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  Discovery Gaming Community Discovery General Discovery RP 24/7 General Discussions
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Efficiency of guns depending on ships.

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Efficiency of guns depending on ships.
Offline DarthBindo
05-01-2011, 09:59 PM,
#11
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' Wrote:I think guns are balanced the way they are now, with a few exceptions. If they are balanced well, mostly it doesn't matter what combination you use. Random example, I don't think that Titan with Buckshots (although impossible without SRP) would be more OP than Titan with Salamancas.
It would be. The damage output is slightly lower for buckshots, but sticking 750 m/s mid-dps guns on a titan? Awwwww yeah.

[Image: tumblr_lyvivmGP711qk8923.gif]
gone four years, first day back: Zoners still getting shot in Theta :|
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Offline Snoozzzer
05-01-2011, 10:12 PM, (This post was last modified: 05-01-2011, 10:12 PM by Snoozzzer.)
#12
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[font=Comic Sans Ms]I like this idea. It'd make the balance team able to even out the stats for faction guns + ship setups, while allowing those who wish to have stories involving mixed setups to not be overpowered.

Sounds like a great way to push players towards cannon stories through the game engine, while not stifling creativity.

[Image: 66tD8j6.png]
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Offline Pinko
05-01-2011, 10:58 PM,
#13
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Posts: 3,189
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Unfortunately, I'm afraid this might just be ignored as a proposition. It's sad, because I find it to be extra-awesome.

I want to get off Mr. Igiss' wild ride.
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Offline VoluptaBox
05-01-2011, 11:01 PM,
#14
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' Wrote:It would be. The damage output is slightly lower for buckshots, but sticking 750 m/s mid-dps guns on a titan? Awwwww yeah.

I didn't say it wouldn't be good, but how is Buckshot Titan different from Buckshot Manta or whatever? It's not like the Titan is made to "work" with 600ms only, and anything faster makes it OP.
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Offline mjolnir
05-01-2011, 11:09 PM,
#15
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' Wrote:Unfortunately, I'm afraid this might just be ignored as a proposition. It's sad, because I find it to be extra-awesome.

Someone already had this idea
(not me)

[Image: sigiw102.jpg]
Igiss says: Martin, you give them a finger, they bite off your arm.
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Offline Cameron
05-01-2011, 11:26 PM,
#16
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Posts: 378
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Joined: Jul 2009

The idea sounds alight but generic ships would be at a disadvantage when mounting faction guns. Perhaps if they got bonuses according to the factions primary ship? eg. bundshu get the bonus using the sabre or LWB for the eagle.

Also, things other than damage should be modified as well. All the criminal weapons have different stats compared to their house counterparts so mods for re-fire, range and projectile speed should be added for different factions as well.
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Offline Fletcher
05-01-2011, 11:30 PM,
#17
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Factions would get a more influx of 'die hard DPS folk' while independent organizations may suffer.

Then again, people who care about DPS over RP in this server needs a checkup.

[Image: 7220a57d19cexl1.jpg]
"Oh chuffing blimey, another day, another person being whiney!"
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Offline Pinko
05-02-2011, 02:22 AM,
#18
Mr Onion
Posts: 3,189
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' Wrote:Someone already had this idea
(not me)

And this means?

I want to get off Mr. Igiss' wild ride.
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Offline Warhalk
05-02-2011, 02:49 AM,
#19
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Posts: 230
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Joined: Apr 2011

I like this idea.Not sure if it can/will be added,but it does have merit. Nice idea(no matter who's it was)
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Offline VoluptaBox
05-02-2011, 12:37 PM,
#20
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Posts: 2,453
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Joined: Sep 2010

' Wrote:Then again, people who care about DPS over RP in this server needs a checkup.

zz

Shows how deep your understanding of RP is. I am still against the idea...
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