I made a smuggler and I'd like to get a bit of help to start something that is more than "Run Good A from Y to Z" to make profit (I'm not playing for money), but to do something that makes sense ingame and that plays with the given background (wars, embargos, etc):
1. Smuggling routes in general:
> Post smuggler routes that are interesting. Interesting means: interesting goods, populated systems, a danger of being caught, so that there is tension involved and roleplay possibilities given.
2. Political Smuggling / Embargo Breaking:
> Post routes with which you can harm a House/a faction, e.g.
Harm Kusari economy by taking cargo X from pace Y to Z.
This is my real point of interest. I want to play against Kusari as a Bretonian smuggler/embargo breaker. But all other political routes that cause damage to Houses or factions are of interest, too because there is always a reason why you would want to hurt another faction =)
Military Vehicles from Planet Nuremburg to Battleship MacDuff
Water from Battleship Macduff to Stokes
Ship Hull Panels from Stokes to Oder Shipyard
Mining Machinery from The Ring to Elbich in Omega-7
Silver to Ingolstadt in Munich
You get to break TWO embargoes!
Zealot Wrote:Just go play the game and have fun dammit.
Treewyrm Wrote:all in all the conclusion is that disco doesn't need antagonist factions, it doesn't need phantoms, it doesn't need nomads, it doesn't need coalition and it doesn't need many other things, no AIs, the game is hijacked by morons to confuse the game with their dickwaving generic competition games mixed up with troll-of-the-day.