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Collision damage

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Collision damage
Offline ... kur nubėgo?
03-10-2011, 01:05 AM,
#21
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Posts: 3,019
Threads: 114
Joined: Jul 2008

' Wrote:I remember how frustrating the cruise drain thing was at first. Then people learned to adapt and modify the way they do things. Now, I don't even think about it anymore. Although a few adjustments are probably in order, I wonder if this may be something people need to get used to.

Imagine 4 people on one guys tail. They ram each other time to time.. they ram each other to zero bots. Oh you say what a nice new flying tactic preventing from too much people sitting on your arse, is it? Or isn't?

Fighter fights will take even longer if no more than 2 people will be able to sit on one guys tail. Nope this is not something to get used to.

Is it possible to adjust ram damage according to diffrence of mass and speed between the ships? would solve all sorts of problems.

Omega Pirates Guild
History of OPG | Antonio "Vilkas" Devivar
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Offline Tommeh
03-10-2011, 01:14 AM,
#22
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Posts: 1,596
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Joined: Jan 2009

Also maybe to take hull damage only if your shields are down, it's a bit silly that you are taking hull damage ignoring shields like it' some radiation, and not physical damage created by two ships bumping each other.
Anyway, it needs some adjustments, damage is to high for small bumps.

[Image: final3.png]
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Offline Cannon
03-10-2011, 01:18 AM, (This post was last modified: 03-10-2011, 01:21 AM by Cannon.)
#23
Ex-server monkey
Posts: 4,530
Threads: 1,161
Joined: Mar 2008

After observing it for a couple of days, I'm tending towards 'curse' rather than good thing.

The good bits:
- a fighter/bomber taking damage when intentionally ramming a cap is okay. Getting close to SN a big ship and then accidentally ramming is problematic but this is probably tolerable.

The bad bits:
- fighters/bombers ramming each other is problematic; you have in effect a large reasonably fast player controlled missile.
- running into ships on exit from tradelanes and similar situations.
- "My Togo rammed an Osiris at 60% hull and insta-killed it" is bad.

NPC collisions shouldn't be doing damage. Can someone confirm if they are?

I'll make a few more changes but I'm not that confident that they'll be good enough.
Quote:Its really hilarious actually, Cruise drain got topics like this and polls showing people wanted it dead but nothing happened. I feel you guys are just talking to a wall...
Cam, it's only your opinion I ignore.

Proud member of "the most paranoid group of people in the community"
Old Avatar #2 | Old Avatar #3



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Offline Enoch
03-10-2011, 01:20 AM,
#24
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Posts: 1,252
Threads: 18
Joined: Oct 2010

Quote:NPC collisions shouldn't be doing damage. Can someone confirm if they are?
I confirm they do.

Edit : Fighter vs Fighter NPC, they do. Don't know about the rest.

(sun) (sun) (sun)
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Camtheman
03-10-2011, 01:41 AM,
#25
Unregistered
 

Quote:Edit : Fighter vs Fighter NPC, they do. Don't know about the rest.

I rammed into 3 Zoner Eagle NPC's full cruise speed in my juggy and none of us took damage, so I guess that means no.

Quote:Cam, it's only your opinion I ignore.

Lovely way to progress, instead of opening a referendum on it.
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Decerebrated.Individual
03-10-2011, 01:47 AM,
#26
Unregistered
 

Oh! Oh!

Cannon!

*jumps up and down*

How do you calculate the damage by collision?

How do you calculate the rotation and displacement vector after collision?
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Offline Akura
03-10-2011, 01:50 AM, (This post was last modified: 03-10-2011, 02:07 AM by Akura.)
#27
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Posts: 5,367
Threads: 167
Joined: Mar 2009

' Wrote:- "My Togo rammed an Osiris at 60% hull and insta-killed it" is bad.

I think it's to do with how Vanilla ships take damage.


The Togo is part of Disco, the Osiris was vanilla, and when the Osiris and I collided, both of us without shields and about 60% hull, he instantly popped for no reason due to collision damage.

I've also used a Challenger in thrust to kill Sabres and Templars without even engaging. However, ramming an AI Drone did nothing.


After some study, it seems that the collision damage to Vanilla ships or ships using Vanilla models and fuses tend to have some really buggy deaths.
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Offline Enoch
03-10-2011, 01:51 AM,
#28
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Posts: 1,252
Threads: 18
Joined: Oct 2010

Speed doesn't change collision damage, Cam.

(sun) (sun) (sun)
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Camtheman
03-10-2011, 01:55 AM,
#29
Unregistered
 

Really? Well that's lulzy.

What was the point of this anyways? To buff caps somehow? You know I'd usually be for this but...

I think bombers ramming is more tolerable than this... If its causing this many problems why not remove it?

The vanilla ship thing is probably their components like wings and such, that tends to cause problems.
Unless they were all welded together like was planned in versions past.
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Offline Akura
03-10-2011, 01:58 AM,
#30
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Posts: 5,367
Threads: 167
Joined: Mar 2009

Because if tweaked... it can be something beautiful...

I'm personally loving it. Always something new and interesting to take into consideration.
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