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  Discovery Gaming Community Discovery General Discovery RP 24/7 General Discussions
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Zoner No Fire Zones Update

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Zoner No Fire Zones Update
Offline Knjaz
05-15-2011, 03:38 PM, (This post was last modified: 05-15-2011, 03:49 PM by Knjaz.)
#51
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Well, the only thing I agree with, is that we lost a neutral territory, where you could arrange a meeting for a hostile party, exchange something etc. Was kinda usefull....

Good thing, now Freeports wont stop us from <strike>pewpew'ing</strike> *cough* Roleplaying with OCie Battleships that are staying by it (since before it was like "Ohnoez, they're in NFZ, we can't do anything!"). That's IMHO of a bounty hunter. :cool:


So is it good or bad? I'd say, not that good for RP, good for PvP. If that's what you wanted, of course... :)


<strike>P.S. As far as I understand there was a problem with enforcing FP NFZs ? Well, it could be solved, by giving those freeports (that are under zoner control) some good base defences, including mortars (at least cruise ones), cruise missiles and solaris. It would balance the BS swarms Omicron pirates have, since in original game these freeports were constructed in an environment where no pirate faction had an access to a battleship class vessels, and FR5 on freeports would really hurt. Just my 2 cents.</strike>
Forget it.:)
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Offline Doc Holliday
05-15-2011, 03:54 PM,
#52
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' Wrote:@ Doc

I thought it was because the Outcasts (and hunters) were basing off the Freeport. Excuse my ignorance if I'm talking out of my hat here.

That was WHY the Sairs put the squeeze on FP9.

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Offline Aphil
05-15-2011, 03:59 PM,
#53
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Quote:1.
Freeports have been "reliable and secure" exchange points for everyone. Some will object at this with already pointed out arguments but in practice it has become a fact in Freelancer that even two in RP very hostile to eachother Players where able to do some "secure privat" biz there (buy a codegun, CAU for example).

This is now spoiled. I wouldnt trust it anymore. (Spare me the trivial argument "then dont do that" please, because thats not the Point. Some benifit for everyone is lost with this new "NFZ" (doesnt deserve the name anymore actualy)

You realize, of course, there's a base right there to dock on, and that people could of attacked you anyway even with the NFZ? If you're doing some "secure private biz" with a very hostile player, then there's no doubt a sort of Gentlemen's accord not to try to murder each other? Honestly, I don't see why you're making such a fuss.

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Offline kun
05-15-2011, 04:26 PM,
#54
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*reading topic*





*facepalm*







I guess zoners are the very best example of how players can ruin a basically cool NPC faction.


Instead of trying to solve the problems with their NFZs by talking (thats what you always liked so much, right?) you simply avoid them completely by hiding behind the new defined neutrality.

Hope there will be some consequences this time like the already mentioned hostile to houses politics change.




btw what is the longrange goal of the official zoner facs?
Having the advantage of neutrality for power trading etc. but none of the disadvantages given by it like solving conflicts caused by the different groups of ppl around zoner bases?
great plan really.




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Offline Malaclypse 666
05-15-2011, 06:32 PM, (This post was last modified: 05-15-2011, 06:34 PM by Malaclypse 666.)
#55
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' Wrote:great plan really.

I think so.

Perhaps Zoners are just tired of having their names rolled in the mud or maligned due to some perceived "favoritism".

This way, there is no favoritism, except towards other Zoners.

It's a no-brainer, so even the biggest cabbage should be able to wrap his/her Pineal around it.

Assuming you've "found" your Pineal.

Oh, and "solving conflicts" around Zoner bases has become more akin to changing dirty diapers. Not our job.

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Offline Petitioner
05-15-2011, 10:21 PM,
#56
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' Wrote:The Omicroners closed it.
The same has always gone for the NFZ. The NFZ isn't a server rule, it is a RP device. If you don't care about the consequences of your action, there is nothing stopping you from shooting a Zoner. That has been proven time and time again.

I don't understand what is so odd about this change. The NFZ has always protected Zoners. Always. We are merely removing the protection of other people that has caused us nothing but grief (inRP and ooRP). In the past if you shot a Zoner outside the NFZ there could be consequences. In the past if you shoot one inside the NFZ there was a consequence. Both are still the case.
So then why have the NFZ at all anymore?

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Offline Petitioner
05-15-2011, 10:24 PM,
#57
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' Wrote:<strike>P.S. As far as I understand there was a problem with enforcing FP NFZs ? Well, it could be solved, by giving those freeports (that are under zoner control) some good base defences, including mortars (at least cruise ones), cruise missiles and solaris. It would balance the BS swarms Omicron pirates have, since in original game these freeports were constructed in an environment where no pirate faction had an access to a battleship class vessels, and FR5 on freeports would really hurt. Just my 2 cents.</strike>
He may have scratched all of that out, but I think this should be taken as a serious suggestion. I'm suggesting it, even if nobody else is.

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Offline Daedric
05-16-2011, 02:24 AM, (This post was last modified: 05-16-2011, 02:30 AM by Daedric.)
#58
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' Wrote:So then why have the NFZ at all anymore?

The NFZ is a role play device. Is that hard to understand?

The NFZ was changed for a combination of in role play and out of role play reasons. The heart of the change is that the new NFZ fits in line with what Zoners are. We don't care if you shoot each other, so long as you don't shoot us. Sure, you can chalk it up to laziness if you want, I don't see any of the ones that make that claim role playing the administrator of a Zoner Freeport, so your comment only shows you are being an ass.

As for beefing up the defenses on Freeports, it was requested in the past and shot down. The NFZ is a player made role play device. It is up to the players to enforce it, not the developers.

@ Kharon

Your first point is moot. Per the old laws, the NFZ wasn't a meeting place for people, you either docked or you left. So claiming that could sit in space under the old laws shows your ignorance of Zoner politics, lore, and role play. Not to mention that, under either version of the NFZ there is and was always a chance of you being shot up.

Your second point makes no sense, neither does your second point.

@ Attacking a Zoner anywhere can get you FR5'd.

Please give an example of where someone was FR5'd for attacking/pirating a Zoner outside of a NFZ. Attacking/pirating a Zoner won't get you FR5'd unless you do it enough to make yourself appear a threat to the majority of the Zoner community. Notice how the factions take care of their issues regarding individuals? You pirate OSI? One of two things happen, we live with it or we bounty you. I believe the TAZ and the Omicroners have very similar methods.

We do not FR5 you for merely pirating/attacking us, but the server administrators expect you to act in accordance with your actions. That means you can't pirate or kill a Zoner and then dock to a Zoner base. We will however use FR5 if you violate the NFZ as it shows you have no regard for Zoner law, which means you aren't welcome on our bases at all.

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Offline Knjaz
05-16-2011, 09:48 AM, (This post was last modified: 05-16-2011, 10:04 AM by Knjaz.)
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' Wrote:As for beefing up the defenses on Freeports, it was requested in the past and shot down. The NFZ is a player made role play device. It is up to the players to enforce it, not the developers.

@ Kharon

Your first point is moot. Per the old laws, the NFZ wasn't a meeting place for people, you either docked or you left. So claiming that could sit in space under the old laws shows your ignorance of Zoner politics, lore, and role play. Not to mention that, under either version of the NFZ there is and was always a chance of you being shot up.

Taken from wiki

Quote:Freeports are stations that are open to any and all pilots as long as they have not specifically angered the owners. They generally find themselves a host to a wide assortment of pilots from lawfuls to pirates to bounty hunters, though violence onboard is strictly forbidden. They also act as trade hubs for necessary goods like food and fuel in the far reaches of sirius.

Well, you see, the problem is that, in FL lore, Freeports are a neutral territory, and thus, could be and were used as a meeting point etc, which fits the lore perfectly. The problem is, that, such meetings would happen on the station, but since we can't dock, go in the bar and discuss matters in-game, people had to hang around. And NFZ helped that quite well.
EDIT: To better understand it... what would Freeports administration do to a corsair, that just shot a bounty hunter in the Freeport's bar, when he had a meeting with him?

I'm not depriving Zoner rights to do whatever they see fit with their NFZ (as long as it fits the lore), but well, I can't see any positive effects from this decision, except for less headache for zoners, that is.
And more pew-pew for the people like us.:)
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Offline SnakThree
05-16-2011, 10:04 AM,
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Very logical move. Zoners do not care about others. They care what others think about them. No longer will pirate flee to NFZ and scream "U CANT SHOOT! NFZ!" nor will someone use it as safe chitchat place. Remember kids, space is a dangerous place.

@ QQ
Get a grip of yourself. How much will it change gameplay for real? Whoever disrespected Zoner rules will still shoot. Whoever wants to follow them will avoid firefight there.

@ "Zoner = powertrader"
No. The lolzoners are powertraders that goer "I zoner, stop shooting", not ones enforcing or dealing with true Zoner RP

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