Dab,Feb 17 2006, 02:17 PM Wrote:I wasn't saying we would just destroy the gunboat. I suggest we must first kill the Nomad battleship then the gunboat. And of course after the devestator is dead the Gunboat would try to fight us off with the assistance of the rescuers.
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Yes, I knew what you meant. You would have to destroy the nomad BS to get at the gunboat anyways, they're both going to be my characters. Note, the gunboat is unarmed (the phantoms did destroy all its weapons).
Dab,Feb 17 2006, 02:17 PM Wrote:Or we could do the same thing but no Novas allowed against the Gunboat. Like Novas allowed vs. the nomad BS but not against the gunboat. That gives either the Phantoms or rescuers to make a defense and try to fight us off. As the death of the family would be bad for the rescuers and Phantoms they would all focus on protecting the gunboat as well as trying to take control of it.
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We'll see, for the first run we'll do the last team standing and no destroying the gunboat until the end (the gunboat isn't going to leave the unknown system, we'll say its engines are destroyed).
Later runs we can change this and decide:
A) whether to have the gunboat as a destroyable target immediately upon arrival
B) whether the gunboat can attempt to flee to alaska or not upon arrival
C) the weapons that are allowed/not-allowed
Note in all cases, the Kusari Gunboat will only arrive after the devastator is destroyed.