• Home
  • Index
  • Search
  • Download
  • Server Rules
  • House Roleplay Laws
  • Player Utilities
  • Player Help
  • Forum Utilities
  • Returning Player?
  • Toggle Sidebar
Interactive Nav-Map
Tutorials
New Wiki
ID reference
Restart reference
Players Online
Player Activity
Faction Activity
Player Base Status
Discord Help Channel
DarkStat
Server public configs
POB Administration
Missing Powerplant
Stuck in Connecticut
Account Banned
Lost Ship/Account
POB Restoration
Disconnected
Member List
Forum Stats
Show Team
View New Posts
View Today's Posts
Calendar
Help
Archive Mode




Hi there Guest,  
Existing user?   Sign in    Create account
Login
Username:
Password: Lost Password?
 
  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
« Previous 1 … 241 242 243 244 245 … 547 Next »
Remove Trent from the Mod?

Server Time (24h)

Players Online

Active Events - Scoreboard

Latest activity

Pages (4): « Previous 1 2 3 4 Next »
Remove Trent from the Mod?
Offline Blodo
08-31-2011, 11:14 AM,
#21
No Pilot
Posts: 2,852
Threads: 128
Joined: Jan 2008

Note that changing character models at character creation is *not* clientside. The choice gets saved serverside on char creation.

Discovery used to have a choice of character models to pick at mod activation in FL Mod Manager back in 4.83. RHA still has a gunship that uses one of those old models, because the ship account carried on from 4.83. So it's one of the few characters (if not the only character) in Sirius that is not Trent.
  Reply  
Offline jxie93
08-31-2011, 04:18 PM,
#22
Member
Posts: 3,740
Threads: 80
Joined: Sep 2009

This would definitely help immersion. But the fact that people don't usually stay in bars that long anyway, it's probably not worth the effort. Some mods do allow you to choose player character model upon activation, perhaps we can have this feature as well.

[Image: jxie93.gif]
*Signature Walkthrough* | *deviantART Gallery* | *Graphics Repository*
  Reply  
Offline Tachyon
08-31-2011, 06:51 PM,
#23
Freelancer for Life
Posts: 2,664
Threads: 53
Joined: May 2011

' Wrote:This would definitely help immersion. But the fact that people don't usually stay in bars that long anyway, it's probably not worth the effort. Some mods do allow you to choose player character model upon activation, perhaps we can have this feature as well.

Best solution. And then nobody knows how to change the skin and nothing changes, no problems I see with that idea. ( I didn't meant this sarcastic )

[Image: vJQQbhu.png]
Reply  
Decerebrated.Individual
09-01-2011, 03:30 PM,
#24
Unregistered
 

Hm...

I fooled around with the files in my Freelancer folder a bit.


-you can shut off Trent's audio by copying "nnvoice.utf" to "trent_voice.utf" in hte "audio" folder.

-in the "charaters/body" folder you can turn trent into a nomad squid by copying the "worm" file to "pl_trent_body". If you leave his audio on its highly amusing to see the squid talking and the guys saying "Nice to see you Trent".

-You can give Trent any other uniform by copying the files in the folder to pl_trent_body.

-if you try that with a female body it gives you a horribly deformed muttan with trents head.

-cant seem to get rid of Trent's head. Probably its impossible because he has different facial animations than other chars.


So that way I made Trent a squid and shut off hte audio to see how a removed trent would feel. The biggest drawback is that every character calls you Trent after the first time you met him, as the first thing he says when the dialogue starts.

The non SP storyline dialogue audio files dont seem to be easily accesible like the storyline ones. If anyone knows how to, can he tell me?

So if Trent was to be removed, you would also have to remove the first line every npc char says to stop them form calling you trent. Maybe it can be done without too much work by mayking a script to do that. It would also shorten the conversations, making them less annoying and making you watn to press esc less.

Still its less easy than I thought.

Giving yuo another chosable avatar than Trent would not be worth the effort imo, cause nobody else sees you anyway.
Reply  
Offline Mao
09-01-2011, 03:36 PM,
#25
Member
Posts: 2,680
Threads: 165
Joined: Aug 2009

' Wrote:[color=#FFFFFF]I suggested something a while back:

Make chars models customizable (dunno if it's possible it might be hard coded) But from what I got it should be done client side
It's possible. The devs of Freeworlds did it: http://youtu.be/Ic_1QlO1yLM

[Image: ZZ0gBOD.png]
Reply  
Offline Fletcher
09-01-2011, 03:43 PM, (This post was last modified: 09-01-2011, 03:44 PM by Fletcher.)
#26
Member
Posts: 5,473
Threads: 952
Joined: Apr 2008

Time in space with your char > Time in bar/equipment/shops

I find that its just more work for little gain in my eyes. While I think it is possible to alter the faces, but I feel that there is better uses of the devs time, or whoever would take it up.

[Image: 7220a57d19cexl1.jpg]
"Oh chuffing blimey, another day, another person being whiney!"
Fletcher's Feedback and Stories Thread
Reply  
Offline Anonymous User
09-01-2011, 04:11 PM,
#27
Member
Posts: 2,052
Threads: 132
Joined: Nov 2009

' Wrote:It's possible.

but honestly.

for what?

I get 100 things in mind which are more worth investing the time.

We RP in space and @ the forum.


if you spend that much time docked that trent is annoying for you - you doin anything wrong.



In my opinion devs should do usefull stuff.
if you want it changed - mod is yourself and post it in the approved mods thread.

]
  Reply  
Offline Tachyon
09-01-2011, 09:36 PM,
#28
Freelancer for Life
Posts: 2,664
Threads: 53
Joined: May 2011

But the small detailes like these make the difference...

[Image: vJQQbhu.png]
Reply  
Offline Kuze
09-01-2011, 09:50 PM,
#29
Member
Posts: 430
Threads: 11
Joined: Oct 2008

Small details? Ok then give each thruster a different model (there is 3-4 or more thruster models), give different missile launcher models for each one, the torp launcher is actually only the torpedo model, the launcher model is unused, etc etc etc...details that could really make a difference, not that boring Trent.

[Image: uzdlytw.png]
Sketchfab - deviantART - p3d - ArtStation
Reply  
Offline Tachyon
09-01-2011, 10:07 PM,
#30
Freelancer for Life
Posts: 2,664
Threads: 53
Joined: May 2011

' Wrote:Small details? Ok then give each thruster a different model (there is 3-4 or more thruster models), give different missile launcher models for each one, the torp launcher is actually only the torpedo model, the launcher model is unused, etc etc etc...details that could really make a difference, not that boring Trent.

I agree, but you have to start with something

[Image: vJQQbhu.png]
Reply  
Pages (4): « Previous 1 2 3 4 Next »


  • View a Printable Version
  • Subscribe to this thread


Users browsing this thread:
1 Guest(s)



Powered By MyBB, © 2002-2026 MyBB Group. Theme © 2014 iAndrew & DiscoveryGC
  • Contact Us
  •  Lite mode
Linear Mode
Threaded Mode