this is ( really ) unrelated to any embargos in effect atm ( so its not related to the kusari / gmg event ... but it brought the issue back to mind ) - its been around for a long time....
the question is:
how beneficial are unilateral embargos for the server enviroment?
the concern comes from the fact that with the countless commodities available on disco, the tradebalance is not as solid as it might seem - and it can be disturbed easily.
xoria made sure that pretty much every faction has its traderoutes that are limited by the RULES ( non RP rules ) - certain IDs simply cannot trade everywhere - others have a little more freedom.
that was then - and this is now...
we are facing NPC factions blockading trade, like Rheinland / Liberty - however the dev team was aware of that blockade and henceforth encouraged "blockade running" by increasing prices for certain goods allowing rheinland / liberty trade factions to still run their goods at the old formula "more profit for more risk".
what happens when such a blockade is placed in the game without trade-dev consent?
profit and risk unbalance. - to make it worse - it might even happen that trade almost ceases ( we know that the absense of trade equals the absense of activity sooner than later )
an example is: zoners blockading transports to gamma ( just an example ) - it is possible, cause zoners can control most of theta and can stage a significant presense in the sigmas and omegas ( and ask the hessians in the omegas for assistance )
a corsair counteraction would be a rather massive ( massive cause disco is mostly out of proportion when it comes to pvp engagements ) blockade run for outside transports ( and the deployment of such a force is rather questionable considering their stalemate on most of their frontlines )
so it leaves the question - blockades..... : are they beneficial when they are not planned by the dev team? - and if they are - how long should they take? ... should they be multilateral or unilateral ooc.
while that can be done ( at least i believe ) without an update... it is a delicate issue - cause raising the prices too much can result in a countereffect ( blockade causing a huge increase of trade ) - or when its too little ... it has no effect.
it also involves that the admins ( or rather that cannon, cause i m not sure other admins are able to do it ) is informed about EVERY blockade - and not just the start of a blockade - but also the official END of it ( players tend to start things... but leave them run their cause without notice [ see bounties, which are rarely "resolved" but usually just forgotten ] )
' Wrote:it also involves that the admins ( or rather that cannon, cause i m not sure other admins are able to do it ) is informed about EVERY blockade - and not just the start of a blockade - but also the official END of it
Yup, they should do that
User was banned for: Griefing others
Time left: (Permanent)
Let's say smuggler uses 3500 cargo. For him to earn 1M bonus for blockade runing, item must be sold for 300 credits more. 1M is small amount on it's own, but still a bonus for risk taking. And not balance breaking imho.
' Wrote:so it leaves the question - blockades..... : are they beneficial when they are not planned by the dev team? - and if they are - how long should they take? ... should they be multilateral or unilateral ooc.
Not if there's no bonus for blockade runners.
Blockades are also not very helpful if they stop a faction's main trading route, particularly if that faction is lawful.
' Wrote:so it leaves the question - blockades..... : are they beneficial when they are not planned by the dev team? - and if they are - how long should they take? ... should they be multilateral or unilateral ooc.
Yes, since it's the result of some RP interaction.
But I strongly support the usage of gamemasters who in the specific example will overlook if a blockade decision is possible or not.