' Wrote:being butthurt in a situation where feedback is requested, is very VERY important... at least thats the way i see things in a democratic system
Seriously though, I think the idea of fluctuating ore yields is a bad idea. all it means is that if you were lucky to log in at the right time, you get rewarded, and if you had RL in your way, and you came to mine, and got nothing you lose.
cheesey system, i don't think its a good one IMHO. just do something that makes a single hegemon essential for a mining operation.
It is simple. Go somewhere else. I left Dublin,and went to mine in a field no one ever mines in today,and made 80 mil in 2 hours. If you want to mine Dublin only? well to dam bad. Name is Discovery after all. Go discover other mining areas,and move around instead of sitting in 1 system all the time.
I would like to see a few other mining area's get up'd a little though. Higher drops,and such. Many are never visited at all. Berillium/hydrocarbons,and what not. Even water,and O2.
' Wrote:It is simple. Go somewhere else. I left Dublin,and went to mine in a field no one ever mines in today,and made 80 mil in 2 hours. If you want to mine Dublin only? well to dam bad. Name is Discovery after all. Go discover other mining areas,and move around instead of sitting in 1 system all the time.
Ill start mining in cambridge If and only if
a) there are more rocks to shoot
b) if the the asteroid texture scheme is changed. Mining in Cambridge is stressful. if mining was supposed to be fun, mining in Cambridge is the opposite.
here is another tidbit: dublin is the center of BMM activity. Even though Dublin shoudn't be the only place BMM mines in, it shouldn't be be broken. either
Quote:I would like to see a few other mining area's get up'd a little though. Higher drops,and such. Many are never visited at all. Berillium/hydrocarbons,and what not. Even water,and O2.
ill see to that.
EDIT: just been to omega 3. yield was 3-12. very discouraging for a product that sells at 1k and that can be bought at a station for 40 credits each
' Wrote:I'm torn about the /l being the default behaviour.
On one hand, it will prevent the annoying discussions spamming the system about how to use /l by some newish guy. This is +.
On the other hand, it will mean the some interesting RP won't be heard as regularly. This is - in my opinion.
Thoughts?
if a newb miner is in need of help, and local isnt the answer, there will be no help
instead, make server announcement (like the PvP death rule) indicating local and the such, and what it does
I dont mind the cut in ore prices.. so long as i can get some pay from it.
I agree with a lot of people though about the 'ore in cargohold' thing. While we can mine with a basalt, decite, and mafic, you have to drop cargo once every 5 seconds (litiraly, im not joking) for the basalt, up to once every ~46 with the spatial.
This isn't fun. It also discourages group mining (in smaller ships). Can we please go back to the dropped ore?
' Wrote:Seriously guys, not cool. I was the hege with dart and this finite field idea means that by the time i log on, the field is already crazy depleted and i can't get anything out of it. And turn off the feature where the ore goes straight to cargo, which discourages any cooperation or RP because it's useless to team-mine anymore. Plus, All this on top of a 20% price cut is pretty overkill in my opinion. I mena, you say you're trying not to kill mining, but at this point it's about as dead and worthless as can be without cutting it altogether.
Better strategy:
Collect numbers that give an insight of how to change the depletion speed, etc to fit.
I like the idea and after some fine-tuning it will be really great.
I already saw some miners move to unused fields.
And we are already planning to develop some underdeveloped areas, too. Because of depletion of the known fields. This is something positive, actually.