Looks good, I'd buy one, not too sure about the boxes on the deck though, I mean, it's space ya know? No gravity. Still, as I say, i'd buyone, providing it has a nice texture.
First thing I noticed was the sheer amount of blinding pink. (Metasequoia users know what I mean, but it's the color for wireframe lines and points)
That and the side pods have a matching set of inverse faces on the bottom.
The vast majority of the pink is on the custom boxes. I'd say scrap them and resize to fit the existing cargo pods in the mod and just add them in with hardpoints.
All of the round sections are likewise very...round. You can get away with 8-sided pipes, Freelancer makes it look passably round, though 12-20 would probably be fine still.
So, my impressions: Fix the inverted/missing faces, tidy up the round sections to reduce polycount by a massive amount, remove the cargo boxes and resize to fit existing cargopods (Which are what, 12 polys? Definitely less than 100) and look at reducing the number of polys on the sides of the pods with all the indentations. It's almost solid pink there. http://i284.photobucket.com/albums/ll35/Ji...ey/salvager.png
Zealot Wrote:Just go play the game and have fun dammit.
Treewyrm Wrote:all in all the conclusion is that disco doesn't need antagonist factions, it doesn't need phantoms, it doesn't need nomads, it doesn't need coalition and it doesn't need many other things, no AIs, the game is hijacked by morons to confuse the game with their dickwaving generic competition games mixed up with troll-of-the-day.
First thing I noticed was the sheer amount of blinding pink. (Metasequoia users know what I mean, but it's the color for wireframe lines and points)
That and the side pods have a matching set of inverse faces on the bottom.
The vast majority of the pink is on the custom boxes. I'd say scrap them and resize to fit the existing cargo pods in the mod and just add them in with hardpoints.
All of the round sections are likewise very...round. You can get away with 8-sided pipes, Freelancer makes it look passably round, though 12-20 would probably be fine still.
So, my impressions: Fix the inverted/missing faces, tidy up the round sections to reduce polycount by a massive amount, remove the cargo boxes and resize to fit existing cargopods (Which are what, 12 polys? Definitely less than 100) and look at reducing the number of polys on the sides of the pods with all the indentations. It's almost solid pink there. http://i284.photobucket.com/albums/ll35/Ji...ey/salvager.png
thanks for the help, i gonna try to do my best:Dbut it's time for me to go school
btw, whitch program do you use Boss to check these things out?
I use Metasequoia when I can find time to model. I need to install 3dsMAX >.<
Zealot Wrote:Just go play the game and have fun dammit.
Treewyrm Wrote:all in all the conclusion is that disco doesn't need antagonist factions, it doesn't need phantoms, it doesn't need nomads, it doesn't need coalition and it doesn't need many other things, no AIs, the game is hijacked by morons to confuse the game with their dickwaving generic competition games mixed up with troll-of-the-day.