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  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
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Curved Fighter/Cruiser [Video]

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Curved Fighter/Cruiser [Video]
Offline JOTRkid
04-09-2011, 01:17 AM,
#1
Member
Posts: 24
Threads: 5
Joined: Mar 2009

Getting back into smooth hulled ships.
Tell me what you think, constructive criticism welcome.

And one more thing. If I'm going to get this into FL:
[Image: hitboxingali.jpg]

Have a good day.
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Offline Durandal
04-09-2011, 04:36 AM,
#2
Member
Posts: 5,106
Threads: 264
Joined: Apr 2009

You know what? I'm going to go out on a limb here and say those are really, really pretty looking ships.

However, there's just not really any place for them in disco currently. No faction is well, alien enough to use those, put it simply.

I may however have a use for them elsewhere. You can drop me a PM if interested.
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Offline ryoken
04-09-2011, 04:51 AM,
#3
Member
Posts: 3,956
Threads: 173
Joined: May 2007

I like them,and think a few look close enough to the border worlds ships,that they could be a good replacement for them.

[Image: overdrivetruckgoblin_zps191b1277.jpg]
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Offline Durandal
04-09-2011, 05:47 AM,
#4
Member
Posts: 5,106
Threads: 264
Joined: Apr 2009

' Wrote:I like them,and think a few look close enough to the border worlds ships,that they could be a good replacement for them.

Last I checked this wasn't a place to troll people's models? x.x

Or on the off chance you're not joking.

[Image: Wat1.png]

[Image: Wat2.png]
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Offline Jinx
04-09-2011, 05:55 AM,
#5
skipasmiður
Posts: 7,685
Threads: 313
Joined: Sep 2007

curved models are good - and not unfitting. - however... when displayed ...

- please display them without any shaders other than "bloom", "fullscreen AA", "global ambient lights" - cause the FL engine doesn t do more sophisticated stuff either - and displaying a render with self shadows, drop shadows, highlights, reflections, normal maps etc. falsifies the model severely. ( in other words - i can make the oldest homeworld ships look awesome when i apply 2.2 shaders - and they ll still look crap in freelancer )

- use a bright light so that details can be seen. - many a ships look good when being placed in half darkness against a black background - but do they still look good against a bright background? ( like o-49, tau-37 etc. )



[Image: just_a_signature_by_sjrarj-d63yjsx.png]
Shipdesigns made for DiscoveryGC
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Offline Durandal
04-09-2011, 06:08 AM,
#6
Member
Posts: 5,106
Threads: 264
Joined: Apr 2009

Well.. I have to disagree with Jinx aside from the lighting comment. It would be nice to see under brighter light.

But honestly, smooth models in FL can be done fine, and that isn't all shaders and snazzy lighting FX doing the work there. This being proof that it can be done decently; http://www.youtube.com/watch?v=r1rBRxAvJGQ...feature=related
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Offline JOTRkid
04-09-2011, 03:31 PM,
#7
Member
Posts: 24
Threads: 5
Joined: Mar 2009

' Wrote:curved models are good - and not unfitting. - however... when displayed ...

- please display them without any shaders other than "bloom", "fullscreen AA", "global ambient lights" - cause the FL engine doesn t do more sophisticated stuff either - and displaying a render with self shadows, drop shadows, highlights, reflections, normal maps etc. falsifies the model severely. ( in other words - i can make the oldest homeworld ships look awesome when i apply 2.2 shaders - and they ll still look crap in freelancer )

- use a bright light so that details can be seen. - many a ships look good when being placed in half darkness against a black background - but do they still look good against a bright background? ( like o-49, tau-37 etc. )

Fun thing is the only postprocessing used was bloom. About the normal maps, I'll agree. I can bake the textures to get some detail in without scalping it completely. As for stuff looking crap in freelancer...It's freelancer. That's not to say a ship can't look good or bad ingame, but nobody's buying it for the graphics.

Now as per your request, I've rendered the fighter against a light background with no specular. I've also made a second pair of images with no bloom. (They're in 1024x1024. Forgive me low bandwidth gods.)

Without Bloom
[Image: fighternobloom.png]
[Image: fighternobloom2.png]
And with bloom
[Image: fighterbloom.png]
[Image: figherbloom2.png]

Please ignore the reflectivity on the cockpit.
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Offline Pancakes
04-09-2011, 04:00 PM,
#8
Member
Posts: 3,395
Threads: 151
Joined: Jul 2010

Gief models GIEF GIEF GIEF (Me likes, alot.)

[Image: p2SKLap.jpg?1]
BLOOD FOR THE BLOOD GOD
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Offline Jinx
04-09-2011, 04:04 PM,
#9
skipasmiður
Posts: 7,685
Threads: 313
Joined: Sep 2007

nice - one gets a much better idea of how it looks like that. - and well.. i said bloom, but its just enbseries bloom - which is a full screen after effect - while the bloom you used appears to be more focussed on real lightsources.

the spinning youtube render also made use of shadows and dynamic lightning - something freelancer doesn t have, which gives a model a HUGE quality boast. it also made use of spectacular highlights ( while freelancer only uses ambient lights and static vertex lightning )

either way - the model looks good - and not too sophisticated. - the skinning might be a bit boring without all those posteffects.

[Image: just_a_signature_by_sjrarj-d63yjsx.png]
Shipdesigns made for DiscoveryGC
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Offline Swallow
04-09-2011, 04:07 PM,
#10
Member
Posts: 4,493
Threads: 213
Joined: Jun 2010

many lights

FL MOD(EL)MAKING: TOOLS, RESOURCES, TUTORIALS AND MY SHIPS (OLD)

I am on discord: Roal-Yr#5994, I don't log on forum more than a few times a year.

I am not making ships for FL anymore, I am making my own space game instead:
https://github.com/roalyr/GDTLancer
https://roal-yr.itch.io/gdtlancer
https://youtube.com/playlist?list=PL5HQB...cdH45LZgjj
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