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  Discovery Gaming Community Role-Playing Unofficial Factions and Groups
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BHG / Core Split

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BHG / Core Split
Offline Dusty Lens
03-26-2011, 05:56 PM,
#21
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The IDs are being rather split, just to say, at the request of the Core.
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Offline Athenian
03-26-2011, 06:21 PM,
#22
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I think part of the problem with the Core ID is the lack of canon roleplay - short of
a) kill Order or anyone who uses their toilet facilities
b) kill/capture nomies and make shoes from their skins
there is very little.

This, coupled with the BHG ID and the rules pertaining to bounty collection/forum claims etc. made for real confusion.

Splitting the ID's? Personally, I would have thought that the Core and whoever would be the genesis of a new house out in the edgeworlds (I'm talking in a matter of a hundred years or so).

But I don't write the mod.




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Offline Jinx
03-26-2011, 06:27 PM,
#23
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athenian, you have a point of course.... but that also applies to some other factions. ( like bundschuh, gaians, GC etc. - that are rather single minded in terms of their faction goals )

depending on the viewpoint... the core is quite blown out of proportions in terms of size ( yes - so are most other factions around the edgeworlds )

- if you imagine a handful of ships - a pocket fleet to fight for nomad remains ... battling against a handful of order ships - both factions are quite continously busy.

but the point stays - the cores roleplay is to fight for nomad tech. - and .... thats where it ends. one might say that the core looking for "stuff to do in other parts of sirius cause fighting nomads just doesn t cut it... is like gaians fighting for the liberation of rheinland from a totalitarian system" ( yes - far fetched )

players make their roleplay within canon restrictions. if those restrictions are too tight - maybe roleplaying that faction isn t exactly what the player seeks.

extending the roleplay is and has always been part of discovery - but always only multilaterally if possible.

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Offline Vladimir
03-26-2011, 06:38 PM,
#24
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To be honest, i've always thought that bhg core and the whole silly order-bhg war happened only because devs wanted the order not to die of boredom while waiting for noms to come at them. That's how... transparent... BHG Core rp is.

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Offline mjolnir
03-26-2011, 06:43 PM,
#25
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Nope the whole reason why there isn't a BHG Guard ID, but rather BHG Core ID is that in 4.84 there were too many heavy BHG capships in the house systems. Pirates as well as most other people didn't enjoy BHG Battlecruisers/Battleships camping Ouray/Buffalo/Mactan etc and BHG faction players argued that BHG caps are for fighting with Order/Nomads/Corsairs/OCs,

So BHG Guard ID was named BHG Core ID and forbidden to operate in house systems.

Then some time ago after 4.85 was released some parts of BHG faction started to call themselves "Core" and with time decided that they aren't really part of BHG after all.

==========================

From my corner when using current BHG Core ID (which isn't faction owned) I'm part of BHG, but the part that doesn't hunt petty criminals in house systems but rather the one that fights Order/Nomads.

I.e if BHG Core faction ID starts to deviate from BHG roleplay they should get own ID and BHG get own guard ID.

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Offline Montezuma/Kukulcan
03-26-2011, 06:49 PM,
#26
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' Wrote:I think part of the problem with the Core ID is the lack of canon roleplay - short of
a) kill Order or anyone who uses their toilet facilities
b) kill/capture nomies and make shoes from their skins
there is very little.

This, coupled with the BHG ID and the rules pertaining to bounty collection/forum claims etc. made for real confusion.

Splitting the ID's? Personally, I would have thought that the Core and whoever would be the genesis of a new house out in the edgeworlds (I'm talking in a matter of a hundred years or so).

But I don't write the mod.

Ath, you're thinking exactly what I am.

>.>

At the moment, I'm trying to develop some sort of solid RP for the Core (as in the past, all we did was just shoot Order/Keepers/Corsairs for no real reason other than "Get Nomad tech"), which is one of the main reasons why I wanted the split. Because the Core has never had any real history, or reason to exist, and is always seen as just "Bounty Hunters in caps", which is extremely annoying, and the separation of the factions will hopefully allow for the evolution of the Core as an entity by forming a distinct division between the BHG and the Core, as right now, it's rather flat and boring.

And as Dusty said, the IDs are hopefully going to be much more distinct in .86, to highlight the differences between the Core (who are a military entity engaged in a war in the Omicrons) and the regular Guild (who are a vast collection of bounty hunters that spread across Sirius and kill people for money).

Also, Jinx, saying the Core's only purpose is to hunt Nomad tech is like saying the Nomads' only goal is to destroy humanity, or that the Zoners' only purpose is to be neutral and sit in remote places on their stations. Both of these examples are canon RP for the respective factions, but both factions do so much more, and are better for it. That's what I hope to happen with the Core, as yes our only purpose at the moment is to kill the Order and get Nomad tech, but I really hope to see the faction evolve beyond that, to become something far deeper and more interesting, as that's what Disco (and RP) is all about, really.


Edit: And a note with regards to the post above; The Core and the BHG are, and always will be, connected in RP. However, this does not mean that either side is subservient to the other. Right now, the best example of how I see the faction as a whole is that the Core and the BHG are two sides of a coin. We're both innately connected, but we have different goals and means to achieving those goals.

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Offline Athenian
03-26-2011, 07:03 PM,
#27
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Despite the background story being slim, there's numerous things that are available to you to try.

My favourites were...
a) the research ships that tried to photograph nommies in their natural habitat (the ragnar AT's we got from DHC)
b) the mining ship run by prisoners that extracted artifacts from Gamma - it was on the shared account (Fun)
c) the story about the planet in Lost (the events were supposed to reflect the battle for this)
d) actually gathering nommie stuff and running it back to Cambridge/California. This could fund a closed economy faction, which was the last thing I wanted to try before I quit.

These can provide enough variety; problem is the jump in membership was not always a good thing, and you had a few members who were only there for the Minor raids.

As well as that, you don't always get what you give in Minor or Gamma, rp wise. Sometimes you do, and it's great.




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Offline akka1000
03-27-2011, 12:35 AM,
#28
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Joined: Mar 2009

a. those AT's have disappeared, i cant find them on any of the shared accounts.
b. the miner is currently mining iridium, we left gamma due to a deal or something
c. i forgot about that, the planet needs some more lore though
d. dash still does this occasionally i think, and jd used to do it all the time

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Offline ProwlerPC
03-27-2011, 12:44 AM, (This post was last modified: 03-27-2011, 12:49 AM by ProwlerPC.)
#29
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Just to help point this out as I'm operating under this assumption when I make my comments. When we talk about Core we are talking about the original Core player faction that was amalgamated with S/D back in the past, not about the Core NPCs. That Core is indeed tied to the BHG ID but the Core player faction is pulling away from the amalgamation with a set of developing RP of their own. Could I be wrong? Because it is under that set of logic where it comes in which Agmen states that House BHG will retain ownership of the Guard system and official status due to it originally being owned by said house hunters.

Edit add: to those reading my posts and comments, no I'm not Core and not part of the decisions on any of this I am merely poking for clarification myself. There are questions being brought up that have subtle implication about the official status being able to retained if such a split were to happen. I'm also one of the ones who remembers who were the original holders of the official status before a major change was made.

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Offline Agmen of Eladesor
03-27-2011, 01:52 AM,
#30
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' Wrote:Nope the whole reason why there isn't a BHG Guard ID, but rather BHG Core ID is that in 4.84 there were too many heavy BHG capships in the house systems. Pirates as well as most other people didn't enjoy BHG Battlecruisers/Battleships camping Ouray/Buffalo/Mactan etc and BHG faction players argued that BHG caps are for fighting with Order/Nomads/Corsairs/OCs,

So BHG Guard ID was named BHG Core ID and forbidden to operate in house systems.

Then some time ago after 4.85 was released some parts of BHG faction started to call themselves "Core" and with time decided that they aren't really part of BHG after all.

==========================

From my corner when using current BHG Core ID (which isn't faction owned) I'm part of BHG, but the part that doesn't hunt petty criminals in house systems but rather the one that fights Order/Nomads.

I.e if BHG Core faction ID starts to deviate from BHG roleplay they should get own ID and BHG get own guard ID.



Erm, not exactly, or at least I don't think I'm reading it the way you may intend.

The history of why the BHG Core ID got nerfed goes back to the days of the DW, when they would come into house space and sit around. Of course, pirates complained about this, because this game is tilted towards unlawful players. Anyway - also in 4.84 (not in 4.85 yet), Tic had a group that operated in the Omicrons. Since the S/D had grown to the point where some of us wanted something a bit larger than a gunship, the factions (S/D and Core) merged.

We've written consistent RP on how and why that happened, including the mysterious AP Manufacturing, and we've been consistent with the RP of the factions SINCE that time, as well. And it's as we previously stated, the Core was out there to get Nomad tech so that AP could then corner the market, because basically we're a bunch of greedy bastards that are NOT necessarily nice guys. (This stuff has been on the forums now since the middle of 2009, so it's been almost two years now - and some of the background has been around on the forums since July of 2008, nearly THREE years. So please don't act surprised about any of this.)

Again, I'll reference this post, from last April, where we attempted to answer questions about the way the faction(s) were operating.

Here's my reasoning on WHY I felt that the bounty hunter ID is generic, as well. The DW was an official faction at the same time that the S/D was - so we HAVE had two official bounty hunter factions on the server at the same time. That was also why we were able to quickly purchase Omega-56 when they bailed out - we were already official.

You're right in one respect - we feel like the Core should have their own, seperate ID, and with the removal of Guard ID's in 4.86, this is the perfect time to have that happen. That's one reason why we're doing the split now, so that having the second ID can happen, and they can go off and be official on their own.

(Also, of course, is the minor rule that no one person can actually lead more than one official faction at a time - which means that I would need to give up one or the other, should the second ID come out, because then I'd be running two factions. I've also explained in Skype to those people that need to know just why I need to step down for a while - RL > gaming, every time.)




(11-21-2013, 12:53 PM)Jihadjoe Wrote: Oh god... The end of days... Agmen agreed with me.
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