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  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
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To all modelers and modders.

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Offline Igiss
10-26-2007, 04:33 PM,
#21
Discovery Creator
Posts: 3,181
Threads: 578
Joined: Jun 2005

I have no idea what to put into Baffin. I do remember that Mal told me, but what exactly... anyway, I'll leave that for later betas.
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Offline PinkydaBrain
10-26-2007, 04:42 PM,
#22
Member
Posts: 77
Threads: 22
Joined: Oct 2007

' Wrote:Stop offtopic chat. I'm no adept at creating new effects, and such thing cannot be done anyway.


My apologies sorry for the offtopic discussion . Still you are good at what you have done and its good:$
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Offline Dab
10-26-2007, 06:44 PM,
#23
Member
Posts: 9,570
Threads: 320
Joined: Aug 2005

' Wrote:This is Igiss decision.

Omicron 74 is AW faction system, so you are biased as their leader. I can understand this.
Afaik it was not buggy, was it?
So it will not be urgently needed, but its not my decision just my opinion.

AoM

I'm making 3 different systems, and the edits to Omicron-74 had to be done because it was buggy. The biodomes of Freeport XV messed up the docking and undocking of the station. Don't call me biased, especially when you don't know what is being changed. Don't be insulting either.

[Image: DFinal.png]
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Offline Denelo
10-26-2007, 07:35 PM, (This post was last modified: 10-27-2007, 01:10 AM by Denelo.)
#24
Member
Posts: 1,816
Threads: 77
Joined: Feb 2007

Igiss, I think we've had a miscommunication... I thought I was supposed to make Baffin v4.84 and send it to you to implement. I have it almost ready now. Just need to figure out why it crashes my LAN, but I think I've just about weeded that one out too. <strike>Also need to add some more NPCs</strike> and do a little more testing, but that's pretty much it.

EDIT: Scratched part of that I don't have time for that's not absolutely required.
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