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  Discovery Gaming Community Discovery General News and Announcements
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Admin Notice: Server testing

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Admin Notice: Server testing
Offline AceJoker
03-05-2011, 01:37 PM,
#11
Member
Posts: 488
Threads: 34
Joined: Jul 2010

Just a few small questions from a non-miner regarding that test software:

1.Is it just me or have now the death-messages a slightly different color?

2.I'm getting death messages like "killed by an NPC" and "commited suicide".Was that before or after the implementation of that testware?

3.I'm currently in O-Eta, Etna-base. Some missions wanna send me to sectors like "0E", "0D" etc. Is that a
known bug, or did it came up recently?

That's all.

How to speak like a Rheinland native
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Offline Panzer
03-05-2011, 01:38 PM,
#12
Man of iron, blood and Nyxes
Posts: 3,092
Threads: 56
Joined: Dec 2006

Hey Gunny, how about have the fields regenerate ABOVE their normal capacity if not visited for too long? Like... If neglected long enough, the drop rate on say... the Cambridge beryllium field would become so ridiculously high that it wouldn't be funny. For a lilbit until it attracted interest that is...

Miner mobility guaranteed much?

[Image: Vxqj04i.gif]
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Offline SA_Scavenger
03-05-2011, 01:40 PM,
#13
Member
Posts: 1,252
Threads: 36
Joined: Oct 2010

Thank you thank you thank you!!

Will be interesting to see how it works. Can you, after you rested of course, tell us how long it will take for a place to regenerate its ore and how long it takes to mine it out?

[Image: tycusdekker.png]
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Offline Enoch
03-05-2011, 01:40 PM,
#14
Member
Posts: 1,252
Threads: 18
Joined: Oct 2010

' Wrote:Hey Gunny, how about have the fields regenerate ABOVE their normal capacity if not visited for too long? Like... If neglected long enough, the drop rate on say... the Cambridge beryllium field would become so ridiculously high that it wouldn't be funny. For a lilbit until it attracted interest that is...

Miner mobility guaranteed much?
That's actually a great idea.

By the way, thank you Cannon.

(sun) (sun) (sun)
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Offline Cond0r
03-05-2011, 01:43 PM,
#15
Member
Posts: 2,499
Threads: 42
Joined: Sep 2009

I would just like to note that /stuck also doesnt work. I also like the changes, they sound reasonable. Oh and, I like the new death messages too.

[17:23:05] Mini Me: pls
[17:23:06] Mini Me: gtfo
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Offline Jack_Henderson
03-05-2011, 01:43 PM,
#16
Independent Miners Guild
Posts: 6,103
Threads: 391
Joined: Nov 2010

Cool. Thank you.

*trying things out* =)

I love to get back my toys.


' Wrote:Hey Gunny, how about have the fields regenerate ABOVE their normal capacity if not visited for too long? Like... If neglected long enough [...]

Good idea. Adds a dynamic element!

+ IMG| DISCORD: https://discord.gg/TWrGWjp
+ IMG| IS RECRUITING: Click to find out more!
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Offline Vladimir
03-05-2011, 01:46 PM,
#17
Member
Posts: 1,597
Threads: 39
Joined: Oct 2009

Quote:- Fields have a finite capacity. If too much ore is mined from a field to quickly, the field gets harder to mine.

Can we have some specific details on that?

Also, ramming damage is great. Also, don't big ships get hull damage while ramming other big ships, by any chance?

[Image: 158aufs.jpg]
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Offline Hastings
03-05-2011, 01:47 PM,
#18
Member
Posts: 268
Threads: 8
Joined: Jan 2011

Great job Cannon, we love you. *hugs*

[Image: 6jiq6p.jpg]

[Image: onlybretuserbar.png]
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Offline Sturmwind
03-05-2011, 01:50 PM,
#19
Member
Posts: 2,097
Threads: 146
Joined: Aug 2009

' Wrote:- Fields have a finite capacity. If too much ore is mined from a field to quickly, the field gets harder to mine.

In before another Omega drama.
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Offline Hastings
03-05-2011, 01:51 PM,
#20
Member
Posts: 268
Threads: 8
Joined: Jan 2011

' Wrote:In before another Omega drama.

There will be much drama in Dublin, the Taus, and the Omegas.

Nothing like limited resources to fuel interfactional competition.

It will be fun to watch.

[Image: 6jiq6p.jpg]

[Image: onlybretuserbar.png]
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