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  Discovery Gaming Community Discovery General News and Announcements
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Admin Notice: Server testing
Offline Lobster
03-05-2011, 02:55 PM,
#41
Member
Posts: 1,796
Threads: 162
Joined: Dec 2009

' Wrote:Hey Gunny, how about have the fields regenerate ABOVE their normal capacity if not visited for too long? Like... If neglected long enough, the drop rate on say... the Cambridge beryllium field would become so ridiculously high that it wouldn't be funny. For a lilbit until it attracted interest that is...

Miner mobility guaranteed much?
Brilliant, brilliant Idea!
' Wrote:I can see it now. Zoner juggies EKing through fighter fights...

OOHHHHHHH YEEEEEEEEAAAAA

Thanks Cannon, especially for the new cap ship ramming.

I am hesitant about the new mining mod, sounds like there may be some bugs (especially with the prices of scrap), but some ore is better then no ore. Thank you, I'll go and test things out for myself right now.

Quote:On the collision topic: I basically approve of this, but i'd be great if ships would suffer shield dmg upon collion first, and hull damage only with shields dow.
Shields block particles and asteroids you run into, why not other ships?
Following this logic, torpedos and missiles weould be ignoring shields as well.
While your logic is flawless and reasoning good, dont forget that ramming larger ships is against server rules.

Think of this as a 'mini sanction' with the admins taking 1/8th your hull for being naughty;)
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Offline SA_Scavenger
03-05-2011, 03:33 PM, (This post was last modified: 03-05-2011, 03:34 PM by SA_Scavenger.)
#42
Member
Posts: 1,252
Threads: 36
Joined: Oct 2010

Anyone mind putting together a list of the mining ores and their new sell prices? Perhaps the time it takes to mine them now and also, if you're really up to it, some tests on the length of time it takes to deplete a field?

This could seriously add a new dimension to the game. However, there is just one fear I have. It all depends on how long it takes resource fields to regenerate, is it every server reset or does it regenerate within a couple of hours?

Thanks once again.

[Image: tycusdekker.png]
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Offline Wuselkobold
03-05-2011, 03:33 PM,
#43
Member
Posts: 875
Threads: 56
Joined: Jun 2009

Ramming caps is against server rules, ramming transports isn't:P
Now we no longer have an option of stoffing cap8 Hegys from reaching Essex :lol:

[Image: furry.png]
Landsknechte Stuttgart Information | Join the Landsknechte Stuttgart | Join the AGS-U | AGS- feedback
A wild goose chase (RP story)
[Image: dummkopf1.jpg]
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DodgeOld24
03-05-2011, 03:40 PM,
#44
Unregistered
 

' Wrote:Ramming: be careful if you use a small ship to ram a large ship. The small ship will take hull damage.
YEEEEEEEEEEEEEEEES
gonna ram into fighter furballs with a mako juggy RIGHT NOW

I kid
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Offline Stuart.croll
03-05-2011, 03:47 PM,
#45
Member
Posts: 377
Threads: 41
Joined: Aug 2010

Just been to Tau 23 for the first time today. Mining seems great but would you Adam and Eve it? The wingeing has already started. Apparently there are only 'SOME' people who can 'officially' mine there now. I myself am an indie. :wacko:

[Image: TN-Rivendell-1.jpg]
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Offline SeaFalcon
03-05-2011, 03:50 PM,
#46
Member
Posts: 3,044
Threads: 101
Joined: Aug 2009

Also blue messages are red...?

The rest of the tweaks about mining I love.
now I just want to see the hegie's cargo bay nerfed or we will see it even more. but thats imo.

I'll be waiting for da /local commands to start working again.
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Offline Chev
03-05-2011, 03:55 PM,
#47
Member
Posts: 1,082
Threads: 139
Joined: May 2010

/l and other important commands was turned off because whining miners? For the sake of Gods!

Here is how trading dies...
In thunderous applauses.

[Image: 2zrfioi.png]
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Offline SeaFalcon
03-05-2011, 03:57 PM,
#48
Member
Posts: 3,044
Threads: 101
Joined: Aug 2009

' Wrote:/l and other important commands was turned off because whining miners? For the sake of Gods!

Here is how trading dies...
In thunderous applauses.

They stopped working because of some other tweaks and are to be fixed

-.-
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Offline Sanguines
03-05-2011, 04:16 PM, (This post was last modified: 03-05-2011, 04:32 PM by Sanguines.)
#49
Member
Posts: 262
Threads: 18
Joined: Feb 2011

TBH, I think this will only cause miners to haul the ores themselfs ><

Pirate demands 2 mil, next pirate comes, Demands more. So that miner will only have a 5 mil profit. for 20 mins of mining.

Ye.. This really is gonna support mienrs to haul themselfs, rather ten player interaction to sell it to haulers.

[Image: Sanguines2.jpg]
Wiki: http://discoverygc.com/wiki/User:SonyaSilverfall (My chars, etc)
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Offline Korny
03-05-2011, 04:18 PM,
#50
Member
Posts: 2,901
Threads: 139
Joined: Feb 2010

' Wrote:Also blue messages are red...?

The rest of the tweaks about mining I love.
now I just want to see the hegie's cargo bay nerfed or we will see it even more. but thats imo.

I'll be waiting for da /local commands to start working again.

DON'T YOU F*** WITH MY BLUE MESSAGES!

[Image: 60d.gif]
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