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  Discovery Gaming Community Discovery General News and Announcements
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Admin Notice: Server testing

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Admin Notice: Server testing
Offline Stuart.croll
03-05-2011, 09:39 PM,
#91
Member
Posts: 377
Threads: 41
Joined: Aug 2010

' Wrote:Finally Krugers and IMG will shoot each other. YAY!
Can't wait to do some unlawful stuff in my IMG gunnie :D

[Image: TN-Rivendell-1.jpg]
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Offline VoluptaBox
03-05-2011, 09:43 PM,
#92
Member
Posts: 2,453
Threads: 68
Joined: Sep 2010


Well, recently me, and not only, have been experiencing troubles with lag/loss...is it possible for this to be on the server's end?
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Offline Jack_Henderson
03-05-2011, 09:53 PM,
#93
Independent Miners Guild
Posts: 6,103
Threads: 391
Joined: Nov 2010

' Wrote:Can't wait to do some unlawful stuff in my IMG gunnie :D

Hehe, you'd better be careful. =) But we will deal with that ingame. *grins*

+ IMG| DISCORD: https://discord.gg/TWrGWjp
+ IMG| IS RECRUITING: Click to find out more!
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Offline Jack_Henderson
03-05-2011, 09:55 PM,
#94
Independent Miners Guild
Posts: 6,103
Threads: 391
Joined: Nov 2010

' Wrote:don t get so upset about the mining.

this is but a first trial - and the speed at which the fields are mined dry / are replenished ... will be adjusted on a basis of experience and time. - but to get the best facts to adjust it, it will take some runtime - so all the miners ( no matter the timezone ) are currently test subjects to provide feedback.

Exactly THIS. =)

I'd recommend writing down a few numbers, experiences and after some days of testing make a thread and post some of these. Then one can see whether it replenishes too slow, or too fast, one can see whether migration actually starts to fields, etc.

It will for sure take some finetuning. But the idea is just great!

+ IMG| DISCORD: https://discord.gg/TWrGWjp
+ IMG| IS RECRUITING: Click to find out more!
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Offline Korny
03-05-2011, 10:05 PM,
#95
Member
Posts: 2,901
Threads: 139
Joined: Feb 2010

Everyone be happy that mining has been turned on at all. You people just can't be satisfied >_>

[Image: 60d.gif]
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Offline VoluptaBox
03-05-2011, 10:11 PM,
#96
Member
Posts: 2,453
Threads: 68
Joined: Sep 2010

' Wrote:Everyone be happy that mining has been turned on at all. You people just can't be satisfied >_>

I'm actually very happy. I can go back to mining miners )))))
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Offline Charos
03-05-2011, 10:16 PM,
#97
Member
Posts: 1,553
Threads: 128
Joined: Nov 2010

Yah, stalk the miners and when they are full leaving the fields charge at them.

Remember our fallen, we are the Legion.
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Offline SnakThree
03-05-2011, 10:19 PM,
#98
Member
Posts: 9,091
Threads: 337
Joined: Mar 2010

As long as Mollys gets bonuses in mining BMM - I am fine with it.

[Image: rTrJole.png][Image: LJ88XSk.png]
[Image: ka0AQa5.png][Image: QwWqCS8.png]
  Reply  
Offline geohxx
03-05-2011, 10:22 PM,
#99
Member
Posts: 122
Threads: 10
Joined: Jun 2008

"Ramming: be careful if you use a small ship to ram a large ship. The small ship will take hull damage."

Seems this is a great idea, I know Cannon is doing a great work with this changes but i have some questions and ideas about

I dont know if someone know that, but, when you are in formation with a capship, you can't avoid unexpected ramming/crash against the big vessel, because you are not in control of your ship, so, this new function could damage the escort wing.

We know that every great ship displaces a large mass, the Capitals also have a huge shield and use a lot of energy, these shields are invisible but are able to repel the shooting of different types of weapons, right?.

According to this reasoning, is not expected that small vessels, which are also equipped with its own shield, are repelled by the force field of the big ship? then, the penetration and damage to this shield can only be achieved with specialized weapons to destroy the shield and hull, respectively, and most of these weapons, if not all, use some sort of energy, neutrons, positrons, laser, antimater, etc.

Maybe it would be possible to use the same principle (currently is in the game) that prevents colliding asteroids or against the solar corona, when using the cruise mode and automatic pilot to avoid hitting the big ships in all cases, that would give to the pilots greater stability and improve the aim of the gunners, making battles more interesting.

greetings

[Image: bannerdiscob.gif]
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Offline michiyl
03-05-2011, 11:05 PM,
#100
Member
Posts: 714
Threads: 22
Joined: Nov 2010

So ... what about the infocard bug? Is it exterminated now or what?:)

Free Rotating Ship/Bases/Weapon/Object Models!

>>> Click HERE!<<<

(not just ships! - new features! - more than 24
total so far!)
-------------------------------------
(my pirate character is happy to make people flee instead of killing them)

. . . currently doing other things than DFL!
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