Another thing I can think of is that these lighter bombers would be faster than your normal bombers, with ships getting different speeds in 4.86, one could assume that these light bombers would be faster than the normal bombers, but slower than a Light Fighter.
I think these ships would be perfect if we had bomber torps which either did a huge amount of shield and no hull or hull and no shield. If 4 of these attacked a cap (2 with anti hull and 2 with anti shield) all 4 would actively attack the cap. Now although there's only 2 ships that are doing any damage, the cap pilot has 4 to choose from. If all 4 swarmed the cap, it might not pick the right bomber to attack, so while 1 bomber is dodging like mad, it's still getting the same damage.
This would also force the cap pilots to stop and think, instead of just firing as many shots into space as possible, so while an experienced cap pilot would counter this, lolcaps would Q_Q and die. Add in turret splitting and turning while aiming for caps, I'd say that'd be a hell of a battle, and fun for both parties if they win or loose, but that's just me.
Also with that carrier idea of mine, I think these would work becasue in RP terms becasue they're smaller, so you can have more, they'd use less fuel, so you can operate them longer and they're easier to maintain than a normal bomber. Take the new Rheinland Assault Carrier. It hides in Texas, launches 5 of these, they take out the Mississippi and slip back, a day later they take out another cap. For just PvP these ships wouldn't be as good as your normal bomber, but for RP + PvP, I can't see you'd say no to these craft.
And just for reference, ships like the Havok MkII, Falcata and Roc have a recharge of 1722, so it takes 17.27 seconds to charge a SNAC.
To the OP: Oh s***! It's a Stuka dive bomber! Vrrrrrrrrrrrrrrrr dji BOOOM!
I really like the idea. Might make me fly a bomber again. Also make it survive a single nuke/razor, maybe? Because with Heavy VHF speed and Heavy Fighter profile it'll be a razor bait. Also keep it nuke-less, seems better that way. No way in hell will you manage to kill shields efficiently with 2 class 6 EMPs versus a pilot that knows what he's doing in a VHF.
P.S. After reading all the "TOOO OP Q_Q" I have one thing to say - I haven't been SNAC'ed in quite a while now. Also remember that the class 6 guns have 360m/s speed. A single slide and the aim goes to hell, no? Also I view getting SNAC'ed as something to blame yourself for, not the bomber, if you're in a fighter that is. And saw the number of regens the OP offered? Two Razors/Nukes and woah, you're done. After all at the moment LFs can be instant'd by both nukes AND razors, but nobody cries "they're OP (the weapons)" right?
Bombers are already ridiculously fitted in theyr ability to kill Capitals, this realy doesnt need to be exaggerated beyond this already very ridicule state. This is clearly out of balance, also because a propper defense for capitals is missing totaly.
Notice the comparison to realism for instance with the famouse Battle of Midway where 6 of 41 torpedo bombers survived surpriseattacking the japaneese Fleet from high altitude.
You want a Bomber with a high chance to kill multiple capitals and get home save easily.
Any ship in group can do wonders. Even LFs (zerlings) will rape a capship, eventually. People should realize that they won't be able to single-handedly murdersauce an organized group of players flying smaller ships, ever.
teamwork, teamwork, teamwork > big ship :rtfm:
To the concept, I don't like ridiculous crossbreads of completely different classes aka "light frigate": Mortar, gunboat size and agility, transport guns so it's not so OP and freighter shield. Let's keep some consistency. You can already feel the difference between Waran and Roc. Perhaps a higher difference between light and heavy bombers would be beneficial. But putting the SNAC on a not so agile LF?
' Wrote:This thing cant solo a capital, or multiple capitals, Kharon.
In fact, it'd only fit its anti-capital role in groups (where it would be EXTREMELY effective, as bomber groups iRL are.
Solo, it's useless.
Thats my point. Bombers are already "extreemly effective".
Additional only the real fat bombers (like Fafnir) make some sense (to me) with a hold of 70(!) Nova Torpedos. Its already absurd enough that you may stow these 70 in an Upholder that has 80 Cargo (even left then). And you want an even smaler Bomber with aproximatly 30 cargo (that holds 70 Nova Torpedos)?
Additional even bigger Bombers already have a huge advantage in evading Battleship Firepower because they are still smal enough they practicaly cant be hit at a good shootingdistance for Torpedos.
So give Battleships a chance with effective antibomber weapons first befor implementing even more effective Bombers.