' Wrote:Depends. Mining profit depends on a few factors: Fillspeed, route distance (traveltime), sell price. A lower sell could be offset by quicker filling and a shorter route. Heck, the Tau 29 to Nago route is 0, you mine hydrocarbs locally and sell them right to the station in the field for 700ish a pop if I remember correctly. Great for a starting player using a freighter.
Alien Organisms are also present in the Theta system, and in decent quantity. Samura can scoop those up easily while backed by their Corsair allies. And sneaking through Omega 41, Omega 5, Cambridge gives them a very easy route to run. Sorry, sell at Cambridge will not work.
Both Kishiro and Samura have Gold, and Niobium bonuses. And if I remember correctly, Beryllium too, which does sell on Narita. Mining ops in Leeds and Tau 23 are possible.
Yes Hydrocarbons at Nago make a nice opportunity for new players. But they start in Penny, even with a /restart Miner and by the time they hear about Tau-29 they are usually past the stage of having the trip worth it. And if they hear about it before, the trip doesn't really sound appealing to someone who is really new to the server. Even more so if they are inexperienced newbies who will get shred by the outcast stilettos in the area.
The can dock, sure. but did you ever watch the starfliers in Penny getting shot up by lvl 2 rogue NPCs in front of Erie?
Having Nago for new players is a nice idea, but I can't really see it working, even less generating player interaction.
As for mining bonuses we already have: Mining bonuses in Leeds and Dublin won't generate activity for Kusari. Furthermore I have to tell you that you are sadly wrong in terms of Beryllium. I wish you were right though. That would be an actual commodity to ship into our own space.
But Samura/Kishiro in Tau-23? Wouldn't the IMG object if we actually started mining there?
However, the proposal I made was more supposed to be scrap-like mining rather than yet another long-run-high-profit mining.
' Wrote:Go play the game, within the given limitations. That is how role play games are played. Not by trying to work around those limitations or whining about them.