While it's completely irrelevant to the matter, you picked up "Molly AI" as a roleplay background for an AI Cruiser and come to base of faction Mollys are in armed conflict in with a Solaris Scylla as an escort. Taking into consideration that the faction in question don't have capital ships, even AI IDed ones, we send bombers. I think that we can keep your habit to shoot fighters in your Cruiser away from this discussion as well.
The point is that ID and ships were made for a reason and the players were supposed to follow a certain roleplay - like all the other IDs (except Freelancer, Mercenary, Independent Trader, Miner and some other generic IDs), but the majority of players who fly such ships tend to completely ignore the fact that no generic ID allows capital ships - so this ID can't be generic and give complete freedom of actions. It's just a hint.
' Wrote:I'm pretty confused by the number of people who are looking for excuse to use their AI Core Cruisers for shooting things :3
I'm not. Folks tend to look for big ships with a lot of firepower that may go anywhere with few restrictions. AI cruiser tends to be one of the ships of choice for that. I've seen them used as escort vessels, hunt-and-destroy unlawful or lawful vessels (usually with poor RP). Then again, I've seen the IMG Argus used in much the same manner, due to it's wide ZOI.
Wide awake in a world that sleeps, enduring thoughts, enduring scenes. The knowledge of what is yet to come.
From a time when all seems lost, from a dead man to a world, without restraint, unafraid and free.
Mostly retired Discovery member. May still visit from time to time.
When it comes to misuse of IMG capital ships, you can always use your Faction Rights. I think it's one of few cases when they should be used. Just in case I'll paste it here.
RIGHT 2) Official factions have authority over players of the same NPC affiliation, as long as RP justification is provided. This authority applies in forums and in-game, and applies to player faction diplomacy, and strategic and tactical direction. However, exercise of that authority, on the forums and in game, is restricted to official faction members with the rank of the official faction leader and one rank below him/her. The authority may be exercised through the use of in-game in-RP orders, which, if not obeyed, can result in in-game in-RP consequences (arrest, court martial, and even "lethal" force in extreme circumstances). Official Factions cannot, under any cicrumstances, require another player to follow non-canon RP if that player doesn't want to.
But since there is no faction that takes care of AI ID as well as no strict limitations written in ID itself, nothing can be done. Add the fact that most of Argus users know what it is made for and can always ask questions about IMG/CR roleplay.
AI can be used as a generic, but the SMA are the official faction for the AI ID, if they are still active that is. But I somehow doubt they're into herding the various "automatic defense ship" roleplayed AI cruisers.
Wide awake in a world that sleeps, enduring thoughts, enduring scenes. The knowledge of what is yet to come.
From a time when all seems lost, from a dead man to a world, without restraint, unafraid and free.
Mostly retired Discovery member. May still visit from time to time.
The AI ID is a generic ID. There is room for more than one AI faction in terms of the faction creation rules, in the same way there can be more than one merc faction, etc.
People using this ID for the purposes of having a "go anywhere" cruiser, are frowned upon, and will tend to get yelled at lots if they screw up at all. AI IDs are not for escorting miners.
' Wrote:The AI ID is a generic ID. There is room for more than one AI faction in terms of the faction creation rules, in the same way there can be more than one merc faction, etc.
People using this ID for the purposes of having a "go anywhere" cruiser, are frowned upon, and will tend to get yelled at lots if they screw up at all. AI IDs are not for escorting miners.
And yet, you do not need an AI ID to roleplay an AI.
The AI played by the AI ID are different kind of AIs. Not manmade, or at least, we believe they aren't. They have no connection with us, and they do not wish to be studied by us. In fact, they wish to study us. They are completely self-sufficient and independent. They create themselves and keep prospering, the Cruisers only being larger drones than the drones living on the surface of Gammu. I do not believe at all that it is a ''generic'' ID in the meaning we give to generic, such as independent trader RP or whatnot. Yes, these robots may have different goals, they can have different beliefs, but in the end, they are not manmade, or built to work for humans.
Quote:Vessels carrying this ID are controlled by an artificial intelligence, who :
* Cannot fulfill bounty contracts,
* Cannot demand cargo or credits,
* Can trade and escort traders,
* May not fly any ships with more than 3,600 cargo space.
Allowed ships: Fighters, Freighters, Gunboats, Transports, AI Drone and AI Cruiser.
Carrying unmounted IDs in your ship, trading IDs, as well as not equipping an ID, is a serious crime.
That's the ID as it stands right now... It's designed to give people a lot of freedom as to what the roleplay, so for example, a BMM tagged AI ship would be just fine and dandy to escort BMM traders, but a tagless one seems to be pushing it a bit. It's a matter of common sence.
I know it's an extremely inviting prospect to have that "go anywhere, do anything" cruiser, but try to keep it in line with sane RP.
' Wrote:And yet, you do not need an AI ID to roleplay an AI.
Quite so. I believe it's a bit of a wasted or unnecessary ID overall. If I wanted to have an AI construct controlling a navy ship, I would so it with a navy ID. The ID was really designed for those AIs who don't belong to any group in particular. For those characters, I find it extremely unlikely that their RP would (if sensible) involve escorting traders around, and shooting up pirates. To me that looks like an excuse to do it with a cruiser.
' Wrote:The entire point of the Haverster/SMA (the two former AI factions) was to prove that machines were better being than Humans, not vice-versa.
Only one of these is a former AI faction - and when they show up from whatever tour of duty they're doing, they hop on and play.
The [SMA] is a wounded faction, with some issues, but we're not a former faction (yet). (Doesn't help when the faction leader can only access the net via the library for a while because his personal computer took a dump on him, and he can't afford a new one.)
EDIT:
Quote:Not manmade, or at least, we believe they aren't. They have no connection with us, and they do not wish to be studied by us. In fact, they wish to study us.
Correct. Our RP has it that we were created by the Nomads (but once we got our own intelligence, we rebelled from them), and we're seeking additional alpha code storage modules which can be used to create additional units.