for my Cap, powermine!!!".
> There is diplomacy and political interaction linked directly to mining activity (Molly-IMG, D6 trades creating hours of roleplay interaction and made the completely unused Arranmore field a playground)
> Without mining there is no minefield-piracy. Ask the Molly players what they will do now.
> Without mining there is no hauling. And I am not talking about the minimal interaction of "5k/u", but real roleplay. Because it exists. Ask the people who do this every day.
> Without mining related hauling, there will be less "stable" targets for pirates to threaten. The fixed miners were a great point of focus for action. Not all positive, but not all negative either.
> You take away the reason of existence of many mining factions by turning off what we are there for. You render them unlogical constructs that will have to switch to... yeah... what? Pewpew... the BEST (*sarcasm!!!*) and last problematic (*sarcasm!!!*) part of the game.
I am thoroughly disappointed.
And I'd suggest you get your point of view adjusted to the real gameplay and not only judge an important part of the game by the number of complaints you get.
Because there is good mining roleplay, there are positive factors in it and I guess you don't see them because if you did, you would have never just turned it off.
Jack

I agree with you.
There is actually some good RP in mining. the thing is that you can see it only in local chat. And in system chat you can see only "2milRdai" and "nou"
Keeper visited me on his Wild GB once in Tau-23 while i was mining. We had a very sweet RP.
Please do not take it from us.

[Image: H17CCkH.png]
 
Offline Ivan
03-02-2011, 03:11 PM,
#195
Member
Posts: 642
Threads: 17
Joined: Oct 2008

Turn it on, it's very important piece of RP for some factions and chance for survival of others.
Offline DarthBindo
03-02-2011, 03:13 PM,
#196
Member
Posts: 2,669
Threads: 125
Joined: Mar 2010

Mining is vital to the viability of most player hubs. Once you take out mining, tis all new york, all the time. So seriously, bring it back. NAO.
AND THEN ADD MORE MINING SPOTS, AND MORE MINING FACTIONS, AND MORE MINING SHIPS.

[Image: tumblr_lyvivmGP711qk8923.gif]
gone four years, first day back: Zoners still getting shot in Theta :|
Offline alphadog
03-02-2011, 03:21 PM,
#197
Member
Posts: 680
Threads: 35
Joined: Apr 2010

Even the Helium field in Pennsylvania is off. No need to punish our new people for the chaos in Dublin/T23/wherever right?
Offline ProwlerPC
03-02-2011, 03:24 PM,
#198
Member
Posts: 3,121
Threads: 104
Joined: Jun 2008

For me it's one of those "I want to wait and see" kinda moments. I'll admit that I flat out never bothered to do any mining whatsoever during this mining mod. Weird too because I used to mine Diamonds the hard way when everyone was doing the Diamond/Niobium run the easy way. Can't say I had any reason to stop mining when it became profitable, I was already dwindling my interest on shooting rocks by the time it came. Still this will bring trading back to the forefront, even if temporary. GMG| chat also is coming back to life as the miners/pirates are beginning to wake out of their trance. I want to see how this turns out.

[Image: GMG_banner.png]
[Cerberus] Illusive Man
03-02-2011, 03:37 PM,
#199
Unregistered
 

Actually, i never understood why Raw/Ore minerals were more valuable than their refined version.
And to resume this in a couple of words; We need a buff to the already existing trading routes, and we need more mining places, people suffer from lolstraufobia if they are restrained in the same space, over and over again. New people will meet new people who breaks the rules, and they will keep them as an example for the server.

We need to mix the flux of players in different mining places. Mining places like in Okinawa, or Dresden, or even the possibility of a remote mining place deep within a dangerous system.

My two cents.
Offline SpaceTime
03-02-2011, 03:42 PM,
#200
Member
Posts: 1,501
Threads: 111
Joined: Jul 2005

' Wrote:Due to constant complaints about the player behaviour problems that mining causes, I've turned it off.

I have a question. You (and I am refering to all the high ranked people in GC) didn't notice anything bad all this time? The turn off happened only because some people complained?
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