• Home
  • Index
  • Search
  • Download
  • Server Rules
  • House Roleplay Laws
  • Player Utilities
  • Player Help
  • Forum Utilities
  • Returning Player?
  • Toggle Sidebar
Interactive Nav-Map
Tutorials
New Wiki
ID reference
Restart reference
Players Online
Player Activity
Faction Activity
Player Base Status
Discord Help Channel
DarkStat
Server public configs
POB Administration
Missing Powerplant
Stuck in Connecticut
Account Banned
Lost Ship/Account
POB Restoration
Disconnected
Member List
Forum Stats
Show Team
View New Posts
View Today's Posts
Calendar
Help
Archive Mode




Hi there Guest,  
Existing user?   Sign in    Create account
Login
Username:
Password: Lost Password?
 
  Discovery Gaming Community Discovery General News and Announcements
« Previous 1 … 33 34 35 36 37 46 Next »
Admin Notice: Server testing #9

Server Time (24h)

Players Online

Active Events - Scoreboard
Kusari Super Alloy Shipments - 213,950 / 2,000,000
LSF Arms Shipments - 44,650 / 2,000,000
LSF Munition Shipments - 54,930 / 2,000,000
Pirate Black Market Shipments - 212,250 / 1,000,000
Dragon Bounties - 5 / 10,000
KOI Bounties - 11 / 10,000
LSF Bounties - 8 / 10,000
Samura Bounties - 2 / 10,000

Latest activity

Pages (6): 1 2 3 4 5 6 Next »
Admin Notice: Server testing #9
Offline Cannon
03-28-2011, 01:42 PM, (This post was last modified: 03-28-2011, 02:14 PM by Cannon.)
#1
Ex-server monkey
Posts: 4,530
Threads: 1,161
Joined: Mar 2008

The server has been upgraded and after a false start seems to be stable.

- The cause of the many many crashes yesterday might be fixed. At least 3 bugs that would cause crashes have been fixed.
- /pimpship has been changed to fix several problems but there may be others. You are no longer kicked when changing lights.

I'm still running the server with lots of debugging enabled. This may result in slightly worse performance than normal.

EDIT: Also super weird, collisions with docking rings don't work. I have no idea why this is.

Proud member of "the most paranoid group of people in the community"
Old Avatar #2 | Old Avatar #3



Reply  
Offline Vexykin
03-28-2011, 01:47 PM, (This post was last modified: 03-28-2011, 01:47 PM by VeX.)
#2
Member
Posts: 2,069
Threads: 194
Joined: Jan 2010

Does this have something to do with this?


http://img585.imageshack.us/img585/4366/48112999.png

Anyway you are teh awesome

Tutorial Database
Liberty Rogues Official Discord:
https://discord.gg/Wt2RqVJ

Feel free to PM this account if you have any questions, I'm here to help!

Reply  
Offline Anonymous User
03-28-2011, 02:35 PM,
#3
Member
Posts: 2,052
Threads: 132
Joined: Nov 2009

just one more thing i miss

collision dmg with asteroids for any class

yes... you hear right.

yes i know it will be a pain to fly a cap through a field then!

but! hey... should such a ship fly in such a field if the risk of ramming anything is to high? no:P

that would be so awesome + bring more RP (less caps in fields but more snubs... small ships can run in fields to have a + and so on)

/edit: and caps can still fly there but possibly it is a better idea not to fly in cruise and play pingpong:D


still... good job to everything except the docking thing cannon:P


/edit2: cannons post count made me lol

]
  Reply  
Offline Taneru
03-28-2011, 02:38 PM,
#4
Member
Posts: 518
Threads: 21
Joined: Apr 2009

' Wrote:just one more thing i miss

collision dmg with asteroids for any class

yes... you hear right.

yes i know it will be a pain to fly a cap through a field then!
PLEASE NO.

Long Spyglass is long and loves to hug many rocks. :<


Characters
Alan Markson: The Hellfire Legion's Lord Commander
The Perihelion: Freeport Four's guardian, and yet much more. Missing and assumed Lost with all hands.
Eric Dresmund: Junker, smuggler, thief. Last seen drunk on Beaumont
Vayrn Wyard: IMG Recon pilot turned Neo-Terran Captain. Last location unknown
Reply  
[Cerberus] Illusive Man
03-28-2011, 02:40 PM,
#5
Unregistered
 

' Wrote:just one more thing i miss

collision dmg with asteroids for any class

yes... you hear right.

yes i know it will be a pain to fly a cap through a field then!

but! hey... should such a ship fly in such a field if the risk of ramming anything is to high? no:P

that would be so awesome + bring more RP (less caps in fields but more snubs... small ships can run in fields to have a + and so on)

/edit: and caps can still fly there but possibly it is a better idea not to fly in cruise and play pingpong:D
still... good job to everything except the docking thing cannon:P
/edit2: cannons post count made me lol

JUST NO. This is another useless thing that'll drive me away from smuggling. What about miners in minefields then? Meh, think twice Mario
Reply  
Offline TheJarl
03-28-2011, 02:55 PM,
#6
Member
Posts: 1,855
Threads: 84
Joined: May 2010

' Wrote:PLEASE NO.

Long Spyglass is long and loves to hug many rocks. :<

Yes.... yes it does.... without damage it is bad enough.. trust me. And no, we cannot avoid flying there and we cannot take the time. You ever seen Magellan? that's where we have to fly through, and unless we use gates and lanes, also fields in cali, Texas and finally the badlands in NY.

If asteroids would do collision damage, you'd kill the Spyglass Q_Q and all other unlawful BSes prolly

[Image: yXeeIiN.png]
Reply  
Offline Anonymous User
03-28-2011, 02:57 PM,
#7
Member
Posts: 2,052
Threads: 132
Joined: Nov 2009

' Wrote:Meh, think twice Mario

dun fly there - watch where you're flying to - dun fly in cruise in densely fields with big ship

yes it makes it harder for everyone but hey...

capitalfleets have nothing to search in dense fields

]
  Reply  
Offline TheJarl
03-28-2011, 02:59 PM,
#8
Member
Posts: 1,855
Threads: 84
Joined: May 2010

' Wrote:dun fly there - watch where you're flying to - dun fly in cruise in densely fields


Dun fly there, great especially when the entry to your home system is in a very dense field, and not cruising wouldn't help. There is no way a BS like the Spyglass can avoid hitting an asteroid

[Image: yXeeIiN.png]
Reply  
Offline Anonymous User
03-28-2011, 03:33 PM,
#9
Member
Posts: 2,052
Threads: 132
Joined: Nov 2009

' Wrote:There is no way a BS like the Spyglass can avoid hitting an asteroid

hmm... dunno how dense this field exactly is... and a few asteroid hugs while the flight wont be bad if it is well balanced.

i was mostly able not to hug em with the BS'es i had (juggy, bret BS, ossie)

]
  Reply  
Offline 11of10
03-28-2011, 03:57 PM,
#10
Member
Posts: 675
Threads: 21
Joined: Feb 2009

Cannon, have you maybe implemented a feature that undocks the ships that have docked, and got kicked for base idling?

It happened to me twice, both times on the same character, Gotharg, when I was positive I docked. First time I found the ship some 25K above the base I docked, second time right outside the docking ring.

Thank you

Quote:Be excelent to each other!
  Reply  
Pages (6): 1 2 3 4 5 6 Next »


  • View a Printable Version
  • Subscribe to this thread


Users browsing this thread:
1 Guest(s)



Powered By MyBB, © 2002-2025 MyBB Group. Theme © 2014 iAndrew & DiscoveryGC
  • Contact Us
  •  Lite mode
Linear Mode
Threaded Mode