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  Discovery Gaming Community Rules & Requests Rules Faction Rules
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Official faction activity

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Official faction activity
Offline Garrett Jax
06-14-2011, 02:36 AM,
#21
Xenomorph Admin
Posts: 2,731
Threads: 600
Joined: Feb 2009

I don't understand the need you have to make everyone join an official faction, or any faction, for that matter. Let people be independent if they want to.

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Offline Evan_
06-14-2011, 02:37 AM,
#22
Member
Posts: 1,472
Threads: 28
Joined: Dec 2009

' Wrote:[*]Host one organized event per month
Oucs. Those are haaard. At least to say that 'yeah, now that was organized'. Correct me if someone has different experience, but a good event in itself needs more than a month of preparation.

[Image: evan_85.gif]
Offline Ingenious
06-14-2011, 02:38 AM, (This post was last modified: 06-14-2011, 02:40 AM by Ingenious.)
#23
Member
Posts: 1,815
Threads: 123
Joined: Aug 2010

' Wrote:I don't understand the need you have to make everyone join an official faction, or any faction, for that matter. Let people be independent if they want to.

Hehe. I do not think you know me:)I am opposed to making people join factions. I stick up for indies every chance I get. This is NOT about forcing indies to join factions.

If factions don't want to put up with these activity requirements, maybe they should cede some power.
 
Offline n00bl3t
06-14-2011, 02:39 AM,
#24
Member
Posts: 7,448
Threads: 108
Joined: Mar 2008

' Wrote:This is meant to be a place to have fun. Not a second job.

This.


' Wrote:The reason so many people prefer being independent is they don't have to follow proper role play.

What?

[Image: hG0lGaj.png]
Anything I say is not intended as offensive, and to try and deliberately misinterpret it as such would be an attempt at trolling via misrepresentation.

It's not a conspiracy, it's localised bias. They're not intelligent enough to form a conspiracy.
Offline Hexx
06-14-2011, 02:39 AM,
#25
Member
Posts: 394
Threads: 7
Joined: Jun 2011

I don't think the discussion here is saying that everyone should join a faction. This is talking about raising the requirements the official factions currently in place as is proportionate to the amount of power they currently possess.

' Wrote:It's Hexx against the world.
' Wrote:Hexx won.
 
Offline Zelot
06-14-2011, 02:40 AM,
#26
Member
Posts: 7,539
Threads: 379
Joined: Jun 2007

' Wrote:Hehe. I do not think you know me:)I am opposed to making people join factions. I stick for indies every chance I get. This is NOT about forcing indies to join factions.

If factions don't want to put up with these activity requirements, maybe they should cede some power.

So this is really about trying to take power away from factions by making the time requirements so high that all the factions will fail and then have no power. Very subtle.

[Image: 13121_s.gif]  
Offline Vito
06-14-2011, 02:40 AM,
#27
Member
Posts: 988
Threads: 30
Joined: Mar 2010

' Wrote:This is meant to be a place to have fun. Not a second job.

Edit:

' Wrote:So this is really about trying to take power away from factions by making the time requirements so high that all the factions will fail and then have no power. Very subtle.

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Offline Ingenious
06-14-2011, 02:40 AM, (This post was last modified: 06-14-2011, 02:41 AM by Ingenious.)
#28
Member
Posts: 1,815
Threads: 123
Joined: Aug 2010

' Wrote:So this is really about trying to take power away from factions by making the time requirements so high that all the factions will fail and then have no power. Very subtle.

No, no, no, no strawmen please. Factions can and should have power. Just represent that power proportionately!
 
Offline Daedric
06-14-2011, 02:41 AM, (This post was last modified: 06-14-2011, 02:43 AM by Daedric.)
#29
Member
Posts: 4,321
Threads: 111
Joined: Nov 2010

' Wrote:Hehe. I do not think you know me:)I am opposed to making people join factions. I stick for indies every chance I get. This is NOT about forcing indies to join factions.

If factions don't want to put up with these activity requirements, maybe they should cede some power.

Your suggestion will make it impossible for any faction to remain official for very long without forcing indy players to join the player faction.

Thus role play immersion breaks down because everyone is claiming to be the highest ranking admiral or CEO of a corporation or the King of Kusari.


' Wrote:No, no, no, no strawmen please. Factions can and should have power. Just represent that power proportionately!


How exactly isn't it represented proportionately now? Explain. Give examples.

Also, you completely ignored a very valid counter to your points. Please counter what I've said.


' Wrote:This isn't a job. We have lives, real jobs, wives, husbands, children, etc etc.

We come here to have fun. Your suggested standards, as Ath pointed out, kill over 75% of the current factions. Funny thing is, there are very few unofficial factions clamoring at the gates to replace those factions. Thus tech requests and faction to faction interaction would dry up.

In effect your suggestion kills the server. I know you'll claim that people just need to pick it up. Guess what? People play here as a past time, not as work.

Your required event per month merely puts more strain on faction leaders, who are already under the strain of recruiting, dealing with faction to faction role play, planning faction role play, dealing with tech requests, playing the game themselves, and having a life.

Do try to remember this server has a very had cap of 200 players online at the same time. With the number of official factions we have, we'd have to have an event every day or two for all of them to meet this requirement. Which means admins would have to kick people off the server to allow people participating in the event to get on. They don't do that because it is wrong. There is also the fact that not everyone here lives in the same time zone.

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Offline Ingenious
06-14-2011, 02:42 AM, (This post was last modified: 06-14-2011, 02:43 AM by Ingenious.)
#30
Member
Posts: 1,815
Threads: 123
Joined: Aug 2010

' Wrote:Your suggestion will make it impossible for any faction to remain official for very long without forcing indy players to join the player faction.

Thus role play immersion breaks down because everyone is claiming to be the highest ranking admiral or CEO of a corporation or the King of Kusari.

300 hours is a figure. I am not going to stand by it and stomp my feet. Maybe it should be 200 hours for house police + house navy or Outcasts/Corsairs, 50 hours for independent ID, 20 hours for trading factions. Something proportional to power exercised, at the least.

It's not proportionately represented now because a faction that constitutes less than 0.01% of server activity gets to exercise authority over 15% of the real estate and commerce.
 
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