Okay, between getting the SG finished up and my comp getting knocked out of comission I was set back a bit, but I'm setting up the model in max for texturing as we speak, and will get some renders to you folks over the weekend. Just thought I'd let you know, etc.
I'm going to go for a very rusty, exposed look with the model. Want to make it look utilitarian and run down, not fancy or even well kept. The textures I'm using are AoM's existing Hessian line textures with a few new ones mixed in (most notably modified RM cap textures)
The Hammer and Sickle will be colored in the UTF editor, using the plain grey metal texture it has now as a base.
' Wrote:Actually, I made the model and Tycho textured it. But I'm glad you like it.:)
Sorry that I missed this, kudos to you both for the awesome job. If this doesn't gets in the mod, I'll personally hunt down those shady developers. :cool: