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  Discovery Gaming Community Rules & Requests Rules Faction Rules
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Official faction activity

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Official faction activity
Offline Serpentis
06-14-2011, 04:30 PM,
#151
Member
Posts: 2,214
Threads: 156
Joined: Jul 2008

' Wrote:I think 20 hours for trading factions, 50 hours for unaffiliated ID factions, and 80 hours for house militaries/outcast/corsair is reasonable. Militaries are a BIG responsibility. Kishiro? Not as much.

EDIT: Wondering about factions like Xenos, Rogues, etc.

Really man, can I ask you a favor?

You maintain a official faction, oh wait, you havent.

So, what makes your arguments valid AT ALL?!

Ive handled 2 in my days, and one died cause of RL, the other is pushing it cause of RL from members.

YOU, do not know anything about handling an official faction, let alone handling its members, making sure they WANT to be online.

Inactivity is NOT supposed to be a Faction killer.. RL exists, and if you just refuse to see that. Then I maintain my last statement about you having no RL.

Thank you.

[Image: Serpentis.gif]
Abadan and the Arcadia | Sergei, The lost | Feedback Thread
Offline Ingenious
06-14-2011, 04:32 PM, (This post was last modified: 06-14-2011, 04:37 PM by Ingenious.)
#152
Member
Posts: 1,815
Threads: 123
Joined: Aug 2010

' Wrote:Really man, can I ask you a favor?

You maintain a official faction, oh wait, you havent.

So, what makes your arguments valid AT ALL?!

Ive handled 2 in my days, and one died cause of RL, the other is pushing it cause of RL from members.

YOU, do not know anything about handling an official faction, let alone handling its members, making sure they WANT to be online.

Inactivity is NOT supposed to be a Faction killer.. RL exists, and if you just refuse to see that. Then I maintain my last statement about having no RL.

Thank you.

If you are inactive, it is your responsibility to step down and let someone whose RL permits to lead the faction properly. Please stop taking shots at me through saying I have no RL. No, I have not ever led an official faction, but if I were leading one and didn't have RL time to anymore, I'd pass it to someone else. What else should I do? Hang on to my post through inactivity?

edit: and if your entire faction is inactive, then let someone else run the NPC faction . . . not too hard to figure out . . .
 
Offline alphadog
06-14-2011, 04:36 PM,
#153
Member
Posts: 680
Threads: 35
Joined: Apr 2010

The problem is there often -is- nobody else to take over leadership. Thats why factions die in the first place.
Offline Ingenious
06-14-2011, 04:40 PM,
#154
Member
Posts: 1,815
Threads: 123
Joined: Aug 2010

' Wrote:The problem is there often -is- nobody else to take over leadership. Thats why factions die in the first place.

It is better to leave the spot open and let the ground lie fallow and regain fertility for future success instead of hanging on to a bad patch of land while being inactive.
 
Offline Panzer
06-14-2011, 04:44 PM,
#155
Man of iron, blood and Nyxes
Posts: 3,092
Threads: 56
Joined: Dec 2006

Meh off.

Me and my men are here for our own enjoyment, not for show.

[Image: Vxqj04i.gif]
Offline alphadog
06-14-2011, 04:44 PM,
#156
Member
Posts: 680
Threads: 35
Joined: Apr 2010

That is exactly what is happening now. New problem, nobody takes up the empty spot. So, what is worse, an inactive faction that does some official stuff sometimes, or no faction at all? Making the requirement higher will only kill more factions, leaving open gaps that will not be filled. Using your own definition, -that- is terrible ooRP.
Rapur
06-14-2011, 04:44 PM,
#157
Unregistered
 

I think it's good as it is. The only thing that bothers me is the 1 official faction/ID rule.

Edit: The 1 RP event/month sounds cool, though.
Offline Ingenious
06-14-2011, 04:47 PM,
#158
Member
Posts: 1,815
Threads: 123
Joined: Aug 2010

' Wrote:That is exactly what is happening now. New problem, nobody takes up the empty spot. So, what is worse, an inactive faction that does some official stuff sometimes, or no faction at all? Making the requirement higher will only kill more factions, leaving open gaps that will not be filled. Using your own definition, -that- is terrible ooRP.

Currently, the one-faction-per-ID rule is the primary killer of activity and thus the actual antagonist. I would entertain a scenario where this rule is removed and activity hour requirements were made proportional, but not so high. If you're going to hold on to your ID and play king of the hill, get ingame. Seriously.
 
Offline Panzer
06-14-2011, 04:50 PM,
#159
Man of iron, blood and Nyxes
Posts: 3,092
Threads: 56
Joined: Dec 2006

What activity killer? 180+ logged characters is the norm, not the exception.

[Image: Vxqj04i.gif]
Offline alphadog
06-14-2011, 04:50 PM,
#160
Member
Posts: 680
Threads: 35
Joined: Apr 2010

Without specific examples of what you mean, all your arguments are a little vague. Who suffers from these rules, which factions are limited because of that, how, and how will your suggestions change that?
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