• Home
  • Index
  • Search
  • Download
  • Server Rules
  • House Roleplay Laws
  • Player Utilities
  • Player Help
  • Forum Utilities
  • Returning Player?
  • Toggle Sidebar
Interactive Nav-Map
Interactive DarkMap
Tutorials
New Wiki
ID reference
Restart reference
Players Online
Player Activity
Faction Activity
Player Base Status
Discord Help Channel
DarkStat
Server public configs
POB Administration
Missing Powerplant
Stuck in Connecticut
Account Banned
Lost Ship/Account
POB Restoration
Disconnected
Member List
Forum Stats
Show Team
View New Posts
View Today's Posts
Calendar
Help
Archive Mode




Hi there Guest,  
Existing user?   Sign in    Create account
Login
Username:
Password: Lost Password?
 
  Discovery Gaming Community Discovery General Discovery RP 24/7 General Discussions
« Previous 1 … 337 338 339 340 341 … 780 Next »
To many Pirates.

Server Time (24h)

Players Online

Active Events - Scoreboard

Latest activity

Pages (8): « Previous 1 … 4 5 6 7 8
To many Pirates.
Camtheman
04-17-2011, 04:52 AM,
#71
Unregistered
 

Not really, they're are just as many as there always are.

Be a miner or hire some escorts.

I mean scouts.

Reply  
Offline hribek
04-17-2011, 09:32 AM,
#72
Member
Posts: 1,159
Threads: 61
Joined: Dec 2007

' Wrote:Right now there are way to many pirates and not enough law enforcement in game it's getting to the point that it's EXTREMELY OORP.
Last night there were about 7 pirates holding up the Calli system all in overpowered ships and not a single member of the military to help.
Today there were about 4-7 pirates on almost every trade lane in New York! NEW YORK one of the most heavily patrolled systems in the game.

Well. I'm going to ignore the part of your post after you lowered yourself to asterisk words.

Let's have a look at what you wrote. Many pirates, little police, out of roleplay? Who is out of whose role there? Or did you mean to say "not to my liking?"

Maybe you should join the law enforcement, then. Or take it up with the House where you pay taxes to pirates instead of the government. I see that with Liberty being a police state that might be kinda difficult. Then again, you might as well try a request to the faction leaders about improving local security. Politely.

To pirate or not to pirate...

Is it really that bad? Should I go and make it 'worse'? Granted, New York is perhaps too hot for an old pirate like me...

Or is it? I'll have to think about it some more.
Reply  
Offline Dashiell
04-17-2011, 10:07 AM,
#73
Member
Posts: 2,973
Threads: 148
Joined: Oct 2008

Switch to another char. go play in Kusari. Bring some life there.

[Image: serpentlol.gif]
Reply  
Offline El_Vlado
04-17-2011, 10:10 AM,
#74
Member
Posts: 107
Threads: 8
Joined: Feb 2011

Its enjoyable if Pirates RP, I have really enjoyed many encounters with pirates who Roleplayed why they pirated and such, even if it leads to a hostile battle.

If you think its bad help make it better, or just leave Liberty:)Lots of other houses need more trade activity, like Kusari, Gallia and such. And yes its not the Navy's job to escort traders, its the job of the LPI when it can. People who complain just need to help make Liberty safer. And if you're really conjoled about it make an official complaint to the Liberty Authorities and cross your fingers and toes that something will happen;)

I also do agree that weapons such as Magma Hammer's are quite inferior compared to some unlawful weapons, but thats just how it is. My hope is in the next version it will be a bit more equalised.

[Image: j8jrjo.jpg]
  Reply  
Offline Jihadjoe
04-17-2011, 10:32 AM,
#75
Custom User Title
Posts: 6,598
Threads: 664
Joined: Nov 2007

' Wrote:I also do agree that weapons such as Magma Hammer's are quite inferior compared to some unlawful weapons, but thats just how it is. My hope is in the next version it will be a bit more equalised.

Magma hammers are nice enough. Just got a rather steep learning curve to using them effectively.

As for there being tons of pirates in Liberty... Yes, there are a lot of pirates in Liberty. That's always been the case, and probably always will be. If you're flying as a liberty lawful character, it's either deathly silent, or alternatively you're rushing from one emergency to the next.

On the flip side of that, more often than not if I go out in my liberty pirate, I will be entirely on my own and run into a large group of lawful types.

[Image: DramaticExit.gif]
Reply  
Offline Jack_Henderson
04-17-2011, 10:52 AM,
#76
Independent Miners Guild
Posts: 6,103
Threads: 391
Joined: Nov 2010

I have written threads like this too when I was very new here and pirates still cut into my profits (while today losing money is part of the game and doesn't hurt any more).

Really the best way is: Change your attitude towards the money issue.

Go like that: I invest my money to gain roleplay.

I pay the escort (2 million) and have someone to talk to while trading (= rp, less silent and boring mining/trading)

You pay the pirate, so that he keeps playing his role (because later [when you have all the money you need] you will feel that a convoy of 100 million worth of ore that meets no pirate is just ultra-boring)

You pay the guy that told you "Pirates ahaed" some 200k, just to tell him: "Hey, that was a good action".

Make money flow... even though I know this is much easier if you have enough to do the things you want.


Other advice: Join a faction that does escorts, convoys, etc. Profit from their resources.

+ IMG| DISCORD: https://discord.gg/TWrGWjp
+ IMG| IS RECRUITING: Click to find out more!
Reply  
Pages (8): « Previous 1 … 4 5 6 7 8


  • View a Printable Version
  • Subscribe to this thread


Users browsing this thread:
1 Guest(s)



Powered By MyBB, © 2002-2026 MyBB Group. Theme © 2014 iAndrew & DiscoveryGC
  • Contact Us
  •  Lite mode
Linear Mode
Threaded Mode