' Wrote:If you ask me, you wasted too much time trying to kill the leader's Eagle, me, instead of picking on my new guys. Fight would be over in no time. Grudges>tactics i suppose.
You arent much better than them, the only problem is you wasted around 500 bots. We just wanted to shoot you because you were wasting the bots from the whole group in mere seconds. The only problem was we expected you to play fair and not send ships to get more bots, while you kept wasting them. That was our only mistake.
Yes, we are also flattered that you need 500 bots in a finless Eagle to stay alive. Oh, did I mention it was finless at the beginning of the fight? Whoops, now thats not a good thing.
I am aware that some parts did work out well, some didn't.
I am interested in your feedback.
This was my first event in Disco and I guess I am rather good at taking criticism, but I also love positive feedback. Feel free to write both.
One rule only: No insults, no trial by forum, keep it civil. =)
Thank you for participating.
Well, now about the actual feedback, when we finished with our little dispute here. I can't say anything about the "transport's" part of the event, since we didn't even have a chance to take a look at freistadt, but about the PvP part.
Well, IMO, there can be 2 options for that kind events in that area -
1) either you use FR4, setting strict limits on number of participants from all sides, including ship types and setup restrictions. (Don't forget to take people skill level into account too... at least try to, since we all know it's the most important part in PvP combat) Maybe even making event somewhat "scripted". Basically, this way you take the bulk of responsibility on yourself. It's you who set up the limits and make the fun (or not fun) event.
2) Or you go the "Mining extravaganza" way, which is basically FFA do-whatever-youseefit. Which may result in the utter chaos. Or in tons of fun. Which will entirely depends on the participants.
What I'm saying, that taking middle approach, imho, like using partly option 1, and partly option 2, won't work. Or it will result in second version, and as a result frustration from those who expected it to go the 1-st path. (except for if you're setting unscripted 2-nd type event with the participant/ship/setup restrictions.)
Just my 2, kinda simplified, cents.
P.S. Forgot the most important part- Thank you very much for the event! :)
' Wrote:Don't forget the only simple rule in this thread. Like Jack said, enough talk about EDGE.
Since you are quoting random rules, allow me to do the same.
' Wrote:No Mercs, Bounty Hunters, etc. please.
:rolleyes:
' Wrote:I answered [countered] your point [accusations] in my original response to you.
Actually, you did not. You only answered some of my points, chosen pretty arbitrarily, while ignoring others. Also, your reply was, summed up: we only resupplied a few times, but I think it was fair because of your superior skill.
' Wrote:1) either you use FR4, setting strict limits on number of participants from all sides, including ship types and setup restrictions. (Don't forget to take people skill level into account too... at least try to, since we all know it's the most important part in PvP combat) Maybe even making event somewhat "scripted". Basically, this way you take the bulk of responsibility on yourself. It's you who set up the limits and make the fun (or not fun) event.
Quote:As I had a discussion, there is some clarification about Mercs/Bounty Hunters/etc.:
No Mercs, Bounty Hunters, etc. please.
Reason: Mercs/Hunters blur the political scenario, that is clear cut as "IMG+allies" vs "Rheinland". If you add Mercs, it's all about the question: "Who shoots whom" and "Who is on whose side". Sorry. I know many would love to harvest on the many targets present there.
You are very welcome to bring a character that belongs to one of the two sides. Nothing in between. Sorry.
<strike>Reread what I wrote. Then meditate on it. And let the enlightment come to you.</strike> :)
EDIT: He decided not to use FR4. He could've, but he decided not to. We have used that to join (and the fact that DHC wasn't unhappy about that, for sure). Simple as that. Our main concern was how to avoid any fire with IMG/CR, I myself had some doubts we should go there at all due to diplomatic reasons. (Well, honestly, I didn't have any information on the event and just obeyed orders, but that's another story :) )
Funny thing is, that, according to the general idea of the event, it could've very negatively affected the balance of powers... but in reality, we just gave RM a little more time till the inevitable death. Which kinda shows there was a huge problem with balancing at start.
Also, I was mentioning a bit more factors then just different ID'ed players.
Does it answer to your... "rhetorical" question, Vito? :)
The only issue I see here is the EDGE| refusing to play along with the event and deciding to do it their own way.
If they really were interested in joining the event to enrich the experience for both sides, they could:
Discuss it with the organizer of the event beforehand - and that does not mean 5mins before event starts, in form of in-game PMs, but as a post in event thread at least a couple of days earlier.
Make indie Military/Daumann chars and join the fun, and then no one would've cared about them running to base, getting regens from Battleship or resupplying over and over thanks to the new fleeing rule.
You see... When things get screwed up "according to plan", no one gets mad. But when an uninvited guest comes in and makes a mess, that's when things go a bit tricky.
All these said, I believe arguing over what's already done and gone won't win anyone anything. Whether side A is right or side B won't change the outcome of the event, neither would it effect the expression which the event have left on players of each side. However, one thing we can do, is to note the weaknesses of this event, and instead of trying to find the 'cause' of it all, simply try to find ways to prevent such situations in future events, be it IMG-related or not.