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  Discovery Gaming Community Discovery General Discovery RP 24/7 General Discussions
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Collision damage

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Collision damage
Offline Shryke
03-10-2011, 03:10 AM,
#41
Member
Posts: 925
Threads: 40
Joined: Jul 2009

Flying in formation just got a whole lot more annoying. Especially in asteroid fields.


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Offline Jeremy Hunter
03-10-2011, 03:11 AM,
#42
Member
Posts: 6,094
Threads: 200
Joined: Jul 2009

' Wrote:Flying in formation just got a whole lot more annoying. Especially in asteroid fields.

This.

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Offline Garuda
03-10-2011, 03:14 AM,
#43
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Posts: 692
Threads: 57
Joined: May 2009

I killed Montezumas Cruiser with my Bomber without firing SNAC but ramming him like the hell and reload.
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Offline Swallow
03-10-2011, 05:54 AM,
#44
Member
Posts: 4,493
Threads: 213
Joined: Jun 2010

I like this.
Much.
Now to pass asteroid field, or in fight or whatever else you need to care of collision damage.

A bit annoying, but big plus to realistics.

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Offline Varyag
03-10-2011, 10:33 AM,
#45
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Posts: 1,336
Threads: 23
Joined: Dec 2007

Fighting a different cruiser today, got down to 4 bars after his death, killed by a saber that rammed me almost instantly. Saber survived.

Half hull on an labc, died when a sorta with just a little health left rammed me. Poof killed us both.

A cruiser was in its death explosions, hit me and killed me.

I don't know if it is absolutly awesome or a terror, but I can tell you that the nose of a bomber just became more powerfull then its snac.

I did get a reverse kill on a sorta that was moving in. He was tail gating behind me, hit reverse and poof killed it. That was a YUS moment.

[Image: RHShroom2.png]
"I looked up and all I saw was green death"
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Offline Rubber_Duck
03-10-2011, 10:48 AM,
#46
Member
Posts: 282
Threads: 43
Joined: Jul 2010

' Wrote:Flying in formation just got a whole lot more annoying. Especially in asteroid fields.

I agree. I didnt test it yet, but will do as soon as i can. Since we always use formation flight, with sometimes 4 shires formed on 1 gunboat, for example, this results in heavy bounces when only one of us has a lag spike.

This hadnt been a prob yet, but with the added hull damage it possibly may become. Ill check it.

[Image: IG7h5oH.jpg]
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Offline Jack_Henderson
03-10-2011, 10:51 AM,
#47
Independent Miners Guild
Posts: 6,103
Threads: 391
Joined: Nov 2010

Formation flight: Wouldn't it make sense to just increase the distance between formed up ships so that the possibility of hitting each other is reduced? Could be an easy fix.

And: even in reality formation flight is not entirely safe... so some collisions (not as many as now, I completely agree) can and perhaps even should happen.

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