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  Discovery Gaming Community Role-Playing Unofficial Factions and Groups
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The Fek'Ihri Alliance

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The Fek'Ihri Alliance
Offline Zeb Harley
06-04-2011, 10:13 AM,
#31
Member
Posts: 645
Threads: 25
Joined: Jan 2009

' Wrote:they are some what unlawful/lawful
they will do ANYTHING to get profits

Now that sounds like the whole of Liberty to me.


Maybe google for "cargo cult" and steal some ideas for a philosophy. There's even a SiFi short story by Jack London which might be a well of inspiration. That's my idea of a trading-religion and it would put a nice centuries-old foundation to your group.

' Wrote:for those who missed it: the moral of it all is ----> traders with teeth are fun for pirates. - within reason.

  Reply  
Offline trekky
06-05-2011, 08:39 PM,
#32
Member
Posts: 196
Threads: 34
Joined: Dec 2010

ok i will try that

i need a new name for my group
help me find 1

Im back baby! may even start CODEYs again but will have to see how Bases affect that who know maybe i will save for a base Smile
  Reply  
Offline trekky
06-09-2011, 02:41 AM,
#33
Member
Posts: 196
Threads: 34
Joined: Dec 2010

name changed
some typos fixed

Im back baby! may even start CODEYs again but will have to see how Bases affect that who know maybe i will save for a base Smile
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Offline Osilon
06-09-2011, 03:21 AM,
#34
Member
Posts: 1,601
Threads: 99
Joined: Mar 2010

Better. now you just need to change your sig a bit:Palso, your group is starting to sound a bit like Junkers. Mostly the "anything for profit" part...

A million dollars isn't cool. You know what is cool? A basilisk.
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Offline Echo 7-7
06-09-2011, 03:45 AM,
#35
Masterful Modder
Posts: 4,077
Threads: 99
Joined: Sep 2006

Quote:But in 803 A.S. after the nomad war and they talked about a alien race long gone who left the nomads behide. The press called the alien race the Daam K'Vosh Empire. But this group knew they really knew they were called the Fek'Ihri. So they wanted to be like the Fek'Ihri, by calling themselves Fek'Ihri and Quoting their laws or rules.

So they get visions from the Damm K'Vosh with a different name? Sounds like Nomad territory. Excuse me while I call up the Order and tell them there are infected people on the loose.

On a less sarcastic note; the entire thing still reads like a direct import.

Quote:now you just need to change your sig a bit

For the writeup, you need to include some details such as what ID you will use, and what ships and other technology you will use. For example, if your group doesn't like the way most corporations are run, use the Independent Trader ID, and have your escorts use the Mercenary ID.
As for ships, it seems like you'd use transports such as the Border Worlds Transport or the Heron Civilian Train.
Once again, guns are pretty basic - Flashpoints, Debilitators, Transport Turrets - but you're a commercial group, not guns for hire.

There was a sig here, once.
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Offline trekky
06-10-2011, 01:08 AM, (This post was last modified: 06-10-2011, 01:09 AM by trekky.)
#36
Member
Posts: 196
Threads: 34
Joined: Dec 2010

' Wrote:Better. now you just need to change your sig a bit:Palso, your group is starting to sound a bit like Junkers. Mostly the "anything for profit" part...

ya when i get the cash i will pay for it to be done

about the junker thing we are not junkers
1st we can read
2st we dont do this
Quote:Cannot participate in unlawful actions against all corporations inside of house space. (Base game)
we will pew pew pew anyone we want to for some cash


Quote:So they get visions from the Damm K'Vosh with a different name? Sounds like Nomad territory. Excuse me while I call up the Order and tell them there are infected people on the loose.

On a less sarcastic note; the entire thing still reads like a direct import.
we follow the Fek'Ihri's wishes by making profit not by pewing nomads and stuff






Quote:For the writeup, you need to include some details such as what ID you will use, and what ships and other technology you will use. For example, if your group doesn't like the way most corporations are run, use the Independent Trader ID, and have your escorts use the Mercenary ID.
As for ships, it seems like you'd use transports such as the Border Worlds Transport or the Heron Civilian Train.
Once again, guns are pretty basic - Flashpoints, Debilitators, Transport Turrets - but you're a commercial group, not guns for hire.
1st we are guns for hire/pirates/traders what ever the person thinks is the best way to make profit
2st about the ID and ship stuff i will add that later

Im back baby! may even start CODEYs again but will have to see how Bases affect that who know maybe i will save for a base Smile
  Reply  
Offline Echo 7-7
06-10-2011, 01:38 AM,
#37
Masterful Modder
Posts: 4,077
Threads: 99
Joined: Sep 2006

Quote:1st we are guns for hire/pirates/traders what ever the person thinks is the best way to make profit
2nd about the ID and ship stuff i will add that later

Traders have a distinctly different role on this server than mercenaries and pirates. It's important you define exactly what your group is.

Quote:we will pew pew pew anyone we want to for some cash

That is a fairly dangerous stance. Make sure you've got the right ID for that kind of action, or prepare to be flooded with FR5 reputation adjustments.

There was a sig here, once.
  Reply  
Offline trekky
06-11-2011, 02:20 AM,
#38
Member
Posts: 196
Threads: 34
Joined: Dec 2010

ID/ship use add



Im back baby! may even start CODEYs again but will have to see how Bases affect that who know maybe i will save for a base Smile
  Reply  
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