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Intersting RP idea. Hating everyone and determining fate by a dice roll. This sounds a bit like the past "Ghost ship" idea that failed miserably.....twice. I'm a skeptic on this one. Convince me that it will work.
' Wrote:I'm curious as to how you're going to overcome the requirement to demand credits or cargo before destroying a trader when using the Pirate ID. You couldn't go straight into boarding and possibly destroying their ship without making a demand that matches the ID, and I don't think that dice system would overcome the lack of a demand.
Apart from that: Reaverreaverreaverreaverrevear.
Yea I just thought about that now. Board ship, rape, pillage, murder, and then what, right?
Well I think to make it more Disco, your typical encounter would have to go like this:
1/ Bloodlust roll success.
2/ RP berserk monstrosities in semi-understandable english to let your target know he's about to be boarded and thourougly ***-raped.
3/ Attempt to ram the ship.
4/ Spam train cd if he tries to get away and shoot him down entirely if keeps trying.
5/ RP some boarding procedures.
6/ Wait for some sort of RP response from prey about prepping his own security forces onboard.
7/ If not, start RPing boarding action monstrosities. If yes, attempt Boarding rolls.
8/ If unsuccessful, let the prey go. If successful, RP boarding action monstrosities.
9/ When finished, RP your men to set the ship on autopilot back to wherever it was going, in all its glorious and gory testimonials inside for all the civilised world to see, and fear.
nice idea and your story sounds pretty cool as well, but i honestly doubt that it will work.
I take it that your main targets will be transporters and that is exactly where i see the problem.
Transporters have a very high percentage of players who only fly this ship because they need money for their other characters. So most of them are in a hurry and will not be too happy to roleplay a boarding scene.
So i think you shouldn't expect much RP from most your "victims" and be ready for a lot of fighting.
Maybe we'll see each other around the TAUs or Kusari but i am afraid the only big interaction between us there will be a nice 6.7 greeting. :angry:
However wish ya luck with this new faction and have fun.
Hey, if you guys want to operate out of Bretonia, i've got a potential fix in the works for the whole "must make a demand" thing.
Trader's wanna QQ about pirating demands, then they get to suck it up when we stop making high demands.
gone four years, first day back: Zoners still getting shot in Theta :|
' Wrote:nice idea and your story sounds pretty cool as well, but i honestly doubt that it will work.
I take it that your main targets will be transporters and that is exactly where i see the problem.
Transporters have a very high percentage of players who only fly this ship because they need money for their other characters. So most of them are in a hurry and will not be too happy to roleplay a boarding scene.
So i think you shouldn't expect much RP from most your "victims" and be ready for a lot of fighting.
Maybe we'll see each other around the TAUs or Kusari but i am afraid the only big interaction between us there will be a nice 6.7 greeting. :angry:
However wish ya luck with this new faction and have fun.
Not just transports for sure, and Marauders also enjoy the taste of well cooked meat scavanged from a battlefield so, a good friendly barbecue brawl isn't out of the question. As for boarding, the prey wont need to RP much if he wants to, just mostly listen to us ramble about whoring his nurses onboard.