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Aoi Iseijin General Information and Place to cry your eyes out

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Aoi Iseijin General Information and Place to cry your eyes out
Offline Jinx
05-20-2011, 06:52 PM, (This post was last modified: 05-20-2011, 06:56 PM by Jinx.)
#171
skipasmiður
Posts: 7,685
Threads: 313
Joined: Sep 2007

just to make sure:

the nomad cannon / nomad blasters are MEANT to be used by the wild.

dunno about the exclusiveness of the lore saying they are order tech and so ( i haven t written that ) - but from a balance pov and from what i remember from the 4.85 developement and 4.84....

wild hybrid guns are cannons / blasters

now that is the official pov about what guns you "ought" to use - just to clear that up. and use those in a more "limited" way, like the order, too if possible. - your main arment ought to be the guns your human parent faction is from. ( if the infected person is a rheinlander - use the most typical rheinland military guns. if the infected char is kusari, use the most typical kusari military guns ... and if you are VERY infected and whatever hardcore - use one or two blasters/cannons )

lasers are balanced for nomad ships. - that is the totally OP voidrunner, which uses lasers to make up for its low gunports - and the sluggish assassin with its 7 gunports but considerable size / little agility. - they were not really balanced for human ships.


so - in short:

the wild SHOULD use cannons / blasters - no matter what the ID of the guns says - cause thats what it was meant to be... if required - we alter the ID of the cannons / blasters to be more "wild" guns ... if the written ID is the only reason preventing them from using. - it can be forwarded to the 4.86 developement.

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Offline Akura
05-20-2011, 06:54 PM, (This post was last modified: 05-20-2011, 06:55 PM by Akura.)
#172
Member
Posts: 5,367
Threads: 167
Joined: Mar 2009

' Wrote:Character Name: Aoi Iseijin Faction
Forum Name: Akurawr / Exile
Item Requested: Iseijin ships using Wild ID with Outcast Tech
Background RP: http://discoverygc.com/forums/index.php?showtopic=68030
Admin Link to request: http://discoverygc.com/forums/index.php?showtopic=68673


And the Kusari ships and tech we use was approved when the faction went official. And then reapproved at the end of last year.

Joe can back me up on this one, he's the Admin that sticks around and consults with the rest of the Admins on Iseijin matters.


' Wrote:just to make sure:

the nomad cannon / nomad blasters are MEANT to be used by the wild.

dunno about the exclusiveness of the lore saying they are order tech and so ( i haven t written that ) - but from a balance pov and from what i remember from the 4.85 developement and 4.84....

wild hybrid guns are cannons / blasters

now that is the official pov about what guns you "ought" to use - just to clear that up.

The Order use man-made knockoffs of Nomad weaponary, whereas the Wild use advanced guns that are far superior, considering they know everything there is to know about the tech while the Order know next to nothing.

The Wild need seperate shooters to the Order.
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Offline Jinx
05-20-2011, 06:57 PM,
#173
skipasmiður
Posts: 7,685
Threads: 313
Joined: Sep 2007

like i said - we can copy/paste cannons/blasters with adjusted ID cards to your bases..... if thats the only reason not to use them at the current time.

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Offline Akura
05-20-2011, 07:06 PM, (This post was last modified: 05-20-2011, 07:09 PM by Akura.)
#174
Member
Posts: 5,367
Threads: 167
Joined: Mar 2009

' Wrote:like i said - we can copy/paste cannons/blasters with adjusted ID cards to your bases..... if thats the only reason not to use them at the current time.


That and the Das Wilde use mostly Hornvipers and the Iseijin prefer to use Suncannons or Daitos.

What we really want is a couple of 600ms, and a couple of 700ms Nomad guns specifically for the Wild, and a few altered Gunboat and Cruiser shooters.

Don't want them to nessesarily be anything like the current Nomad guns, damage-wise. They just gotta be typeless, purple and scary. I mean, sure, we'd like them to be amongst some of the finest guns available in Sirius, but we'd only have half the loadout with these guns anyway. We want them balanced the same way human guns are.


The Wild have been around for decades, it doesn't make sense that they wouldn't produce whole lines of superior guns. They have the technology, knowledge and resources to do so.
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Offline Jinx
05-20-2011, 07:24 PM,
#175
skipasmiður
Posts: 7,685
Threads: 313
Joined: Sep 2007

if it ends the discussion - i ll make a ticket for 4.86 to adjust wild guns once and for all. - at least that chapter of feedback can be closed then.


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Offline chopper
05-20-2011, 07:25 PM,
#176
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Posts: 2,476
Threads: 31
Joined: Oct 2007

Quote:That and the Das Wilde use mostly Hornvipers and the Iseijin prefer to use Suncannons or Daitos.

Seriously? What's the RP behind using Suncannons? 'Hey girls, it's Texagi, can we have your guns a bit?'
You are avoiding Disinfectors only because you think they suck. I don't understand it.
If KNF uses them, and you infect the KNF, why don't you use the bloody Disinfectors? Where do you get the GC guns?
You just said an hour ago that you DO NOT attack the GC.
You are mixing all the best equipment you can gather, only because you think you can.
And it sucks man, because you can do all those things with some restrictions too. This way you are just pissing regular players off, who actually have to follow all the set rules.

As for the SRP, nowhere in the rules is it stated that if your faction request was approved you get to do whatever was written in it.
You still need to SRP, man. If you have the admin backing on this, they can easily add you to official SRP's even if they are closed.
It's like me asking Joe on skype if he thinks that a BH Titan would be nice, and he says yes so I go and make it.
There's no evidence whatsoever to back up your words, I mean. You could'v edited that later on, I doubt anyone would remember.

Lucendez Wrote:
It is every Corsair's responsibility to die a beautiful death in defense of Crete, regardless of how OORP or how capwhoring the opposition is. Launch your fighter, joust the battlecruisers and die a beautiful death. Then, drink it down in the bar.

Can't let you bash folks in your sig Chopper-Del
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Offline Akura
05-20-2011, 07:29 PM, (This post was last modified: 05-20-2011, 07:32 PM by Akura.)
#177
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Posts: 5,367
Threads: 167
Joined: Mar 2009

The Iseijin have been in operation for four decades, undercover with their fingers in all sorts of pies. For fifteen years, no one had Nomad scanning technology, and for ten of those, no one knew the Nomads existed within Kusari.

And I can get evidence if you like, depends how long it takes Joe to get on Skype.

The fact that the Iseijin are an official, active faction is enough proof that the Admins approved our existence, sounds to me like you're just jealous.
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Offline Ayem
05-20-2011, 08:15 PM,
#178
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Posts: 796
Threads: 31
Joined: Mar 2008

Aoi Iseijin are a walking talking SRP. The faction was only brought into being relatively recently.

I fly two Chimaeras. One is 113th|, it has two debs and four sunfrenzies along with a minirazor.
The other is a Hunter. It is an inferno chimmie with two debs and four nomad laser IIs.
I fly a Hunter Katana. It has two debs, four nomad laser IIs and a mosquito. (has not been flown in battle yet)
I fly a Hunter Wyrm. It has two debs and two lesser nomad lasers.
I fly a Kusari Gunboat. It has a Kusari forward cannon and five nomad turrets.
I fly two Kusari Destroyers. The first is KNF Guard ID'd. It has one mortar, one battlerazor, three pulses, four solaris. The second is Hunter. It has one mortar, three pulses, five nomad lasers.
I fly a Hunter Big Dragon. It has half type 1 and half type 2 transport turrets.

So there you go, a full list of the ships I fly as Aoi Iseijin.

We have used Nomad Lasers because we are, to all intensive purposes, Nomads. Wild are Nomads. Nomads with flesh suits. Cannons and Blasters were, as far as I understood it when I joined the Iseijin, the imitation weapons of the Order.


Quote:now that is the official pov about what guns you "ought" to use - just to clear that up. and use those in a more "limited" way, like the order, too if possible. - your main arment ought to be the guns your human parent faction is from. ( if the infected person is a rheinlander - use the most typical rheinland military guns. if the infected char is kusari, use the most typical kusari military guns ... and if you are VERY infected and whatever hardcore - use one or two blasters/cannons )

Quoting Jinx here, I would disagree. Or rather, I would disagree about who our "parent faction" is. The parent faction of the Aoi Iseijin is the Nomad faction/race. The host is a meat puppet with an alien pulling the strings.

113th| use only KNF ships and equipment, they are masquerading as a KNF sub-division.
Hunters prefer nomad technology, and since we do not use nomad ships, this is limited to the equipment.
I will reiterate a previous statement I made: We do not use Codenames.
I will make a new point: Codenames are not expensive. They are pocket change. People who chose not to use them do so because they want to wear a uniform, or because they prefer to spend money on other things.
Not all codenames have a 2.00 refire.

"Hunters" are split into three parts, while the term Hunter is our catch-all phrase for ships with a Wild ID.
Learners: Aoi Iseijin whose primary purposes are the acquisition of information, logistical data and to enact counter-intelligence and sabotage.
Hunters: Aoi Iseijin whose primary purpose is the defense of the Aoi Iseijin, and the destruction of its enemies.
Providers: Aoi Iseijin whose primary purpose is the sourcing of materials and personnel with which to enrich and support the Arch and its many operations.

Aoi Iseijin are not only in ships. They are walking around on New Tokyo drinking sake and admiring the pretty coifures of Geishas while chatting to Samura executives. They are covered in grease and sweat, fixing up the gas flow pipelines on Naha. They are engaged in high-level research at Nansei. These are generally referred to as "Trappers". The most visible "Trappers" are the 113th| or Hanta Iseijin.

A quick edit to respond more directly to chopper's insistent question:

SRPs: Should the Aoi Iseijin fill them out for each ship?

Hunters use a Wild ID and IFF.
Das Wilde use Rheinland ships, predominately, since their specific RP slates them as the remnants of a Rheinland fleet. They have infected new blood, I was present nearby when one infection was going down- it was a viking type chap, I think. But, this is rare.

"Are Aoi Iseijin not the same? Tekagi has a fleet, you even call yourselves Remnants.."
Yes, and no. The Aoi Iseijin have, since the outset, been entirely honest about the desire to infiltrate and infect just about anyone they can get their hands on. This is reflected in the recruitment policy, which differs greatly from Das Wilde, and also in our actions ingame.
There were issues in the early history of the Aoi Iseijin where the players used Wild IDs and IFFs, while pretending to be KNF, or Blood Dragons, or whatever other thing they were undercover as. They just got ganked. The number of people who would RP rather than shoot was fractional. (Note: this has got much much better, big hugs to Kusari) In this situation the Aoi Iseijin seemed to have only one function: killing nubs.

Even the Keepers had somewhere to go to chill out and relax. Omicron Alpha. I have fond memories of the vast Marduks that came and lurked in our nebulas and would talk in pictures and feelings.

Aoi Iseijin had only enemies on all sides.

So began the evolution of the Aoi Iseijin faction: The 113th|.
With the assistance and agreement of the KNF leadership and players, the Aoi Iseijin set up a KNF ID/IFF division to allow them to be visible in Kusari as a faction without being shot immediately. The 113th| operate essentially as KNF, except that we are not part of the Kusari-Bretonian war. (No Aoi Iseijin in Bretonia)

The 113th| assist traders, hunt down pirates, solve disputes etc. much as the KNF do. The main purpose of the 113th| is to fight alien influence in Kusari, and particularly Tohoku- but this is very difficult to show ingame, since only Order and Blood Dragons go to Tohoku. So we -say- this is what we do, and offer reports to give that impression. In the meantime our 113th| ingame characters carry on their dayjob of keeping Kusari safe for you and me.

But here is the thing: The 113th are our largest concentration of Aoi Iseijin undercover.

They aren't the -only- Aoi Iseijin undercover.

Kusari has almost as many faction ship types as there are grains of sand on a beach. Rheinland has Rheinland Military and.. well.. nouveau Hessian ships. That's it. Everything else is civilian tech. Is it surprising that the Aoi Iseijin have a slightly more varied array of craft?

[Image: greyscaleplanets.jpg]
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Offline SnakThree
05-20-2011, 08:38 PM,
#179
Member
Posts: 9,091
Threads: 337
Joined: Mar 2010

So anyways, is it fun to play as infected?

[Image: rTrJole.png][Image: LJ88XSk.png]
[Image: ka0AQa5.png][Image: QwWqCS8.png]
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Offline Ayem
05-20-2011, 08:40 PM,
#180
Member
Posts: 796
Threads: 31
Joined: Mar 2008

Very fun! People treat you very differently. It is particularly good fun -not- to shoot people as infected.

My above post was heavily edited- please refresh if you have not seen that edit.

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