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Notice: RNC moving to Conneticut.

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Notice: RNC moving to Conneticut.
Offline mtjsmith
05-24-2011, 09:52 AM,
#31
Member
Posts: 822
Threads: 53
Joined: Aug 2010

Stick the conn jumphole in one of the Independant worlds. Like Kepler for example.


[Image: iwrM7.png]
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Offline Anonymous User
05-24-2011, 10:14 AM,
#32
Member
Posts: 2,052
Threads: 132
Joined: Nov 2009

Delete Conn

Use Disco of disco

oorp system on RP server = fail

people tend to abuse conn/use as excuse - even if they fly there first but then go anywhere else.

just had more than one player in minor yesterday.


and i will shoot the next ones who tell me they go to conn:
-after running from me for few mins
-flying a minute or two first
-or just when I tell them to stop.


say in syschat "//goin to conn" RIGHT when you enter minor in future or you're dead even if you wanted to go to conn.

]
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Offline Hielor
05-24-2011, 10:46 AM,
#33
Member
Posts: 1,900
Threads: 11
Joined: Feb 2011

' Wrote:Delete Conn

Use Disco of disco

oorp system on RP server = fail

people tend to abuse conn/use as excuse - even if they fly there first but then go anywhere else.

just had more than one player in minor yesterday.
and i will shoot the next ones who tell me they go to conn:
-after running from me for few mins
-flying a minute or two first
-or just when I tell them to stop.
say in syschat "//goin to conn" RIGHT when you enter minor in future or you're dead even if you wanted to go to conn.
If I want to try out my current loadout, I don't want to have to go rebuild it on the Disco of Disco server.
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Offline Anonymous User
05-24-2011, 10:52 AM,
#34
Member
Posts: 2,052
Threads: 132
Joined: Nov 2009

you also can try it out inRP or in guard system.

just want to say conn is more annoying than it helps.

its also waisting slots (guys who PvP instead of RPing)

]
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Offline Araevin Teshurr
05-24-2011, 11:19 AM,
#35
Member
Posts: 355
Threads: 25
Joined: Jul 2009

Perhaps an easier solution would be to make a /conn command, that makes you wait a little before you go. And the same method would be used for the return, just type /conn again. But If I am not mistaken, this has already been suggested.

When ships claim to be going to Conn, I escort them there. If they don't listen, I (we) blow them up.

But yes, certainly sanctioning them seems like a fair method to take care of the ooRP in it all.
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Offline Hielor
05-24-2011, 11:57 AM,
#36
Member
Posts: 1,900
Threads: 11
Joined: Feb 2011

' Wrote:Perhaps an easier solution would be to make a /conn command, that makes you wait a little before you go. And the same method would be used for the return, just type /conn again. But If I am not mistaken, this has already been suggested.

When ships claim to be going to Conn, I escort them there. If they don't listen, I (we) blow them up.

But yes, certainly sanctioning them seems like a fair method to take care of the ooRP in it all.
Makes sense to me.

Also make the command remove all cargo from your ship. Prevents using Conn as a trading shortcut.
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Offline Daedric
05-24-2011, 01:26 PM,
#37
Member
Posts: 4,321
Threads: 111
Joined: Nov 2010

' Wrote:Stick the conn jumphole in one of the Independant worlds. Like Kepler for example.

So then Rheinland and Bretonian characters have to travel even further through Liberty or Kusari to get to it? Yea, that makes perfect sense. Lets make the problem worse, that'll fix it!

I'm for removing it myself, but some people think it serves a purpose. I'm sure some kind of command can be whipped up to move you there and back without being abusable. Question is, is it worth the time of Cannon to make said command?

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Offline Araevin Teshurr
05-24-2011, 09:11 PM,
#38
Member
Posts: 355
Threads: 25
Joined: Jul 2009

' Wrote:Makes sense to me.

Also make the command remove all cargo from your ship. Prevents using Conn as a trading shortcut.
Well, even so, it should return you to the base you were docked on when you used the command. Therefor saving any RP cargo you have and making jumpholes obsolete.

I believe Conneticut is an excellent idea, and certainly worth the time. Where else can I learn to PvP with the unusual setups I have? It would seem though, Conneticut as it is now, is flawed, with the significant amount of RP surrounding it.
Anyways, my 2 cents.
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Offline gafwmn
05-24-2011, 09:37 PM,
#39
Member
Posts: 641
Threads: 9
Joined: Sep 2007

' Wrote:Solution:

IN .86, add a "Conn JH" in New Berlin, New Tokyo, New London, Ile De France(gallic main?) and Omicron Theta. End of

No way in hell.Not only would traders and smugglers abuse it,so would EVERY lol-gank-squad in the known universe use it to reak havoc in New York,then use the sorry-arsed excuse " I'm going to Conn".

Just no........

[Image: gafwmn_fldisco_01_zpsm1lpftim.png]
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Offline Zelot
05-24-2011, 09:39 PM,
#40
Member
Posts: 7,539
Threads: 379
Joined: Jun 2007

' Wrote:No way in hell.Not only would traders and smugglers abuse it,so would EVERY lol-gank-squad in the known universe use it to reak havoc in New York,then use the sorry-arsed excuse " I'm going to Conn".

Just no........

Thats right. Only Liberty gets the Conn jumphole.

[Image: 13121_s.gif]  
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