' Wrote:[font=Comic Sans Ms] but mostly those trains spew nothing but water, oxygen and worthless alloys
My experience with Galilieo and Cassini is that ANY cargo of significant worth can be sold for ~1000 credits. Super alloys, high-temp allows, boron, you name it.
Pirating there might not match the profit from trading, but guess which is more fun? Moving from point A to point B or actually pewpewing stuff? Although you do have to compete with unresponsive pirate transports who aren't learning to roleplay and will happily get in the way of you in order to make more money.
I picked up on the Reaver's continuous sweeps through the area when I fell prey to what might of been his first sweep. After a couple day's observation (and paranoia) I made a mental note to do the same with my freelancer. Now I just have to wait for the KNF bounty board to accept me...
Edit: And there's the possibility of profitable pirating with lower-end ships. This is likely the most profit/second you could turn using a freighter, and rogues can use the Mammoth if they really want to (Liberty Civilian is a green cell), which is a lot a transport for 10 mil.
Edit2: The player traders that pass through Galilieo aren't any better. You are lucky if you find one that even responds to attempts to roleplay with them. I had to take 15 minutes to explain to one that they are being pirated, and my solo piracy MO is to undercharge + give silent traders several chances to interact with me.
' Wrote:[font=Comic Sans Ms]There is no need for a nerf there. Some days NPC farmers get really lucky, but mostly those trains spew nothing but water, oxygen and worthless alloys
If you hadn't already guessed, I will of course be testing the area rather thoroughly before changing any of the commodity drops. The idea isn't to nerf NPC piracy. The idea is to 'move' the NPC piracy to where interaction with other players will occur. Even making equal credits to trading isn't a bad thing. The fact that the farming location is so incredibly close to the JH to the guard system is the problem.
' Wrote:I dont suppose you realise that the farming rate there is far lower than the same time spent in a BWT or similar sized transport? Its not that great at all. And frankly, its not much of an issue because of the remote location.
The point isn't so much that it's somewhat low or remote, it's that there is absolutely no risk. Even running random commodities, every lane can have a pirate on it. This is a spot to make money where you're never farther 18k of clear space from a safety point in one of the strongest ships in the game. That's the problem.
Today, Silver and I are attacked by a Spyglass logged in space without any warning. Yesterday, the same happens to me with a Scylla. It's not about the location being remote and penning all those "noRP" people over there. Without that interaction, they don't become a part of the community and they don't understand the rules. What happens is that we get someone from Galileo buying an RM BS, logging it in California, and then shooting Transports and getting sanctioned. Something which can be avoided if they made money with interactions, they would have a better chance at learning the rules.
If you'd read, Padua buys a lot of the same items. It's fine. It's 40k away, and Leiden is a similar distance with an asteroid field. If people were running to there it'd be no problem because there is a chance to stop them before they get to a safe haven and there is risk, but Cassini is just so close.
Also before the topic of "You just are angry because people get away to Cassini" check the thread I linked and look at my kills. Half of them are in Cassini. I have no problems killing people there, but it's just too easy to run to.
' Wrote:Please give me a full list of which commodities are being farmed and taken to Galileo. I can't fix anything for .85, but I can make sure it is fixed for .86.
Gold
Cobalt
Polymers
H-Fuel
It'd be better if I just pm you later.
' Wrote:Maybe just not the kind people are expecting:cool:
Point. :cool:
' Wrote:On a side note.
After seeing multiply kills made by Pumpernickel.Reaver in that system.
I decided that the Reavers simply loves blowing up transports with some nice supernovas.
Seriously, who doesn't? They just keep coming back. It's like it's raining money.
TL;DR:
[12:01:41 AM | Edited 12:02:02 AM] Corey (Gheis): Yeah, I see a lot of "Waaah, quit bitching about other people making money" and the issue isn't that, it's that it's being used to make money while dodging interaction
[8:32:45 PM] Dusty Lens: Oh no, let me get that. Hello? Oh it's my grandma. She says to be roleplay.
[12:49:19 AM] Elgatodiablo: You know its nice that you have all that proof and all, Bacon... but I just don't believe you.
That is exactly what I was thinking, Dab. This won't be a problem if it was in an area where lawfuls could respond to and force roleplay from the cargo pirates.
Although, doesn't the [KNF] have Galilieo and Kepler listed in their ZoI, according to their official faction thread? The KNF and possibly the LN really should be cracking down on this.
EDIT: Not sure if Colorado would work, it's -too- far from a friendly base. But you have the right idea, forcing such activities into house territory.
' Wrote:Bacon, so let me get this straight. People found an easy way to earn money and you simply go there on your reaver to shoot them for the lulz?
K.
There is a bounty on those people.
Now he could've been quiet and happily continued blowing them all up and getting paid for doing so, but instead he mentioned it so it could be fixed, by so doing, making his own job harder in the interest of promoting roleplay instead of creditplay.
' Wrote:That is exactly what I was thinking, Dab. This won't be a problem if it was in an area where lawfuls could respond to and force roleplay from the cargo pirates.
Although, doesn't the [KNF] have Galilieo and Kepler listed in their ZoI, according to their official faction thread? The KNF and possibly the LN really should be cracking down on this.
EDIT: Not sure if Colorado would work, it's -too- far from a friendly base. But you have the right idea, forcing such activities into house territory.
[font=Comic Sans Ms]Thing is, Dab and Alex, Galileo is supposedly a major trade corridor in independent space. At least in role play, it is. Galileo is the trade route between two houses, goods fly to and fro in abundance, backed up by ingame infocards ("Lore"). Hell, a second set of trade lanes was commissioned because Galileo was so alive. In reality however, the trade routes that go through there aren't worth the time and risk. Nerfing the sell point in Cassini would screw over honest smugglers, not just NPC pirates (who, by the by, aren't actually hurting anyone). If you wish to 'fix' Galileo, do so by tweaking the trade routes through it. More traders = more pirates = more navy = roleplay. Nerfing this "pot of gold" (I put that in quotations because NPC drops can be truly abismal there - e.g, little profit) would only push this so-called problem elsewhere. Like say, Dublin.
Oh and, the point about Cassini being so gosh darn close? If it's that upsetting, move the jumphole into the Padua fields.
' Wrote:[font=Comic Sans Ms]Thing is, Dab and Alex, Galileo is supposedly a major trade corridor in independent space. At least in role play, it is. Galileo is the trade route between two houses, goods fly to and fro in abundance, backed up by ingame infocards ("Lore"). Hell, a second set of trade lanes was commissioned because Galileo was so alive. In reality however, the trade routes that go through there aren't worth the time and risk. Nerfing the sell point in Cassini would screw over honest smugglers, not just NPC pirates (who, by the by, aren't actually hurting anyone). If you wish to 'fix' Galileo, do so by tweaking the trade routes through it. More traders = more pirates = more navy = roleplay. Nerfing this "pot of gold" (I put that in quotations because NPC drops can be truly abismal there - e.g, little profit) would only push this so-called problem elsewhere. Like say, Dublin.
Oh and, the point about Cassini being so gosh darn close? If it's that upsetting, move the jumphole into the Padua fields.
' Wrote:The point isn't so much that it's somewhat low or remote, it's that there is absolutely no risk. Even running random commodities, every lane can have a pirate on it. This is a spot to make money where you're never farther 18k of clear space from a safety point in one of the strongest ships in the game. That's the problem.
And the issue isn't that, it's that it's being used to make money while dodging interaction.
If you'd read, Padua buys a lot of the same items. It's fine. It's 40k away, and Leiden is a similar distance with an asteroid field. If people were running to there it'd be no problem because there is a chance to stop them before they get to a safe haven and there is risk, but Cassini is just so close.
Also before the topic of "You just are angry because people get away to Cassini" check the (KNF bounty board) thread I linked and look at my kills. Half of them are in Cassini. I have no problems killing people there, but it's just too easy to run to.
And the KNF and LN quite simply does not come out here. If the pirates were moved to Dublin, they wll be forced to roleplay with others.
' Wrote:Hmm, get 'em to farm in Colorado (NY Jump Gate) or something, there's much more interesting things happening there.
tbh, I've done that in a Dromedary and it's very nice. The Jump Hole to Padua is nearby and Luxury Foods from Samura Transports spawn at the Kepler and Galileo Gates. That is a good place for this kind of thing to happen because Colorado is somewhat of a populated system and there is risk in getting back to Padua. These people can interact with the system and become a part of the community instead of being isolated making money without any risk.
' Wrote:Bacon, so let me get this straight. People found an easy way to earn money and you simply go there on your reaver to shoot them for the lulz?
K.
Dab did a good job answering that.
' Wrote:
Thing is, Dab and Alex, Galileo is supposedly a major trade corridor in independent space. At least in role play, it is. Galileo is the trade route between two houses, goods fly to and fro in abundance, backed up by ingame infocards ("Lore"). Hell, a second set of trade lanes was commissioned because Galileo was so alive. In reality however, the trade routes that go through there aren't worth the time and risk. Nerfing the sell point in Cassini would screw over honest smugglers, not just NPC pirates (who, by the by, aren't actually hurting anyone). If you wish to 'fix' Galileo, do so by tweaking the trade routes through it. More traders = more pirates = more navy = roleplay. Nerfing this "pot of gold" (I put that in quotations because NPC drops can be truly abismal there - e.g, little profit) would only push this so-called problem elsewhere. Like say, Dublin.
Oh and, the point about Cassini being so gosh darn close? If it's that upsetting, move the jumphole into the Padua fields.[/font]
Yeah, that was kind of the request in my OP. Apparently my TL;DR was too long for you:
' Wrote:TL;DR: lots of NPC farmers in Galileo. Turn down prices in Cassini. Move the Jump Hole to Padua.
Actually, the second set of lanes was setup in Galileo because Kepler was supposed to succumb to a Dark Matter storm making it impossible to traverse. Because of the blunder, Ageira fired a bunch of higher-ups who now reside in the Leiden faction of the Lane Hackers. True story.
Anyway, if you can find five people who trade to Cassini or even Padua or Leiden from another base, I'll pay you fifty million credits. I'm there every night. No one trades. It's just NPC farmers. And their Scyllas. Attacking without any warning. Then I can tell them why this is a problem. And this is good. But most players don't go up there, like you said, because it's so easy to just fly into Cassini (not everyone can dodge 3 Scyllas and a million Werewolves). So no one interacts with these players. Now those who really like to NPC farm can keep doing it and if the Jump Hole is moved then there's risk and fun involved to farming NPCs and that's great. No one is saying NPC farming is bad. What I'm saying is that NPC farming without any risk or interaction is bad.
Now, see, moving the "problem" to Dublin would be a good thing. Why? Because those players can then interact with people and become a part of the community instead of being referred to as a separate entity known as "Galileo NPC Farmers" like I just did there. They can learn the rules and then have fun with the rest of us, instead of being a closed off sect who has no idea what is going on outside of Galileo. But I don't want them to move to Dublin. I want them to stay in Galileo and play the role they want to play, only I want that role to have a weakness like every other role in the game.
[8:32:45 PM] Dusty Lens: Oh no, let me get that. Hello? Oh it's my grandma. She says to be roleplay.
[12:49:19 AM] Elgatodiablo: You know its nice that you have all that proof and all, Bacon... but I just don't believe you.