• Home
  • Index
  • Search
  • Download
  • Server Rules
  • House Roleplay Laws
  • Player Utilities
  • Player Help
  • Forum Utilities
  • Returning Player?
  • Toggle Sidebar
Interactive Nav-Map
Tutorials
New Wiki
ID reference
Restart reference
Players Online
Player Activity
Faction Activity
Player Base Status
Discord Help Channel
DarkStat
Server public configs
POB Administration
Missing Powerplant
Stuck in Connecticut
Account Banned
Lost Ship/Account
POB Restoration
Disconnected
Member List
Forum Stats
Show Team
View New Posts
View Today's Posts
Calendar
Help
Archive Mode




Hi there Guest,  
Existing user?   Sign in    Create account
Login
Username:
Password: Lost Password?
 
  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
« Previous 1 … 194 195 196 197 198 … 547 Next »
Quickdocking, boon or bane?

Server Time (24h)

Players Online

Active Events - Scoreboard

Latest activity

Poll: Eliminate yes/no
You do not have permission to vote in this poll.
Yes
41.96%
60 41.96%
No
49.65%
71 49.65%
Maybe/Other
8.39%
12 8.39%
Total 143 vote(s) 100%
* You voted for this item. [Show Results]

Pages (10): « Previous 1 … 4 5 6 7 8 … 10 Next »
Quickdocking, boon or bane?
Offline Rodnas
03-21-2012, 12:36 PM,
#51
Member
Posts: 811
Threads: 54
Joined: Sep 2011

I woud love to see selective docking spots! That way transports could only dock at trading hubs and fleets are forced to use either big forward bases or propper rally points!


About quickdocking itself- it is convienient on my trader, sure thing, so what i would like to see as many others is a workind docking procedure and a limited hands off time( if you limit it to 3 sec it would compensate for the time loss from not quickdocking)

[Image: n4v9g3.jpg]
Read about: The Benitez Familia and Trueno Benitez

---Not available for any disco stuff these days(and for an extended period of time to come, too ---
Reply  
Offline JayDee Kasane
03-21-2012, 12:46 PM, (This post was last modified: 03-21-2012, 12:47 PM by JayDee Kasane.)
#52
Member
Posts: 2,023
Threads: 51
Joined: Apr 2011

people that saying Freelancer =/= realism and its a PvP shooter are completely wrong. all games now trying to be more realistic. first off this is RP server, not a PvP. people camping bases and using quickdock to escape anything that will harm them is harming RP.
you cant bring your car into garage with 1 secound right? you will not loose all your fun if you will have longer time of docking on your transports or caps. but you will feel bad when trader quick dock before you will type your demand or destroy him.

[Image: 6FadQ6bTk_g.jpg]
Reply  
Offline Knjaz
03-21-2012, 01:00 PM, (This post was last modified: 03-21-2012, 01:05 PM by Knjaz.)
#53
Member
Posts: 1,648
Threads: 80
Joined: Dec 2010

' Wrote:people that saying Freelancer =/= realism and its a PvP shooter are completely wrong. all games now trying to be more realistic. first off this is RP server, not a PvP. people camping bases and using quickdock to escape anything that will harm them is harming RP.
you cant bring your car into garage with 1 secound right? you will not loose all your fun if you will have longer time of docking on your transports or caps. but you will feel bad when trader quick dock before you will type your demand or destroy him.

Yes. And a pair of bombers would definitely present no threat to a carrier, that can unleash few fighter wings.
Also, there's no way a bomber would be able to carry 70 charges of same destruction level as a light mortar. Not speaking about the SNAC. And fighter swarm would definitely be able to take out bomber swarm before bombers take down a whole capital fleet with their nova spam. And DEFINITELY no pirate would follow a trader to their base, especially in house space, because base will just dispatch a fighter wing that will take said pirate out in no time, with no hope of escaping.

And this is how things are in-game, currently. Right? Wrong.

What you're talking about, is a selective realism. "We will be realistic in this, but we won't be realistic in that"

Such approach very often tends to favor one side, while putting another one at disadvantage. (I'm talking in general now, not about bombers vs stuff or something else in particular, of course)
Reply  
Offline Tachyon
03-21-2012, 01:19 PM,
#54
Freelancer for Life
Posts: 2,664
Threads: 53
Joined: May 2011

' Wrote:people that saying Freelancer =/= realism and its a PvP shooter are completely wrong. all games now trying to be more realistic. first off this is RP server, not a PvP. people camping bases and using quickdock to escape anything that will harm them is harming RP.
you cant bring your car into garage with 1 secound right? you will not loose all your fun if you will have longer time of docking on your transports or caps. but you will feel bad when trader quick dock before you will type your demand or destroy him.

Freelancer was made about 10 years ago, the game (back then) surely was meant to be rather arcade more than realism, I would keep the spirit that way.

Also, the game itself is a PvP one; the server is RP-orientated, true, but as I said, quickdock/moor can be justified in that way, too.

Comparing FL to RL also has always (or mostly) been a bad idea. Let all the people discussing about Physics and real science standpoints in FL tell you.

[Image: vJQQbhu.png]
Reply  
Offline JayDee Kasane
03-21-2012, 01:27 PM,
#55
Member
Posts: 2,023
Threads: 51
Joined: Apr 2011

So thats why Devs are here doesnt it? to change things to make game more interesting. I know that things in FL now are bad, lone bomber can blow down transport while he has 2 fighters on its back, but Im sure that Devs will change it too.
Right now idea that Aeternus Doleo proposing is good and it will bring more realism here. I dont see why its bad idea. people that just quick-docking when have 10% armor is redicilous within common sense

[Image: 6FadQ6bTk_g.jpg]
Reply  
Offline Knjaz
03-21-2012, 01:40 PM, (This post was last modified: 03-21-2012, 01:43 PM by Knjaz.)
#56
Member
Posts: 1,648
Threads: 80
Joined: Dec 2010

' Wrote:So thats why Devs are here doesnt it? to change things to make game more interesting. I know that things in FL now are bad, lone bomber can blow down transport while he has 2 fighters on its back, but Im sure that Devs will change it too.
Right now idea that Aeternus Doleo proposing is good and it will bring more realism here. I dont see why its bad idea. people that just quick-docking when have 10% armor is redicilous within common sense

No less ridiculous then 2 LE Ascos that engaged my gallic cruiser at a, supposedly, heavy defended Dijon station, so I had to quickdock with 3-5% hull left (was repping, didn't have proper guns, but it's not about that). From the "realism" point of view.

But I did greatly enjoy that encounter as a player.

I'm kinda sure disabling quickdock will not improve things. Of course, it's always possible to buff base defenses... and what will players do? They will be using lesser sized ships to force base to shoot the player ship it's supposed to protect, in case of battleship sized vessels. It's already widely used when sieging BS huggers.


I's say - don't fix whats not broken.
Reply  
Offline Pancakes
03-21-2012, 01:46 PM,
#57
Member
Posts: 3,395
Threads: 151
Joined: Jul 2010

Good to see it gone, ooRP and abused process that should be eliminated.

[Image: p2SKLap.jpg?1]
BLOOD FOR THE BLOOD GOD
Reply  
Offline Govedo13
03-21-2012, 01:47 PM, (This post was last modified: 03-21-2012, 01:48 PM by Govedo13.)
#58
Member
Posts: 4,663
Threads: 97
Joined: Jul 2009

Well it would work but it would also be very hard to implement it, and of course the logic of crippled fighter/bomber emergency crashing in hangar bay is more real then battleship docking on battleship- it is even more funny when both are the same, or if Battleship docks on Luxury Liner.
Freighters would be really cool if they have 2-3 shortcut runs- like Alaska smuggling run for example or similar- making some bases with good trading runs not dockable by big transports and the need of freighter to unload is good idea too.
Nobody would loose by slow docking of bigger ships or cruisers/battleships not possible to dock elsewhere except bigger bases/Shipyard and planets. Bigger Transports also should not be able to dock on Battleships/Liners.

€œ
(10-09-2013, 10:51 AM)Knjaz Wrote: Official faction players that are often accused of elitism, never deploy them and have those weird, immersion killing "fair fight/dueling" suicidal hobbies. (yes, i've seen enough of those lolduels, where house military with overwhelming force on the field willingly loses a pilot in a duel. ffs.)

Reply  
Offline AeternusDoleo
03-21-2012, 02:51 PM,
#59
Ex-Developer
Posts: 5,744
Threads: 149
Joined: Nov 2009

' Wrote:Of course, it's always possible to buff base defenses... and what will players do? They will be using lesser sized ships to force base to shoot the player ship it's supposed to protect, in case of battleship sized vessels. It's already widely used when sieging BS huggers.
I's say - don't fix whats not broken.
That suggests that implementing this but leaving quickdock for medium and large sized crafts available is something you would support...? Remember - it IS in fact fixing what's broken. It'll fix stuck-while-undocking and get-blown-up-by-undocking-from-the-planet.

Wide awake in a world that sleeps, enduring thoughts, enduring scenes. The knowledge of what is yet to come.
From a time when all seems lost, from a dead man to a world, without restraint, unafraid and free.


Mostly retired Discovery member. May still visit from time to time.
Reply  
Offline Knjaz
03-21-2012, 03:11 PM, (This post was last modified: 03-21-2012, 04:43 PM by Knjaz.)
#60
Member
Posts: 1,648
Threads: 80
Joined: Dec 2010

' Wrote:That suggests that implementing this but leaving quickdock for medium and large sized crafts available is something you would support...? Remember - it IS in fact fixing what's broken. It'll fix stuck-while-undocking and get-blown-up-by-undocking-from-the-planet.

All my posts were related to quickdocking and quickdocking only (and to arguments like "Do it for the sake of realism"), preferably for all types of ships

Yes, I too often have to watch how a snubcraft that we tried to kill quickdocks. Or quickdocked Legate, yesterday, that had 5% hull left and was under heavy fire of my BCs battleship primaries. So what, it was our fault for not outputting enough damage and letting him reach the base.

But I'd definitely prefer to keep this part of the game, for everyone. If you change it, it will likely change the outcomes of many battles out there.

I see no reason not to support bug-fixing measures. Like blowing up ships, stuck ships, etc. Even freighter economy, if you find a way for it not to be abused into oblivion with F1'ed 5'ker. But not the removal of quickdock.

EDIT: I'd even agree with caps not being allowed to dock on all bases, although that idea would require intensive balancing.
You can't just forbid all caps to dock at battleships, for example. Gallics won't be able to keep their force in Edinburgh, then.

Or an example of Omega 11 - one lawful, one unlawful base. It's likely that a small Solarius station cannot support capital ships.
But can Freital do the same, being a rock in asteroid field? And if it can't, hessians will have to keep their caps in Guard system. Bet they won't like it. If it can, how can it affect "balance" in system?

These are just first examples that came into my mind.
Reply  
Pages (10): « Previous 1 … 4 5 6 7 8 … 10 Next »


  • View a Printable Version
  • Subscribe to this thread


Users browsing this thread:
1 Guest(s)



Powered By MyBB, © 2002-2026 MyBB Group. Theme © 2014 iAndrew & DiscoveryGC
  • Contact Us
  •  Lite mode
Linear Mode
Threaded Mode