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Countermeasures

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Countermeasures
Offline AeternusDoleo
07-10-2011, 07:36 PM,
#9
Ex-Developer
Posts: 5,744
Threads: 149
Joined: Nov 2009

' Wrote:I think he meant, what happens if Player A fires a missile at Player B, and nearby, Player C drops a CM?
Countermeasures have a range noted on their ammo. Any tracking projectile within that range has the chance listed on the countermeasure dropper, to be attracted to the countermeasure. Of course, with the tracking sketchy as is due to high server load this doesn't always work.

For this reason heavy CM launchers are so damn useful - their projectiles last a lot longer, able to attract more then one missile.

Wide awake in a world that sleeps, enduring thoughts, enduring scenes. The knowledge of what is yet to come.
From a time when all seems lost, from a dead man to a world, without restraint, unafraid and free.


Mostly retired Discovery member. May still visit from time to time.
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Messages In This Thread
Countermeasures - by Fletcher - 06-28-2011, 08:50 PM
Countermeasures - by AeternusDoleo - 06-28-2011, 09:13 PM
Countermeasures - by Ingenious - 06-28-2011, 09:19 PM
Countermeasures - by Jack-Freeway - 06-28-2011, 09:24 PM
Countermeasures - by Jayce - 06-28-2011, 10:09 PM
Countermeasures - by Salt - 07-10-2011, 05:50 PM
Countermeasures - by Colonel.Tigh - 07-10-2011, 06:57 PM
Countermeasures - by SnakThree - 07-10-2011, 07:02 PM
Countermeasures - by AeternusDoleo - 07-10-2011, 07:36 PM
Countermeasures - by Garuda - 07-11-2011, 02:14 PM

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