i don't think it'll made it in game, 'coz 1. the shiplist is complete 2. i'm just a noob whit google sketchup so i don't have to much skill to do the rest of it, i can texture it but i think that's all, hitboxing and things like that is not my table xD
Can I be as noob as you? That looks, to my untrained eyes at least, to be a very nice mesh.
Zealot Wrote:Just go play the game and have fun dammit.
Treewyrm Wrote:all in all the conclusion is that disco doesn't need antagonist factions, it doesn't need phantoms, it doesn't need nomads, it doesn't need coalition and it doesn't need many other things, no AIs, the game is hijacked by morons to confuse the game with their dickwaving generic competition games mixed up with troll-of-the-day.
Nice model alright.
Would actually suit being a freighter due to it's small 'design'.
Give texturing it a go.
How many polys are in it? (Polys = number of triangular faces. If your mesh faces are square, double the number of them and that's the number of polys)
' Wrote:Nice model alright.
Would actually suit being a freighter due to it's small 'design'.
Give texturing it a go.
How many polys are in it? (Polys = number of triangular faces. If your mesh faces are square, double the number of them and that's the number of polys)
it says 22085 entities, i don't really know what it meas but i think this could be the thing what you ask.......or at least i hope this is it -.-'
Well, hell, I'll have a stab at reducing the polycount then.
Should be able to get it around 7k, most of the sections don't need a whole lot of polys.
Zealot Wrote:Just go play the game and have fun dammit.
Treewyrm Wrote:all in all the conclusion is that disco doesn't need antagonist factions, it doesn't need phantoms, it doesn't need nomads, it doesn't need coalition and it doesn't need many other things, no AIs, the game is hijacked by morons to confuse the game with their dickwaving generic competition games mixed up with troll-of-the-day.