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  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
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A way to controll capital spammage

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A way to controll capital spammage
Offline SpaceTime
03-26-2011, 02:05 AM,
#81
Member
Posts: 1,501
Threads: 111
Joined: Jul 2005

Very good idea. But there are 2 problems.
  • 60% of the new players want to buy a Dread after they make much money. Block the purchase of caps and most of them will stop playing in Disco.

  • Controlling Official Factions would be a difficult task
So I am negative in this proposal.. :rolleyes:
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Offline Chenzo-
03-26-2011, 02:06 AM,
#82
Cardamine Consigliere
Posts: 1,212
Threads: 149
Joined: Jan 2010

' Wrote:you seem to have read my first post chenzo. I said that gunboats would be open for everyone, but cruiser and above would be restricted...

For people that use their caps properly, well. 14 days of roleplay if you roleplay to begin with is nothing. people who are known to be good captains would obviously get their licenses right away without any hassle.

i agree with your outline, but it will increase the admin/mod workload by heaps. Thats why i suggested to use the official factions for this. The factions arent that overloaded to being with.
@cam
Some of us have tried. I know Patrician in 101st tried, I personally tried, i know a few LPI/LNS players back in the day who tried every day to teach the Liberty caps how to play. But our lessons and suggestions only help for 2-3 weeks at most.... In the end, we use more time helping then enjoying the game.

@ prowler
well you see, by the time the 2 bombers have started raining their snacs, another dread will have arrived. then a gunboat, then another gunboat. then the fighters come around and suddenly you got a lolwut furball.


I agrea it would increase admin workloads, but we all know what metagaming "so and so's" faction leaders are. This would not be fair.

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Offline Prysin
03-26-2011, 02:09 AM,
#83
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Posts: 3,101
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Joined: Jul 2009

' Wrote:I agrea it would increase admin workloads, but we all know what metagaming "so and so's" faction leaders are. This would not be fair.

such leaders would now have to change their ways and play fair or face the consequences.

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Offline Chenzo-
03-26-2011, 02:10 AM,
#84
Cardamine Consigliere
Posts: 1,212
Threads: 149
Joined: Jan 2010

' Wrote:such leaders would now have to change their ways and play fair or face the consequences.

we all know such people are subject to no consequences as they "run this joint"

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Offline VoluptaBox
03-26-2011, 02:12 AM,
#85
Member
Posts: 2,453
Threads: 68
Joined: Sep 2010

' Wrote:Very good idea. But there are 2 problems.
  • 60% of the new players want to buy a Dread after they make much money. Block the purchase of caps and most of them will stop playing in Disco.

  • Controlling Official Factions would be a difficult task
So I am negative in this proposal.. :rolleyes:

1. Personally, I think it's a good thing. Means they're not here for the roleplay, nor are they willing to learn.
2. Might be hard, but not impossible.

All in all I'm negative as well, but just because of the freedom limitation, in some way.

I mean, it's a game. One shouldn't have to work to be able to have fun. One shouldn't be able to ruin other's fun either. Pretty damn hard to find a balance.
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Offline Prysin
03-26-2011, 02:13 AM,
#86
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' Wrote:we all know such people are subject to no consequences as they "run this joint"

indeed a issue. But if one cannot be fair and just while providing leadership one should either step down or simply reconsider ones ways. Especially in disco where faction leaders are to guide all the indies in the right way. If one is unjust in that decision you will not provide a good guidance

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Offline Chenzo-
03-26-2011, 02:15 AM,
#87
Cardamine Consigliere
Posts: 1,212
Threads: 149
Joined: Jan 2010

' Wrote:indeed a issue. But if one cannot be fair and just while providing leadership one should either step down or simply reconsider ones ways. Especially in disco where faction leaders are to guide all the indies in the right way. If one is unjust in that decision you will not provide a good guidance


The kind of metagaming leaders who are at foul play here, who are subject to not rules but their own are in complete power of everything, Why would they stand down? The very fact they are in such a posision shows they couldn't care less for anyone but themselvs and their buddies.

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Offline AeternusDoleo
03-26-2011, 02:19 AM,
#88
Ex-Developer
Posts: 5,744
Threads: 149
Joined: Nov 2009

I'm against this idea. Yes, I hate lolcaps. Yes, I own a Kus indy BS myself. Yes. I co-lead an official faction that has access to caps. I can predict what will happen if the factions have to start handing out BS/Cruiser tickets:

a- A few factions will kneejerk and close off caps alltogether.
b- A few factions can't be arsed to regulate it and open it to anyone who can bother to register their ship.
c- A few factions will actually do what is hoped for and hand out caps to anyone with 2 working braincells that is able to communicate and to a degree work with the faction.

a- will cause a lot of hatred by non-faction members, rigthtfully claiming bias.
b- will make no changes to the existing situation.
c- might work, but people with their own ideas about how to roleplay a capship for that faction will still whine about bias.

In short, whining either way. That's why this is a bad idea.

Wide awake in a world that sleeps, enduring thoughts, enduring scenes. The knowledge of what is yet to come.
From a time when all seems lost, from a dead man to a world, without restraint, unafraid and free.


Mostly retired Discovery member. May still visit from time to time.
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Offline Anonymous User
03-26-2011, 03:10 AM,
#89
Member
Posts: 2,052
Threads: 132
Joined: Nov 2009

' Wrote:Although, if you had some kind of evidence that caps are a bigger problem than snubs, I would be willing to give it a listen.

no env. needed. just think.

lolcap... big thing with lot of firepower.. hard to stop.

lolsnub... can be just ignored cause they are easy to deal with. if needed (in extreme situation) it simply can be blastet within seconds

+inRP/RL

idiots who fly little fighters/idiots driving cars (no news... lots of them everywhere)

idiots who fly a heavily equipted, expensive military capital/idiots who have control over a US warship (ok sometimes but very rare:D)

the problem is... in RP you can play out that a total idiot was able to get a fighter anyway. capitals belong to organisations or any military. nobody would allow them to fly such a "toy" if they are just stupid.

]
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Offline The Mole Miner
03-26-2011, 03:12 AM,
#90
Member
Posts: 344
Threads: 39
Joined: Jan 2011

i think that a big problem is what will keep ppl from trading thier cap ships on the forums? and how do you know someone with this ID wont got willy nilly selling the ID's for say like 10m each?

[Image: minersig.png]
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