' Wrote:The Molly peace treaty with BMM has no bearing on MY role play. That's between MR and BMM. I have no part in it and could care less. Me having the same ID as MR makes no difference. So long as I follow vanilla Molly lore and keep within Rule 6.10, the MR can not do anything to me about it. If MR forces thinks I "must" abide by their rules and laws then I'm gonna put the MR tag on my name (whether I'm on the official membership roles or not) and I'd expect to receive the same privileges as a full member. That's what this amounts to. If MR tells me to help defend Arranmore against a BAF attack, then I'd be more inclined to be following their orders. But telling me to leave BMM alone is OORP and violates Rule 6.10.
If I'm following Molly lore and they tell me to go against that lore (by telling me to leave BMM alone) then the official faction is in violation of Rule 6.10. If they "attack" me in order to protect their official faction "role play" agreement with BMM then they are gonna get a rules violation report for directly violating Rule 6.10. Best they can do is let the BMM or BAF or both come blow me out of the sky while they sit and watch (offering me no aide). Other than that they do not have any power to force me to recognize their agreement with BMM. And the FR5 does NOT apply to those wearing the SAME ID as the official faction so long as I'm well within Rule 6.10.
Thank you Athenian. You nailed my argument here.
As far as I see it, it's well within their roleplay. It's really hard to explain, but in your example, them shooting at you is perfectly acceptable: roleplay consequences to your own roleplay.
A little exagerated example that will, hopefully, explain my point better: you're pirating, and you get shot down by the local navy. You can't tell them "I'm not part of your faction, you can't impose your rules on me!". Again, roleplay consequences to roleplay actions. You know that if you do go ahead and pirate, you might get caught and get blasted.
It's just that it's hard to tell what matters anymore - in what cases the officials speak for everyone and in what cases they don't. Big, fancy diplo post look the same in both instances.
' Wrote:As far as I see it, it's well within their roleplay. It's really hard to explain, but in your example, them shooting at you is perfectly acceptable: roleplay consequences to your own roleplay.
A little exagerated example that will, hopefully, explain my point better: you're pirating, and you get shot down by the local navy. You can't tell them "I'm not part of your faction, you can't impose your rules on me!". Again, roleplay consequences to roleplay actions. You know that if you do go ahead and pirate, you might get caught and get blasted.
So, either don't pirate, or deal with it.
Get my point?
I think you are missing MY point here. A Molly pirating would EXPECT the BAF (local navy or whatever) to take offense to them pirating. I would fully expect the BAF to do something about the piracy. The problem comes when another Molly tries to stop me from pirating. The Molly official faction has no business telling me to not pirate when the vanilla Molly NPCs are doing just that. Read Athenian's post just before yours.
Any Molly official faction member blowing my non-faction Molly out of the sky would be OORP. Do you comprehend that?
' Wrote:I think you are missing MY point here. A Molly pirating would EXPECT the BAF (local navy or whatever) to take offense to them pirating. I would fully expect the BAF to do something about the piracy. The problem comes when another Molly tries to stop me from pirating. The Molly official faction has no business telling me to not pirate when the vanilla Molly NPCs are doing just that. Read Athenian's post just before yours.
Any Molly official faction member blowing my non-faction Molly out of the sky would be OORP. Do you comprehend that?
' Wrote:Was he ordering you inRP?
If yes, you can't complain.
If no, complain even more.
I do get your point. Again, roleplay actions have roleplay consequences. That simple. Also, what Snake said 8-|
' Wrote:Was he ordering you inRP?
If yes, you can't complain.
If no, complain even more.
Official faction member Molly telling non-member Molly to be friends with BAF is not inRP. It violates Rule 6.10.
You've gotta differentiate between what is permissible inRP. Faction Molly telling Indie Molly to "protect" BMM while he's mining is OORP and violates Rule 6.10. As an Indie Molly I can ignore the Faction Molly with zero consequences. However if Faction Molly attacks me for attacking the BMM then the Faction Molly would get a rules violation report for directly conflicting with Rule 6.10.
Now if you wanna talk RP then lets talk about what a faction can legitimately order an indie to do. For example, some group (pick any faction that's enemy with Mollys) comes and starts causing trouble. The Molly Faction leader can tell all Mollys (including indies) to gear up and combat the threat. GOOD RP.
OORP orders on the other hand will not work. For example, Molly Faction leader declares there's a treaty with some faction (lets just say BMM). Molly Faction leader orders Indie Molly to leave BMM alone due to the treaty. Wrongo because it goes against Rule 6.10 and against the Molly ID because BMM are "enemies" to Molly. BAD RP.
' Wrote:I do get your point. Again, roleplay actions have roleplay consequences. That simple. Also, what Snake said 8-|
Oh my. Please figure out what OORP means. Just because some faction leader barks an order at an indie doesn't mean its inRP. What part of Rule 6.10 do you not get?
And as Athenian stated earlier,
Quote:If a faction claims to represent the NPC faction, they have to follow lore. If they depart from it, they aren't that npc faction and are quite possibly using the wrong ID. Also, factions that don't behave as such face losing their faction rights and/or official status.
I think this says it all. If you are an official faction and tell an indie to go against their ID, you face losing your rights as that official faction. OORP actions have OORP consequences. How's that for a twist Rogue 91?
If someone orders inRP deal with it inRP.
If same ID'ed person shoots you inRP, deal with it inRP.
Of course you can whine on forums, use ooRP rules to sanction player that did RP with you.
Play freelancer more, not sanctionlancer.
Play within legitimate RP and you'll not have people like me getting irritated. You wanna play some RP that's in direct conflict with what the ID states you can and cannot do then request a Special RP exception.
What it boils down to is there's a certain group that think they can fly whatever they like, mismatch their ID's, IFF's and file a story in the forums and pretty much do whatever they wanna do. There's no RP in that.
Just RP the way you want to RP so long as it goes along with your ID your good.
Yeah you may get inRP consequences for 'who knows' what reasons but then you RP along with that!
Say for some rease my char, inRP, is banned from his/her own faction type. Well guess what now i RP my char that way (e.g. i buy new fitting ID that fits whats happened to me).
It shouldn't be "no you can't get me in trouble like that, that wasn't part of my plan for my char"
You charicter should be developed by what happens to him/her ingame, not what you WANT to happen, thats the magic of RP mate..
So I am lost.
Are you complaining about mismatched IDs or ooRP behaviour?
If you got something against Molly official group, see out thread " Molly Council " and give feedback.
Ranting here won't do any good.