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  Discovery Gaming Community Discovery General Discovery RP 24/7 General Discussions
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Offline Igiss
02-12-2006, 01:42 AM, (This post was last modified: 02-12-2006, 01:43 AM by Igiss.)
#1
Discovery Creator
Posts: 3,179
Threads: 578
Joined: Jun 2005

The recent weeks were not easy times for our server. Now it's time to make some decisions - and conclusions - about what was going on. I'll try to sum up what I see as preferable solutions for our problems.

1. System claiming issue

From this moment, Omicron Gamma is a neutral territory that does not belong to AW. No faction can claim it as home or controlled system.

As for the claiming issue itself, I think that we will have to remove the 'faction territory' in any form from this server. Whatever we do, there still will be individuals like Dab that consider territory, controlled systems or influence zone (no matter how we call it) their private property. Freelancer is a free game with free space. Disclosing parts of space for specific players seem totally unfair to me, and I hope I'm not alone about it. If you think that it's a problem only for Dab, I won't agree - and won't blame him for this proprietorial attitude to AW systems. Other factions don't behave this way, but that's only because we are lucky to have patient and non-agressive people leading those factions.

PvP in Omicron Gamma is no longer restricted.

2. PvP issue

I will be brief on this one. Some people have suggested that if a player loses fight 3 times to another player, he should leave a system where the fight was going on. Well, I think that everyone has a right to stay in any system and on any base they like, whatever fights they win or lose. However you are right, death is too easy now. This makes me think that we might try to introduce player looting feature. Discovery mod already supports looting as an option, as you probably know.

3. Creating new factions

This part of rules definitely needs to be cleared up. There were many requests recently about creating new factions.

First, anyone can create a faction as an informal player union. There are no restrictions - you may create new character with any new tag, you may post a thread on our forum to recruit members.

Second, to become an 'official' faction represented in Factions thread you need at least 3 active members from different accounts, clear goal and roleplaying alignment.

Third, to have a home system for a faction you need at least 5 active members from different accounts and reputation ties to any existing NPC faction that was not yet chosen by another faction. Any free system that contains at least one base of NPC faction you've chosen may become your home. After you have 5 members and made a decision about alignment, contact server administrators - they can approve or disapprove your home system choice. I believe that one more step should be added here - payment, so that beginning players couldn't claim home systems for new factions right away. Cost of home should be somewhere between 150 and 250 million - difficult to collect, but not impossible.

4. 4.79 beta, when is it coming?

I'm sorry for the huge delay about 4.79. But beta is coming, and coming quite soon. Normal Discovery server will continue to run so you needn't worry. Beta server will be separate and have a real lot of starting credits (in addition to all current characters), but your characters from Beta won't be transferred back to normal server if you decide to participate in testing.

And yes, 4.79 will contain many things that will significantly change the way Discovery is played now.

5. Forum flood

I'm patient, but even my patience has limits. Useless, careless posts, hardly readable posts that contain no signs of grammar of any kind, and posts where it's difficult to find a single word without a spelling mistake... If you are too lazy to input normal text, readable, sensible and correct, and there's no way you are going to change - leave this forum for your own good, find another one.

Topics and posts that cannot be read as normal English will be deleted on spot, and don't complain that it's unfair.
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Offline Firebird
02-12-2006, 07:16 AM,
#2
Member
Posts: 988
Threads: 51
Joined: Nov 2005

K, updating status on Omicron Gamma on the map, and removing zones of influence until further notice.

Definitely agree about some type of payment to prevent a complete beginner from making a faction. Suggest payment for becoming official faction as well.

$150mil for official faction
$250mil for system faction

[Image: Firebird.jpg][Image: char_names.jpg]
Retired

**I AM CANADIAN!!!**


SF Recruitment Flyer SF Faction Status Page
SF Message Dump SF Officers Club
CRI - Nomad Transportation Ban
Admiral Firebird - Biographical Data
  Reply  
Offline f2k
02-12-2006, 09:01 AM,
#3
Member
Posts: 120
Threads: 1
Joined: Jul 2005

I like this well, mostly anyway

The one thing Im concerned about is the player looting. Say, for example, that I work long and hard to make one badass super-tuned codename-wielding character, then I lose a single fight, and there go all my lovely codenames and all my hard work.

As it is now, I dont really fear death, knowing that Ill only lose my cargo and not my precious equipment. Losing both my cargo and my equipment is, IMHO, a bit to harsh a penalty or dying.

This is, after all, a PvP server. Whats the fun in duelling with other players when you dont dare die?

[Image: ugtf2k.png]
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Offline Virus
02-12-2006, 09:25 AM,
#4
Member
Posts: 4,311
Threads: 257
Joined: Oct 2005

Player loot means when you die, some of your cargo "may" survive. You lose your ammo, Shield Batteries, Nanobots, and cargo instead of just cargo.

You DO NOT lose equipped weaponry.

[Image: virussig3.png]
Into the Maelstrom - A Measure of Salvation - Reaver Company Database
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Offline xit
02-12-2006, 09:40 AM, (This post was last modified: 02-12-2006, 10:45 AM by xit.)
#5
Member
Posts: 133
Threads: 6
Joined: Jun 2005

No Igiss, you're not alone in thinking that it's unfair to disclose certain parts of space for specific players.

Like the idea about introducing the player looting feature. It will mean that fighters a lot of money when being killed, just like traders. Nice and fair.
And f2k, I see no real problem in your example, if you loose the codenames, then either wait for the server to respawn them, or hunt down the person who looted them. If nobody looted them, well too bad.

Also love nr. 5. :D
It's annoying enough reading half-legible posts, and even worse leet speak...

All in all I like it all. :)

Edit: Bugger, I'm real slow at posting this morning. Started posting before you Virus, but still didn't finish before you. :P

Beware the Lazy Invasion of the Lonely Mudcrab of Doom!
Lady Arwen's Realm
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Offline f2k
02-12-2006, 09:43 AM,
#6
Member
Posts: 120
Threads: 1
Joined: Jul 2005

Virus,Feb 12 2006, 10:25 AM Wrote:Player loot means when you die, some of your cargo "may" survive. You lose your ammo, Shield Batteries, Nanobots, and cargo instead of just cargo.

You DO NOT lose equipped weaponry.
[snapback]12575[/snapback]


Thanks for the clarification.

Ok, I see no problem then

[Image: ugtf2k.png]
Reply  
Offline daedalus
02-12-2006, 10:54 AM,
#7
Member
Posts: 273
Threads: 18
Joined: Jul 2005

Igiss,Feb 12 2006, 01:42 AM Wrote:The recent weeks were not easy times for our server. Now it's time to make some decisions - and conclusions - about what was going on. I'll try to sum up what I see as preferable solutions for our problems.
[snapback]12571[/snapback]
I like this too, it's a sensible approach.

I am in favour of player looting, even for mounted guns, but that might make friendly duels a bit awkward and difficult, and expensive if someone were to lose a Nova, for example. There's also the danger that it increases the temptation to use F1 and alt-F4 if they are still available in flight.

I think we should definitely enable player looting for cargo. It would be no change for the one who dies, as we lose cargo now anyway.

Role-played characters:
daedalus - Liberty Navy
bandersnatch - Ruthless criminal possessed by a (huge) alien
Shredder - Small-time Kusari pirate, looking to join the Blood Dragons

"Bounty Hunters. We don't need that scum." - Admiral Piett
  Reply  
Offline marauder
02-12-2006, 01:48 PM,
#8
Member
Posts: 1,950
Threads: 42
Joined: Nov 2005

Some of the PvP fights I've seen have been long and drawn out duels, that is until someone decides to use a nova torpedo.

Then the fights are short and often both players die, maybe losing all your nova ammo will make some players think before using them in a duel.
  Reply  
Offline Virus
02-12-2006, 08:52 PM,
#9
Member
Posts: 4,311
Threads: 257
Joined: Oct 2005

daedalus,Feb 12 2006, 03:54 AM Wrote:I like this too, it's a sensible approach.

I am in favour of player looting, even for mounted guns, but that might make friendly duels a bit awkward and difficult, and expensive if someone were to lose a Nova, for example. There's also the danger that it increases the temptation to use F1 and alt-F4 if they are still available in flight.

I think we should definitely enable player looting for cargo. It would be no change for the one who dies, as we lose cargo now anyway.
[snapback]12581[/snapback]

It adds the loss of ammo, nanobots, and shield batteries..... I don't like losing my nanobots and shield batteries. I mean, imagine if you had a BS and get ambushed for no reason, and since you know you can't win, you don't use NB/SB. You lost A LOT of money there.

And fighters with Novas, the 1+ million.

I would be in favor if you DON'T lose nanobots, shield batteries, or ammo.

[Image: virussig3.png]
Into the Maelstrom - A Measure of Salvation - Reaver Company Database
Reply  
Offline daedalus
02-12-2006, 09:57 PM,
#10
Member
Posts: 273
Threads: 18
Joined: Jul 2005

Virus,Feb 12 2006, 08:52 PM Wrote:It adds the loss of ammo, nanobots, and shield batteries..... I don't like losing my nanobots and shield batteries. I mean, imagine if you had a BS and get ambushed for no reason, and since you know you can't win, you don't use NB/SB. You lost A LOT of money there.

And fighters with Novas, the 1+ million.

I would be in favor if you DON'T lose nanobots, shield batteries, or ammo.
[snapback]12613[/snapback]
Do bots and bats really make that much difference? They're cheap compared to the cost of a battleship.

Role-played characters:
daedalus - Liberty Navy
bandersnatch - Ruthless criminal possessed by a (huge) alien
Shredder - Small-time Kusari pirate, looking to join the Blood Dragons

"Bounty Hunters. We don't need that scum." - Admiral Piett
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