I just wanted to clarify my above statement, as I now look back and realize that "resize, repurpose and rebalance" doesn't make much sense as a stand alone statement. And, for the record, I don't consider Gunboats to be capital ships, and on some level, destroyers like the Kusari Destroyer represent yet unused class of 'Heavy Gunboat' or 'Frigate' or whatever you want to call it that could potentially be used by factions that did not have capital ships in vanilla without violating the spirit of this proposal
Basically, lets assume that we go ahead with a plan in which any faction that did not have Capital ships in Vanilla no longer has them. This essentially means 'Everyone Besides House Militaries.' Now, I'm assuming that Gallia would be an exemption to the 'everone who didn't have one in vanilla' rule, as they never were in vanilla, but according to their lore are a full fledged house. Nonetheless, this still leaves us with a huge number of unused ship models, but more than that, a gaping hole of missed RP potential. Now, we could just say 'deal with it' and go about our disco lives, but I would suggest that we take a tip from ALG and recycle. Now, I'm no expert modeler, but I do know that there is a scaleing tool availible for most programs capable of editing freelancer ship models. And I do know that only 3 things set a Capital ship apart from a fighter; They are multi-manned ships, they have much larger firepower, and they have a e-peen factor. I would suggest that we keep the first aspect, allowing people to pilot craft that are larger than single-person snubs (and thus allowing people to fufil their dreams of becoming a true starship capitan, instead of just some fighter jock,) and heavily downsize the second aspect until most ships fit into the gunship to very light destroyer range of combat capabilities. The third aspect we can toss in the trash, if you guys don't mind. So, why not scale down the already existing capital craft, like the Ranseur, or the Legate, or the Jormund, and turn them into smaller ships that fufill the same inRP role of a ship that is 'large, impressive, and could potentially take on the role of a flagship and general rally point,' but loses the ingame role of being a huge bludgon with which to beat anything smaller than you over the head with. The ships would, of course, be rebalanced after their resize, but not in a way that made it such that we had a billion-gazillion of the exact same gunboat (but with diffrent shapes) but instead were each tweaked to make them unique, interesting, and novel. Balancing be damned; if it flys, someone will find a way to kill it, and the server will adjust (note: This is not a call for the balancing team to retire, or stop being awesome in any way. Please don't leave, we NEED YOU, PLEASE FOR THE LOVE OF GOD DON'T RELEASE THE SABRES AGAIN I BEG OF YOU I PROMISE I'LL BE GOOD I PROMISE!) And, perhaps we could make more non-combatant capital ships like the Zoner Juggernaught? Some people want to fly a huge ship just for the sake of flying a huge ship, and would really like an outlet for which to RP a sort of 'mobile station,' with multiple crewmembers running around, each with their own lives, interacting with each other as they in turn interact with the outside world, and other players in Disco. So, there you have it; If you want to change the game, don't just remove capships; Resize, Repurpose and Rebalance.
On a slightly unrelated note, I would just like to reiterate my beleife that a lolwut without a capship is still a lolwut. No amount of mod-based changes can change a person's core essence of being. Only we as players can fix that. In short;