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  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
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New Fleeing Rules

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New Fleeing Rules
Offline Zelot
03-22-2011, 08:03 PM,
#21
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Posts: 7,539
Threads: 379
Joined: Jun 2007

This basically sounds like, "I am upset that I cant get automatic blue messages on fighters in my Gunboat anymore."

[Image: 13121_s.gif]  
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Offline Xanthian
03-22-2011, 08:07 PM,
#22
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Posts: 93
Threads: 10
Joined: Jan 2010

' Wrote:But I digress. All I ask is that if fighters/bombers decide to attack a gunboat, that they should have to live with that decision :/ because there's there's almost nothing more frustrating during gunboat gameplay than getting attacked by a trio of fighters, then having the fighters run away one by one as you zero their bots/bats and much of their hull - only to get jumped by them once again after they've restocked.

So I pop out of a Jump Hole/gate...

There sits a Gunboat...

He engages me (with/without RP makes little difference in this discussion)..

Old rules.. I now have to fight a gunboat.. As a single fighter..

If I escape I am dead???? That is not right...


New rules I have the option.. Well 1 fighter vs 1 gunboat.. I can'€™t kill him, at least I have a chance to get away. If I try and thruster my way out.. he can just engage cruise and catch up. A good Gunboat captain can easily stay in range of a fighter to see the dock message if that happens.


The problem with the old rules is that imo to many people are rolling around in gunboats doing what they should be doing in bomber/fighters.


There is nothing "less" fun in the game then being a trader and getting pirated by.... TA DA! A gunboat... It'€™s silly.. and RP wise not very spot on.

Gunboats/ships by design are for military action, and would never go out unescorted. They are not meant to be bomber/fighter killers... They are meant to be a bomber fighter deterrence for larger ships. Or the lead ship in a patrol being escorted by fighters/bombers.


You want to fly the bigger bad'€™er ships.. Many of you speak of consequences... where is the consequences associated with flying bigger ships.. Until you get to battleship/dred.. There were none.. That was wrong as well and much more unbalancing then now being able to flee.

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Offline Niverlare
03-22-2011, 08:10 PM,
#23
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Posts: 2,902
Threads: 140
Joined: Feb 2010

' Wrote:So I pop out of a Jump Hole/gate...

There sits a Gunboat...

He engages me (with/without RP makes little difference in this discussion)..

Old rules.. I now have to fight a gunboat.. As a single fighter..

If I escape I am dead???? That is not right...
New rules I have the option.. Well 1 fighter vs 1 gunboat.. I can'€™t kill him, at least I have a chance to get away. If I try and thruster my way out.. he can just engage cruise and catch up. A good Gunboat captain can easily stay in range of a fighter to see the dock message if that happens.
The problem with the old rules is that imo to many people are rolling around in gunboats doing what they should be doing in bomber/fighters.
There is nothing "less" fun in the game then being a trader and getting pirated by.... TA DA! A gunboat... It'€™s silly.. and RP wise not very spot on.

Gunboats/ships by design are for military action, and would never go out unescorted. They are not meant to be bomber/fighter killers... They are meant to be a bomber fighter deterrence for larger ships. Or the lead ship in a patrol being escorted by fighters/bombers.
You want to fly the bigger bad'€™er ships.. Many of you speak of consequences... where is the consequences associated with flying bigger ships.. Until you get to battleship/dred.. There were none.. That was wrong as well and much more unbalancing then now being able to flee.


Real pirates, years ago, didn't pirate in little rowboats either, most had monstrous pirate galeons. I don't see why it wouldn't make sense to pirate in larger ships. Hell, I wouldn't mind pirates sitting there in cruisers or whatnot either.

[Image: 60d.gif]
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Offline Xanthian
03-22-2011, 08:12 PM,
#24
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Posts: 93
Threads: 10
Joined: Jan 2010

' Wrote:This basically sounds like, "I am upset that I cant get automatic blue messages on fighters in my Gunboat anymore."


More or less I agree with this here.

If you make someone run.. you have done your job. Do you really need to see a blue message to flex your Epeen over?

Secondly.. if you get ganked by a few fighters/bombers in your GB and you make them flee.. then get jumped by the same pack again.. How it that anyone elses fault but yours for not getting the hell out of the area?

inRP do you really think forces are just going to leave a GB in an area and not "report" back, or go hunting for it again?
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Offline Xanthian
03-22-2011, 08:14 PM,
#25
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Posts: 93
Threads: 10
Joined: Jan 2010

' Wrote:Real pirates, years ago, didn't pirate in little rowboats either, most had monstrous pirate galeons. I don't see why it wouldn't make sense to pirate in larger ships. Hell, I wouldn't mind pirates sitting there in cruisers or whatnot either.


Real pirates years ago, could flee if engaged by naval vessles...

Traders years ago could flee if engaged by pirate ships...

Naval vessles could flee if engaged by larger forces...


By your logic.. then fleeing should be spot on.. Because none of the above where locked out an area for 4 hours because they fled, and they could easily flee back to better number and turn and fight again.

Thanks for support in flee'ing.
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Offline Niverlare
03-22-2011, 08:16 PM,
#26
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Posts: 2,902
Threads: 140
Joined: Feb 2010

' Wrote:Real pirates years ago, could flee if engaged by naval vessles...

Traders years ago could flee if engaged by pirate ships...

Naval vessles could flee if engaged by larger forces...
By your logic.. then fleeing should be spot on.. Because none of the above where locked out an area for 4 hours because they fleed, and they could easily flee back to better number and turn and fight again.

Thanks for support in flee'ing.

Never said I support fleeing counting as pvp-death. Also, the rule has been changed, as far as I know.

[Image: 60d.gif]
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Offline Xanthian
03-22-2011, 08:19 PM,
#27
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Posts: 93
Threads: 10
Joined: Jan 2010

' Wrote:Never said I support fleeing counting as pvp-death. Also, the rule has been changed, as far as I know.


My point is that by quoting what happens in Real Life or years ago.. you open the can of worms to be taking in all that could happen.

If you say that real pirates did use large vessles to pirate (actually most where no more then glorified firgates of the same general class as the trade vessles, they just armed them better). Then I could say that yes they did, and back then people could flee without consequence.. expecpt maybe some pride and time.
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Offline ryoken
03-22-2011, 08:19 PM,
#28
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Posts: 3,956
Threads: 173
Joined: May 2007

' Wrote:This basically sounds like, "I am upset that I cant get automatic blue messages on fighters in my Gunboat anymore."
I would love to take him 1 on 1. My fighter vs his GB. Mine his shields,and then blow off all his guns with missile's. Then ask him if he wishes to "flee". I bet he runs off even sooner.

[Image: overdrivetruckgoblin_zps191b1277.jpg]
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Offline dodike
03-22-2011, 08:21 PM,
#29
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Posts: 3,799
Threads: 55
Joined: Oct 2009

' Wrote::/ Getting caught by a gunboat would involve flying within combat range of a gunboat which is something that a fighter can very easily avoid.
You are talking like gunboats had the agility of a super-transport. You can avoid getting into weapon range of a fighter easily in a gunboat.

Gunboat =/= won pvp versus multiple opponents. Get a buddy.
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Offline Xanthian
03-22-2011, 08:25 PM,
#30
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Posts: 93
Threads: 10
Joined: Jan 2010

' Wrote:You are talking like gunboats had the agility of a super-transport. You can avoid getting into weapon range of a fighter easily in a gunboat.

Gunboat =/= won pvp versus multiple opponents. Get a buddy.


This too, where did the idea that Gunboats could not avoid a fight just as easily as figher/bomber come from..


Ahh yes.. because before you could wade right into a fighter and have pretty much no worries because if they fled after engagement, they where "dead". If they faught and had a typical build.. more chances or not they get Bluescreened.

I like this change.. it promotes team work, and actual thinking and less lulwating.

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