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  Discovery Gaming Community Discovery General Discovery RP 24/7 General Discussions
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Keepers Beta Test 1

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Keepers Beta Test 1
Offline Jinx
11-20-2007, 02:41 AM,
#7
skipasmiður
Posts: 7,685
Threads: 313
Joined: Sep 2007

nomads as such work with their roleplay - that should be said in advance. but there are several problems that i see there:

first of all - the nomads role is to be enemy to all, their ability to communicate appears lacking and so does their ability to forge any peace. with that said, they ll face many defenders - or even attackers and unless they are extremely powerful ( in terms of skill, not equipment ) and watchful, they ll become pvp sparring targets easily.

roleplaywise, most every faction can actually justify to kill them - on sight. maybe its not roleplaywise to bunch up a fleet of capships - but even that, with the nomad war in mind - wouldn t be utterly out of roleplay, if the nomads claim anything more than their own systems or expand their influence. ( seeing that in the singleplayer compain, a lot of factions worked together as one - and the NPCs did a lot of capship whoring - if it can be called that )

in the end, there are more humans out there than there are nomads. and if the nomads are so rare in numbers, they ll become the hunted species rather than the hunter. buffing up their equipment won t do much, it will only justify to group with with even more humans. ( i think )

what the nomads need is a clear and very distinct cause. is it to overthrow the humans in sirius? is it to defend the few systems left to them? what is it. when it invading and taking space for their own - there is still the problem that systemss are not really affected by any player action, other than the rare mod version changes.
so - nomads can attack freeport 11 endlessly - and the station still remains dockable. . . and people will still dock there. most factions have some sort of cause, the outcasts distribute cardamine, the corsairs artifacts, others follow a political vision. the nomads haven t got much there other than "kill them all".

i think that - in order to survive as a faction with roleplay, the nomad faction must forge at leats non aggression pacts for some factions - or they won t get far, they need a goal, something they work for - might be some distant goal, but they need more than just kill all humans and get rid of them in their claimed systems.

i am not sure if being a nomad is fun when everything is red, everyone attacks on sight, and you can t even communicate properly.

there are two ways for the nomads - either the faction will be opened up for everyone that likes to be a nomad ( but i daresay that won t happen and it ll remain a faction for special people cause it takes admin interference to get the faction to dock there )
or the nomads will remain something like the phantoms. small unit of specialists - that might do a good roleplay, but will be zerged by everyone that has a gun. if the faction was opened up for everyone, it could counterattack in numbers, if it remains an exclusive clan for better pilots, it ll go down, i think.

when its opened up for everyone - it ll require a VERY good leadership to avoid pvp whores though. if it remains small, it requires the other factions to keep their pvp whores away. - i think its hard to balance.

the opportunities for roleplay and "serverdevelopement" sort of like epical / serverstoryline is great with nomads. the casual playtime experience is limited though.

[Image: just_a_signature_by_sjrarj-d63yjsx.png]
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Thread Closed 


Messages In This Thread
Keepers Beta Test 1 - by BULLDOGNK - 11-20-2007, 02:01 AM
Keepers Beta Test 1 - by bluntpencil2001 - 11-20-2007, 02:17 AM
Keepers Beta Test 1 - by Vape - 11-20-2007, 02:17 AM
Keepers Beta Test 1 - by BULLDOGNK - 11-20-2007, 02:18 AM
Keepers Beta Test 1 - by Magoo! - 11-20-2007, 02:22 AM
Keepers Beta Test 1 - by BULLDOGNK - 11-20-2007, 02:33 AM
Keepers Beta Test 1 - by Jinx - 11-20-2007, 02:41 AM
Keepers Beta Test 1 - by Drake - 11-20-2007, 02:58 AM
Keepers Beta Test 1 - by bluntpencil2001 - 11-20-2007, 03:46 AM
Keepers Beta Test 1 - by Virus - 11-20-2007, 04:02 AM
Keepers Beta Test 1 - by Horon - 11-20-2007, 04:09 AM
Keepers Beta Test 1 - by bluntpencil2001 - 11-20-2007, 04:12 AM
Keepers Beta Test 1 - by desecrator - 11-20-2007, 04:36 AM
Keepers Beta Test 1 - by Monk - 11-20-2007, 05:04 AM
Keepers Beta Test 1 - by bluntpencil2001 - 11-20-2007, 05:10 AM
Keepers Beta Test 1 - by Drake - 11-20-2007, 05:13 AM
Keepers Beta Test 1 - by Qunitinius~Verginix - 11-20-2007, 05:31 AM
Keepers Beta Test 1 - by Gamazson - 11-20-2007, 05:57 AM
Keepers Beta Test 1 - by LancerZero - 11-20-2007, 06:19 AM
Keepers Beta Test 1 - by Blackheart - 11-20-2007, 06:22 AM
Keepers Beta Test 1 - by Lohingren - 11-20-2007, 06:34 AM
Keepers Beta Test 1 - by Merodeador - 11-20-2007, 06:45 AM
Keepers Beta Test 1 - by BULLDOGNK - 11-20-2007, 10:22 AM
Keepers Beta Test 1 - by P*Funk - 11-20-2007, 10:35 AM
Keepers Beta Test 1 - by Ion - 11-20-2007, 10:37 AM
Keepers Beta Test 1 - by vpdm - 11-20-2007, 10:42 AM
Keepers Beta Test 1 - by BULLDOGNK - 11-20-2007, 10:44 AM
Keepers Beta Test 1 - by Blackheart - 11-20-2007, 10:45 AM
Keepers Beta Test 1 - by P*Funk - 11-20-2007, 10:46 AM
Keepers Beta Test 1 - by BULLDOGNK - 11-20-2007, 10:50 AM
Keepers Beta Test 1 - by Treewyrm - 11-20-2007, 11:00 AM
Keepers Beta Test 1 - by vpdm - 11-20-2007, 11:03 AM
Keepers Beta Test 1 - by snowm - 11-20-2007, 11:35 AM
Keepers Beta Test 1 - by Panzer - 11-20-2007, 11:47 AM
Keepers Beta Test 1 - by Treewyrm - 11-20-2007, 11:54 AM
Keepers Beta Test 1 - by McNeo - 11-20-2007, 12:29 PM
Keepers Beta Test 1 - by globalplayer-svk - 11-20-2007, 12:33 PM
Keepers Beta Test 1 - by Treewyrm - 11-20-2007, 12:41 PM
Keepers Beta Test 1 - by Panzer - 11-20-2007, 01:10 PM
Keepers Beta Test 1 - by Treewyrm - 11-20-2007, 01:17 PM
Keepers Beta Test 1 - by Panzer - 11-20-2007, 01:42 PM
Keepers Beta Test 1 - by Treewyrm - 11-20-2007, 01:50 PM
Keepers Beta Test 1 - by Vtec - 11-20-2007, 02:03 PM
Keepers Beta Test 1 - by Malaclypse 666 - 11-20-2007, 02:11 PM
Keepers Beta Test 1 - by Fellow Hoodlum - 11-20-2007, 02:23 PM

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