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  Discovery Gaming Community Rules & Requests Site & Forum Feedback Discovery Wiki
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Capital ships.

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Capital ships.
Offline Plank001
10-10-2009, 07:19 PM,
#1
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Posts: 133
Threads: 42
Joined: Sep 2009

Hello for the Discovery Wiki can we please update the Capital ships? Also the Mako (Wiki Info) and the Zephyr (Wiki Info) Now these two particual vessels arn't worth the money as far as i can see. Now the two are both under 620,000 Armour in-game and the Nano number is shocking. Can we buff them up a tad? A small bit? Or at least lower the price of them a couple of 20mils.

Thanks
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Guest
10-10-2009, 07:21 PM,
#2
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' Wrote:Hello for the Discovery Wiki can we please update the Capital ships? Also the Mako (Wiki Info) and the Zephyr (Wiki Info) Now these two particual vessels arn't worth the money as far as i can see. Now the two are both under 620,000 Armour in-game and the Nano number is shocking. Can we buff them up a tad? A small bit? Or at least lower the price of them a couple of 20mils.

Thanks


You do realize how agile they are...


http://www.youtube.com/watch?v=YPcvw9ALS6w
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Offline Dashiell
10-10-2009, 07:33 PM,
#3
Member
Posts: 2,973
Threads: 148
Joined: Oct 2008

Mako is pretty balanced right now. hands off please:)

it has pathetic hull, yes. but it has 14 turrets and a quite slim profile.

[Image: serpentlol.gif]
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Offline DAnvilFan
10-10-2009, 08:12 PM,
#4
Member
Posts: 1,250
Threads: 64
Joined: Apr 2009

I saw a Mako the other day oblidirate an Osiris without getting its hull scratched.
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Offline Birdtalon
10-10-2009, 08:26 PM,
#5
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Posts: 2,053
Threads: 93
Joined: Apr 2009

Must have been a pritty bad Osiris

[Image: MiPYb7j.png]
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Offline Tenacity
10-10-2009, 08:31 PM,
#6
Member
Posts: 9,496
Threads: 635
Joined: Apr 2008

' Wrote:Must have been a pritty bad Osiris

No, the mako just ended up OP with the new weapons available, because instead of dropping to "half the number of primaries/cerberus turrets as before" like the devs intended, most BHG battleships are just packing 100% cerbs now. A single Mako took out my Carrier at 2k range within 20 seconds, and I've got a battleship shield, cap armor 5, and full bats/bots.

Of course, I say that the weapon changes werent needed, that battleships should have to specialize just like everyone else, and people tell me to STFU because obviously I dont know a thing about balance after having been here for a year and a half.


[Image: Tenacity.gif]
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Offline Athenian
10-10-2009, 08:50 PM, (This post was last modified: 10-10-2009, 08:51 PM by Athenian.)
#7
Member
Posts: 3,615
Threads: 363
Joined: Nov 2007

' Wrote:people tell me to STFU because obviously I dont know a thing about balance after having been here for a year and a half.

For gods sake Tenacity STFU you don't know a thing about balance.

However, the Mako has a new and much needed hitbox (thanks to TheMilers) so maybe we could arrange a few practice runs with it. Seeing as we've set some limits at the Order/BHG events re bombers, we could facilitate you if you want. There is a skype chat too to arrange more impromptu trials.

You mean that Carrier can't launch escorts?




Former member of "the most paranoid group of people in the community"
Discovery Community Forum Rules

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Offline Tommeh
10-10-2009, 09:02 PM, (This post was last modified: 10-10-2009, 09:03 PM by Tommeh.)
#8
Member
Posts: 1,596
Threads: 31
Joined: Jan 2009

Well,I like new guns,I am better with them in my ossie.
I found a good way to use them.
And mako hitbox is better now,a bit harder to hit I must admit.
But how long can mako firing with full cerberus loadout.very short

[Image: final3.png]
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Offline Eternal
10-10-2009, 09:06 PM,
#9
Member
Posts: 863
Threads: 35
Joined: Mar 2008

I don't really see what the big deal is? The Osiris which got blown up , was mine I believe. Turns out that learning about changes in the heat of battle is a bad thing indeed. Apparently the new idea is to remove energy regeneration configurations from battleships. Which isn't exactly a bad thing , in theory , fights should last longer with no constant energy regeneration. However , since the weapons damage has been buffed , it turns out that one , compensates for the other. Simply put , battle time has not increased. If that was ever the idea , of course.

Now , I've been hearing about these Cerb. turrets for a while now and I've already fought a Battleship which had a complete arsenal of them. My advice is , don't get fueled up over simple things please. Cerb. turrets are universal , meaning that if they are so good , there is no problem of mounting them on our ships as well. It's a double edged blade , if you will. Not to mention that I heard they are going to be made RM only in the future , which is a welcome change , they really don't fit anywhere else.

While I don't mind , yet another modification to the fabled hit box of the Mako , I do want to know for sure if any of it's firing arcs have been altered and if there was any change what so ever to it , save for the hit box.

[Image: Sabre_Kopie.png]
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Offline Athenian
10-10-2009, 09:09 PM,
#10
Member
Posts: 3,615
Threads: 363
Joined: Nov 2007

As far as I know, the only BHG caps that got firing arcs adjusted was the cattlebruiser. Should be listed in the update information page.




Former member of "the most paranoid group of people in the community"
Discovery Community Forum Rules

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