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  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
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Wilde "Cradle of Unity" dreadnought

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Wilde "Cradle of Unity" dreadnought
Offline Torvette
05-19-2011, 07:32 PM,
#1
Member
Posts: 39
Threads: 19
Joined: Jul 2008

A Wilde dreadnought! Before you all start screaming, I know a dreadnought is impractical for the Wilds. But I don't care. I just had this design idea, so designed it and wanted to share it with you all.

The "Cradle of Unity" is a unique dreadnought class vessel equipped with life-support for both the Slomon K'Hara and the nomad infested Wilds. The ship is capable of carrying and therefore allow safe-docking of both nomadic and Rheinland ships controlled by the Wild. The ship, a unique blend of human and alien technology is operated by dual power core, one nomadic and the other from a Rheinland battleship.


WARNING : This is one of the biggest dreadnought class vessels to fly in Sirius. Extreme caution is advised while docking with other space structures. Docking with trade lanes is practically impossible.

The ship structure can be divided into three parts or sub-structures. The Nomad Breeding Facilitation Unit (NBFU), the Shipyard and the Asteroid colony. The NBFU provides life-support to the Slomon K'Hara and is a breeding ground cum docking port for smaller class nomadic vessels. The NBFU is also equipped with four nomadic crystal power generators which powers the nomadic core. The Shipyard and the Asteroid colony both house the Wilds. The shipyard has an array of docking ports, allowing multiple wild ships to dock at the same time. It also houses the ship design facility, the Command Center and labor quarters. Wild fighter class vessels are designed in the ship design facility.

The Asteroid colony houses living quarters and grand recreational quarters for the elite high profile human agents working for the nomads. Its like a gift to them who have chosen the path of the Slomon K'Hara



Design pics :
---------------


Ship View 1

[Image: 80957373.jpg]

Ship View 2

[Image: 91614136.jpg]

Ship View 3

[Image: 65826550.jpg]

Ship View 4

[Image: 28574804.jpg]

Ship View 5

[Image: 78011206.jpg]

Ship View 6

[Image: 63366149.jpg]

Nomad Breeding Facilitation Unit (NBFU) View 1

[Image: 79061656.jpg]

Nomad Breeding Facilitation Unit (NBFU) View 2

[Image: 20568336.jpg]

Nomad Breeding Facilitation Unit (NBFU) Front View

[Image: p10r.jpg]

Shipyard View 1

[Image: p11kq.jpg]

Shipyard View 2

[Image: p12l.jpg]

Command Center

[Image: p14ci.jpg]



More design pics continued......



  Reply  
Offline Torvette
05-19-2011, 07:34 PM,
#2
Member
Posts: 39
Threads: 19
Joined: Jul 2008

More Design pics .....


Front side docking ports

[Image: p15yu.jpg]

Left side docking ports

[Image: p16m.jpg]

Right side docking ports

[Image: p17ws.jpg]

Rear docking ports

[Image: p19d.jpg]

Asteroid colony view 1

[Image: p20u.jpg]

Asteroid colony view 2

[Image: p21x.jpg]

Asteroid colony view 3

[Image: p22l.jpg]

Engine view 1

[Image: p23v.jpg]

Engine view 2

[Image: p24p.jpg]

Nomad power generator crystal and Energy pattern

[Image: p25l.jpg]

Nomad power generator crystal

[Image: p26y.jpg]

Ship View 7

[Image: p27o.jpg]

Ship View 8

[Image: p29ed.jpg]




So there you go. It was the "Cradle of Unity". Once again your positive/negative feedbacks are

welcome. After seeing all these pics, you must be thinking that's one hell of a big ship. Yeah

you are right and that's how I wanted it to be.


  Reply  
Offline Jeremy Hunter
05-19-2011, 07:37 PM,
#3
Member
Posts: 6,094
Threads: 200
Joined: Jul 2009

Twice the size of a Barge. Or twice the size of a Battlestar.

And damn. Nice.

And damn.

We need Sekhmet spam. Not even the Inquisitor/Hiigara duo will survive it.

Sekmets.

Lots and lots of Sekhmets.

[Image: jeremy10.png]
May you ever walk in the Light, Shizune.
Reply  
Offline Prysin
05-19-2011, 07:42 PM,
#4
Apex Predator
Posts: 3,099
Threads: 165
Joined: Jul 2009

i vote YES for implemention

[Image: v1zVWKX.png]
DHC Discord
Reply  
Offline Pingu!
05-19-2011, 07:46 PM,
#5
Member
Posts: 485
Threads: 31
Joined: Jul 2009

Looks... Interesting. But kinda strange, just multiple pieces thrown in one scene. I don't quite see the point of front, Marduk nose on it :/

Agmen of Eladesor Wrote:But you either follow our rules here and work with us - or STFU and GTFO.
Reply  
Offline sadtranslation
05-19-2011, 07:48 PM,
#6
Member
Posts: 1,691
Threads: 104
Joined: May 2010

I have no opinion, though it leaves the impression that it was built by Junkers.

[Image: 1C5RT.png]
  Reply  
Offline Snoozzzer
05-19-2011, 07:59 PM,
#7
Member
Posts: 1,116
Threads: 75
Joined: Jan 2010

[font=Comic Sans Ms]Would make for an awesome base once you fix up those textures. Currently Das Wilde stations are le suck.

[Image: 66tD8j6.png]
Reply  
Offline SevereTrinity
05-19-2011, 08:06 PM,
#8
Member
Posts: 1,151
Threads: 28
Joined: Apr 2008

I'd tap that.
Reply  
Offline Sly
05-19-2011, 08:09 PM,
#9
Member
Posts: 781
Threads: 33
Joined: Sep 2009

' Wrote:I'd tap that.
Reply  
Offline Death.RunningVerminator
05-19-2011, 08:12 PM,
#10
Member
Posts: 4,308
Threads: 143
Joined: Nov 2008

' Wrote:[font=Comic Sans Ms]Would make for an awesome base once you fix up those textures. Currently Das Wilde stations are le suck.
This.

Looks more like an awesome base than a ship. And if you were to edit it, it would look even more awesome-er.
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