• Home
  • Index
  • Search
  • Download
  • Server Rules
  • House Roleplay Laws
  • Player Utilities
  • Player Help
  • Forum Utilities
  • Returning Player?
  • Toggle Sidebar
Interactive Nav-Map
Tutorials
New Wiki
ID reference
Restart reference
Players Online
Player Activity
Faction Activity
Player Base Status
Discord Help Channel
DarkStat
Server public configs
POB Administration
Missing Powerplant
Stuck in Connecticut
Account Banned
Lost Ship/Account
POB Restoration
Disconnected
Member List
Forum Stats
Show Team
View New Posts
View Today's Posts
Calendar
Help
Archive Mode




Hi there Guest,  
Existing user?   Sign in    Create account
Login
Username:
Password: Lost Password?
 
  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
« Previous 1 … 261 262 263 264 265 … 547 Next »
Counsil/GRN gunboats Changes

Server Time (24h)

Players Online

Active Events - Scoreboard

Latest activity

Poll: Good or bad idea?
You do not have permission to vote in this poll.
Good
47.83%
11 47.83%
Bad
43.48%
10 43.48%
I got a better idea to propose (and i care about the matter)
8.70%
2 8.70%
Total 23 vote(s) 100%
* You voted for this item. [Show Results]

Pages (2): 1 2 Next »
Counsil/GRN gunboats Changes
Offline Ntei
04-07-2011, 10:26 AM,
#1
Member
Posts: 289
Threads: 26
Joined: Sep 2010

I was wandering is it's possible to remove the down back looking turret and replace it with 2 down, front and back looking turret like the picture below
[Image: screen242.png]

the reason is that this gb is weak with four only turrets fireing forword not to mention that on the top corners only 3 turrets can fire and it's not nearly as agile and small as the kushari gunboat or the bh gunship
Reply  
Offline Disco
04-07-2011, 10:41 AM,
#2
Member
Posts: 543
Threads: 32
Joined: Nov 2010

' Wrote:I was wondering if it's possible to remove the bottom reverse looking turret and replace it with 2 bottom looking turret as drawn on the picture on the following link.
http://i55.tinypic.com/2wp5r21.jpg

The reason for this request is that this gunboat is weak with only 4 turrets that fire forward. On the top, only 3 turrets can fire backwards, and it's not as agile as the Kusari gunboat, or the bounty hunter gunship.

[Image: 36732.png]
  Reply  
Offline Jansen
04-07-2011, 10:59 AM,
#3
Member
Posts: 4,110
Threads: 501
Joined: Jan 2009

Those gunboats are pretty good as they are. They dont need changes right now because they are not going to face ships such as the Kusari gunboat in this mod.

[Image: HkdyBql.gif]
Reply  
Offline VoluptaBox
04-07-2011, 11:50 AM,
#4
Member
Posts: 2,453
Threads: 68
Joined: Sep 2010

I thought there will be some changes in .86. But for now, they're good the way they are.
Reply  
Offline Ntei
04-07-2011, 01:53 PM,
#5
Member
Posts: 289
Threads: 26
Joined: Sep 2010

' Wrote:Those gunboats are pretty good as they are. They dont need changes right now because they are not going to face ships such as the Kusari gunboat in this mod.

Gallia will fight almost everyone mate

P.S.: disco,all i got to tell you is that i hope when you grow up, you'll change into something good...
Reply  
Offline Disco
04-07-2011, 01:59 PM,
#6
Member
Posts: 543
Threads: 32
Joined: Nov 2010

' Wrote:Gallia will fight almost everyone mate

P.S: Disco, all I have to say is that I hope that when you grow up, you'll change into something good.


[Image: 36732.png]
  Reply  
Offline Swallow
04-07-2011, 03:41 PM,
#7
Member
Posts: 4,493
Threads: 213
Joined: Jun 2010

I think that gunboats need updated arcs, only because of the *aggressive gallia world* we have.

But otherwise-if you want to survive there, you`d better buy Light fighter

FL MOD(EL)MAKING: TOOLS, RESOURCES, TUTORIALS AND MY SHIPS (OLD)

I am on discord: Roal-Yr#5994, I don't log on forum more than a few times a year.

I am not making ships for FL anymore, I am making my own space game instead:
https://github.com/roalyr/GDTLancer
https://roal-yr.itch.io/gdtlancer
https://youtube.com/playlist?list=PL5HQB...cdH45LZgjj
Reply  
Offline Jihadjoe
04-07-2011, 04:15 PM,
#8
Custom User Title
Posts: 6,598
Threads: 664
Joined: Nov 2007

Disco. Stop it.

[Image: DramaticExit.gif]
Reply  
Offline schlurbi
04-07-2011, 07:01 PM,
#9
Member
Posts: 4,688
Threads: 187
Joined: Apr 2009

' Wrote:Those gunboats are pretty good as they are. They dont need changes right now because they are not going to face ships such as the Kusari gunboat in this mod.
Look at this Map and say that again. When Fights are going to start they will have to deal with more than just three Gunboats a Month.

"Who is it doing this synthetic type of alpha beta psychedelic funkin'?"
[Image: Newgoldensigfinishawesomecoolcolours.png]
  Reply  
Offline Tommeh
04-07-2011, 07:09 PM,
#10
Member
Posts: 1,596
Threads: 31
Joined: Jan 2009

I agree that Council gunboat needs to have firing arcs fixed, it's srsly underpowered with that size while having only 4 forward firing guns, you can't even put 2pulse/3razors combo for sniping.
I thought GRN version has 5 forward firing guns not counting FWG?

Anyway yes, your suggestion sounds good.

[Image: final3.png]
Reply  
Pages (2): 1 2 Next »


  • View a Printable Version
  • Subscribe to this thread


Users browsing this thread:
1 Guest(s)



Powered By MyBB, © 2002-2026 MyBB Group. Theme © 2014 iAndrew & DiscoveryGC
  • Contact Us
  •  Lite mode
Linear Mode
Threaded Mode