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New Commodities I can offer

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Pages (7): « Previous 1 … 3 4 5 6 7 Next »
New Commodities I can offer
Offline J.Miller
03-20-2011, 02:25 PM,
#41
Member
Posts: 129
Threads: 8
Joined: Dec 2010

YUS! Awesome, keep going. I love that whole PMH thing, as it enables RP for trains (That have cargo pods). Hope you get more of these done, I would love to see them in .86.
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Offline Chev
03-20-2011, 02:48 PM,
#42
Member
Posts: 1,082
Threads: 139
Joined: May 2010

That's really awesome work, mate. I hope I'll see them in game. Disco really need some new things to transport/smuggle.

[Image: 2zrfioi.png]
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Offline Adam_Spire
03-21-2011, 06:24 AM,
#43
Member
Posts: 1,226
Threads: 219
Joined: Aug 2009

Enhance! is a legal commodity just like Pharmaceuticals. It may have some side effects but what doesn't these days.:) Thank you for the input and help.

I am running into a snag when it comes to illegal stuff. Too many '€œstolen secrets'€ or other '€œCounterfeit itemx'€ would be, possibly too cliché? Having a '€œStolen goods.'€ Seems too obvious. I was thinking of '€œCodeless munitions'€ meaning weapon grade materials that can be used by anyone but that'€™s about the same as the black market munitions, or Nuclear devices.

I could make different narcotic drugs but cardamine is kina the Freelancer drug of choice, so to speak.

Anything else like '€œSecret weapons plans.'€ Or Secret trade route plans'€ don'€™t make sense to have 5000 of them in a cargo hold and the idea of having just one item take up 3000 cargo space units just to ensure no stacking can happen, Yes I know the big cargo thingamajig ship, doesn'€™t make sense to have as a valid commodity.

I'€™ll brain storm a bit and see what I come up with.

[Image: azyu0u4.png]
Sometimes, when all you want is to gain your freedom, you must be willing to risk it all.
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Offline Sebastian Wolfe
03-21-2011, 11:31 AM,
#44
Member
Posts: 227
Threads: 35
Joined: Jul 2009

Hmmm... illegal commodities...

- Hostages (There could be versions for each house, i.e. Libertonian hostage)
Not everyone captured by a pirate is killed. No, most are held at ransom for cash. And then killed, if their family doesn't pay up.

- Monitoring Devices
It's a fact of humanity that some people are more curious than others. And some of these people might go to unusual lengths to satisfy their curiousity, by trying to learn things people don't want them to know.


Arms and Legs Guy Wrote:Don't tell them the truth : That in reality you are a potbellied german VW factory worker named Horst.
[Image: wam.png]
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Offline Adam_Spire
03-21-2011, 03:06 PM,
#45
Member
Posts: 1,226
Threads: 219
Joined: Aug 2009

' Wrote:Hmmm... illegal commodities...

- Hostages (There could be versions for each house, i.e. Libertonian hostage)
Not everyone captured by a pirate is killed. No, most are held at ransom for cash. And then killed, if their family doesn't pay up.

- Monitoring Devices
It's a fact of humanity that some people are more curious than others. And some of these people might go to unusual lengths to satisfy their curiousity, by trying to learn things people don't want them to know.


Hostages? Well that's kina what Slaves are and seeing some person lining up hostages to be sold as a commodity is like watching the Airplane movie where they sold various bombs and hijacking equiptment before boarding. Funny but just odd.

Monitoring devices were what I had in mind for "covert Devices." In the hands of house police and military, its "legal" in anyone elses hands, it could be considered illegal. AKA a Daumann transport with cover devices would be seen as hostile, more so, to the Independent Miners Guild and Bretonia Mining and Manufacturing, or other indy miners.

With semi general commodities like "light Arms" I cant sell "ammunition" or concealed weapons. Even Black Market Munitions covers most if not all "illegal" ship-based weapons or devices that would be seen as illegal by house factions. I can make commodities up the wazoo, but I have never seen anyone transport "water" or "Oxygen" so making items that are the nuts and bolts of Freelancer may be fun to see but not practical for a money making commodity.

Illegal commodities are tough, but not impossible to think of. More to come.


[Image: azyu0u4.png]
Sometimes, when all you want is to gain your freedom, you must be willing to risk it all.
Reply  
Offline Adam_Spire
03-23-2011, 05:29 AM,
#46
Member
Posts: 1,226
Threads: 219
Joined: Aug 2009

Did some brainstorming with my friend up in Minnesota and came up with a few items. Trying like mad to think up some original illegal commodity, at around 1am we came up with the last one because we were tired, and at the time it was funny. Ok, its still funny. I'€™ll look back at this thread a week from now and someone will say, '€œAre you serious?!'€ No, but there it is anyway.

[Image: azyu0u4.png]
Sometimes, when all you want is to gain your freedom, you must be willing to risk it all.
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Offline .:Polarkreis:.
03-23-2011, 05:43 AM, (This post was last modified: 03-23-2011, 05:48 AM by .:Polarkreis:..)
#47
Member
Posts: 218
Threads: 15
Joined: Nov 2010

Good work i would like to see "them" in game;)especially cardi cola:D

btw. what about some military commodities like grunts/elite soldiers/ODST?

New illegal commodity:
"illegal cybernetic implants"

[Image: EmpiredesTenebressiggy06.jpg]
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Offline Adam_Spire
03-23-2011, 05:48 AM,
#48
Member
Posts: 1,226
Threads: 219
Joined: Aug 2009

Wow, I never thought of that.

I was thinking of having Doctors/Medics, teachers, Builders and so forth, but that, again feels like a fire sale for Hostages. But Soldiers definitely can be something '€˜bought'€™ in bulk. Thank you.

I may have to think about the doctor/medics thing.

[Image: azyu0u4.png]
Sometimes, when all you want is to gain your freedom, you must be willing to risk it all.
Reply  
Offline Sebastian Wolfe
03-23-2011, 10:48 PM,
#49
Member
Posts: 227
Threads: 35
Joined: Jul 2009

' Wrote:Wow, I never thought of that.

I was thinking of having Doctors/Medics, teachers, Builders and so forth, but that, again feels like a fire sale for Hostages. But Soldiers definitely can be something 'bought' in bulk. Thank you.

I may have to think about the doctor/medics thing.

If it helps, having Medical Personell would help those who RP as medical ships.

Arms and Legs Guy Wrote:Don't tell them the truth : That in reality you are a potbellied german VW factory worker named Horst.
[Image: wam.png]
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Offline Adam_Spire
03-24-2011, 07:57 PM,
#50
Member
Posts: 1,226
Threads: 219
Joined: Aug 2009

Well the brain storming kicked in. I made the two Doctor and engineer models in haste, but at 70x70 they turned out good enough. It wont let me add additional images on the original post so I'll try to make this in peice meal bits. More to come.

March 24th additions
Doctors/Medics
[Image: medicicon.png]
Lowest Selling Price: 2753
Cargo Space needed: 3
People with the most basic medical skills can only tend to the most minor of wounds but for proper care of life threatening injuries, a fully licensed Medical Doctor is required. Field Medics are highly useful in caring for wounded soldiers and ships crew, keeping the causality rates at a minimum. In high demand on developed worlds and keeping to their hippocratic oath, these men and women tend not to take sides in a war, but rather seek to heal others when in need.

[Image: azyu0u4.png]
Sometimes, when all you want is to gain your freedom, you must be willing to risk it all.
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