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The Pocket Handbook for TLAGSNET and RST

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The Pocket Handbook for TLAGSNET and RST
Offline Eichann Rush
03-23-2011, 08:35 PM,
#31
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Posts: 163
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I've been toying around with it, and A) it works anywhere in a system with access.
So nomatter where you are in the system you can access it.
And B) once you use a tradelane/gate your "profile" is stored in it, so even later it can be pulled up.

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Offline Aphil
03-23-2011, 08:40 PM,
#32
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' Wrote:I've been toying around with it, and A) it works anywhere in a system with access.
So nomatter where you are in the system you can access it.
And B) once you use a tradelane/gate your "profile" is stored in it, so even later it can be pulled up.

Oh, awesome. So Smugglers have to avoid Trade Lanes and use Jump Holes. Makes sense.:D. Though, I imagine the "profile" could possibly become out of date. So a savy smuggler might use the Lanes carrying legit goods, then dump them for something illegal. If it works that way at-least.

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Offline Veygaar
03-23-2011, 08:41 PM,
#33
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Joined: Jan 2011

' Wrote:This just seems like a good way to metagame.

This'll give me a challenge now... Metagamin?? Eh not really. Just cops with awesome scan tools:D

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Offline Zukeenee
03-23-2011, 10:09 PM,
#34
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Posts: 1,803
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' Wrote:So ... if this is inRP stuff ... this means that it can be used as an evidence for the criminal databases, right? :mellow:
I'm still working out just how I'll be using this when the KSP gets the command. At the moment, I'm inclined to forbid all of my KSP officers from using /showscan as hard evidence against smugglers or criminals. I would want them to use it to find potential law-breakers, but the only proof we'll accept for our criminal database will still be a good ol' fashioned 4K-or-less cargo scan.

At least, that's what I intend. I'm still working it out, and I'll wait to see what the limitations of TLAGSNET are before I make any decisions.

For all the other police factions, how they use the information here is up to them.

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Offline Stuart.croll
03-23-2011, 10:13 PM,
#35
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Posts: 377
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' Wrote:I'm still working out just how I'll be using this when the KSP gets the command. At the moment, I'm inclined to forbid all of my KSP officers from using /showscan as hard evidence against smugglers or criminals. I would want them to use it to find potential law-breakers, but the only proof we'll accept for our criminal database will still be a good ol' fashioned 4K-or-less cargo scan.

At least, that's what I intend. I'm still working it out, and I'll wait to see what the limitations of TLAGSNET are before I make any decisions.

For all the other police factions, how they use the information here is up to them.
I concur

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Offline jxie93
03-23-2011, 10:15 PM,
#36
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This set of useful commands could really give police faction activity a lively kick. It's always nice to see house police about, not lost in a sea of navy or military capships who do the job of the police.

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Offline Cannon
03-23-2011, 10:17 PM, (This post was last modified: 03-23-2011, 10:19 PM by Cannon.)
#37
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Do people think this should only be available for guard ID police ships?

Quote:Also, I may be wrong, but I believe you can only use the Remote Scanning Tool if the person has recently used a Trade-lane or Gate. It might be good to have Cannon clarify.

Correct. It shows only what the ship had when it used the lane/gate.

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Offline Aphil
03-23-2011, 10:22 PM,
#38
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Nah, I don't think it should only be for Guard ID. Guard ID's are usually too much trouble to get then they're worth, more so for a Police Faction, since there's no advantages to having a Guard ID. Indeed, I don't see the point of Guard ID's for Police. Decision is yours, but I'd have to say no.

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Offline fencore
03-23-2011, 10:36 PM,
#39
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Posts: 1,585
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Joined: Jun 2010

' Wrote:Do people think this should only be available for guard ID police ships?
Correct. It shows only what the ship had when it used the lane/gate.
I'm of the same opinion as Aphil on this. Especially with the Guard IDs appearing to be phased out before too terribly long, it seems like a waste of time.

Currently my only police characters are in Gallia, but I'm probably going to set up an LPI tonight just to give it a whirl. Could be interesting.
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Offline Taffic
03-23-2011, 10:45 PM,
#40
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Posts: 407
Threads: 8
Joined: Sep 2007

' Wrote:Do people think this should only be available for guard ID police ships?
Nope - all that will happen is that 99% of cops will carry a Guard ID

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